BC2 Beta Dates; No Mod Tools or Public Server Distribution

The Battlefield Blog has a post from today (dated yesterday) with details on the PC beta testing for Battlefield Bad Company 2, saying the test is slated to run from January 28 to February 25 on a 32-player map called Port Valdez, which features a snow environment. They say preordering the game is "the most sure fire way" to get access, and that this can be done now through the EA Store and GameStop and they are working to get this offer on other retailers and e-tailers. They also confirm a recent leak suggesting a Steam beta, but say this does not mean this is certain: "We are however working with Steam to have the Public PC Beta available on Steam, but can't confirm this quite yet so cross your fingers Steam users." The post also has some further details about the game, saying it will use PunkBuster as an anti-cheating measure and there will be no mod tools, "However a majority of the games logic is controlled by the server and there will be Serverside control options for the dedicated servers." Finally, speaking of dedicated servers, while the game will make use of them, the software will not be distributed: "We will not distribute these publicly. There are many factors for why we have decided this with the biggest factor being security & integrity of our game & Dedicated Servers."
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Re: BC2 Beta Dates; No Mod Tools or Public Server Distribution
Jan 9, 2010, 05:47
16.
Re: BC2 Beta Dates; No Mod Tools or Public Server Distribution Jan 9, 2010, 05:47
Jan 9, 2010, 05:47
 
One question to all the "haters": Was there ever one game in the history of the Battlefield series for the PC where there were ONLY official EA (dedicated) servers? Even the Gamespy auth servers for BF42 are still running...

I think they will give some kind of trust and/or contract to GSPs for hosting dedicated servers which you can rent. But the advantages for DICE in not giving the files to public use is clear: 1. they can control which GSP hosts a server 2. no server-side hacks to bypass serial checks for the clients (win for EA/DICE *and* fair to the paying players) 3. harder to build hacks/cheats which were developed by studying the client-server packets in depth (win for DICE *and* the fair-players). LAN is the big downside but I think in times of fast and lag-free internet for everybody that is not a big loss. I have to wait till its out but I think on my 16K/1M ADSL connection could take a 4 player squad mini-LAN when playin on the internet.

No mod support? I'am fine with this this time. I see BFBC2 more of a financial step to fund a BF3 development where the modding community should be supported!

I suggest to wait until it's out before sending out apocalyptic prayers. Remember the "MW2 we want dedicated servers" steam group? Even if you argue here this picture told me that there is still a 50/50 chance that you will buy the game. I did not but I will support DICE and buy BFBC2 - hey... it's the first ever PC BFBC!

This comment was edited on Jan 9, 2010, 05:47.
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