Chris Taylor on RTS Mechanics

The Supreme Commander 2 Interview on Eurogamer chats with Chris Taylor, supreme commander at Gas Powered Games, who discusses their upcoming real-time strategy sequel. As they note separately, he expresses concerns about the relentless pursuit of innovation in the RTS genre: "There's been some desperate moves in the industry to find a new place for RTS," he tells them. "All these kinds of variations, but it's like saying let's add a fifth wheel to a car, or let's take a wheel off. But maybe we can actually make the car more comfortable, maybe we can make the drive less noisy or more fuel-efficient."
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Re: Chris Taylor on RTS Mechanics
Jan 12, 2010, 23:11
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Re: Chris Taylor on RTS Mechanics Jan 12, 2010, 23:11
Jan 12, 2010, 23:11
 
Thank you, Chris Taylor. I, for one, want an RTS where I build a big fucking base, worry about resources, get attacked by a marginally competent AI (preferable with attacks that actually stand a chance of hurting of even killing me), then finally go take on his ridiculously massive base with a veritable horde of kick ass high-tech super units.

From the looks of it, that's going to be SC2, and that's why I'm there.


Edit : The next big thing that we did is reduce the unit count from over 300 in the first game to around 120 or so.

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!

Angry


Creston

This comment was edited on Jan 12, 2010, 23:59.
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