Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Germany 08/31
Chicago, IL USA, IL 10/19

Regularly scheduled events

Why Shooters Need Dedicated Servers

A post on BASHandSlash describes how to force Call of Duty: Modern Warfare 2 to select you as the host for multiplayer games. This quite plainly highlights the obvious problem with the lack of dedicated servers, and though this is not going to be news to most of the folks reading this, it bears repeating if it can help future games avoid the peer-to-peer multiplayer mistake going forward:

Hosting the game on your computer puts you at a very great advantage. You will have the lowest effective ping in the game (approximately ~20ms). It's the host's computer that decides the outcome of every battle, which means that what the host is seeing on his screen is the closest to what the registration algorithm thinks is actually happening.

A week ago I tried an experiment with Whiskey, a renowned CoD gamer from British Columbia. We set up a private match and we played a 1v1 death-match on Rust.

When I hosted (I'm in Toronto) I completely pwned. I had a K/D ratio of three. Yet...when Whiskey tried to host, the tables turned. The host was getting that split second that separates fragger and fragee in FPS. When I was hosting I'd see the enemy's head suddenly pokeout around the corner just long enough for me to blast away, whereas my opponent would see nothing.

View
19. Re: Why Shooters Need Dedicated Servers Jan 5, 2010, 16:41 Suddenly_Dead
 
Hosting the game on your computer puts you at a very great advantage. You will have the lowest effective ping in the game (approximately ~20ms).

That makes no sense at all. Maybe "lowest effective latency" was what he meant? 20ms still sounds high, though.

This appears to be a blatant disregard for the ISP's ToS, and may even constitute consumer fraud.

You know, a lot of game genres do this. Console games do this. IW repeatedly made it clear that COD:MW2 would do this. They never promised otherwise, and your ISP's TOS is not their fault. How is this fraud on their part?

For example, I game with a player in New York who has a quad-core and a FIOS (fibre-optic) package...he hosts every game. Imagine his bandwidth numbers.

Okay, let's. How about we say that he hosts every game. Hosting takes 200-300 kilobits per second, according to the article. Let's say he hosts 5 hours every night for 30 days (~1 month). How much bandwidth has he used?

250 (kilobits per second) * 5 hours * 30 = 16.0932541 gigabytes

On FIOS? 16 gigabytes is nowhere near enough to get Verizon's attention.
 
Previous Post Next Post Reply Quote Edit Delete Report
 
    Date Subject Author
  1. Jan 5, 10:22 Re: Why Shooters need Dedicated Servers StreetPreacher
  2. Jan 5, 10:30  Re: Why Shooters need Dedicated Servers  Blue 
  7. Jan 5, 12:27  Re: Why Shooters need Dedicated Servers aNNe fRANk
  9. Jan 5, 12:34   Re: Why Shooters need Dedicated Servers Shataan
  12. Jan 5, 13:02    Re: Why Shooters need Dedicated Servers DG
  13. Jan 5, 14:57     Re: Why Shooters need Dedicated Servers shuttleswo
  14. Jan 5, 15:19      Re: Why Shooters need Dedicated Servers Dalumberjack
  15. Jan 5, 15:29       Re: Why Shooters need Dedicated Servers shuttleswo
  18. Jan 5, 16:32        Re: Why Shooters need Dedicated Servers space captain
  24. Jan 5, 19:00  Re: Why Shooters need Dedicated Servers Starang
  3. Jan 5, 11:00 Re: Why Shooters Need Dedicated Servers Jeraxle
  4. Jan 5, 11:01 Re: Why Shooters Need Dedicated Servers Paketep
  5. Jan 5, 12:17  Re: Why Shooters Need Dedicated Servers Muscular Beaver
  6. Jan 5, 12:26 Re: Why Shooters Need Dedicated Servers KilrathiAce
  8. Jan 5, 12:31 Re: Why Shooters Need Dedicated Servers Surf
  10. Jan 5, 12:47 Re: Why Shooters Need Dedicated Servers Nexus
  11. Jan 5, 12:48 Re: Why Shooters Need Dedicated Servers dubfanatic
  16. Jan 5, 15:42 Re: Why Shooters Need Dedicated Servers ASJD
  17. Jan 5, 16:00 Re: Why Shooters Need Dedicated Servers Verno
  37. Jan 10, 00:48  Re: Why Shooters Need Dedicated Servers Beaner
>> 19. Jan 5, 16:41 Re: Why Shooters Need Dedicated Servers Suddenly_Dead
  20. Jan 5, 17:22  Re: Why Shooters Need Dedicated Servers shinchan0s
  21. Jan 5, 17:50   why is this even being discussed? Bard
  22. Jan 5, 18:27    Re: why is this even being discussed? Jackplug
  25. Jan 5, 19:18  Re: Why Shooters Need Dedicated Servers Sepharo
  27. Jan 5, 19:39   Re: Why Shooters Need Dedicated Servers Suddenly_Dead
  28. Jan 5, 19:56    Re: Why Shooters Need Dedicated Servers Sepharo
  30. Jan 5, 20:20     Re: Why Shooters Need Dedicated Servers Suddenly_Dead
  31. Jan 5, 20:25      Re: Why Shooters Need Dedicated Servers Sepharo
  32. Jan 5, 20:46       Re: Why Shooters Need Dedicated Servers Suddenly_Dead
  33. Jan 5, 20:53        Re: Why Shooters Need Dedicated Servers Sepharo
  34. Jan 5, 23:45        Re: Why Shooters Need Dedicated Servers 1badmf
  35. Jan 6, 13:20         Re: Why Shooters Need Dedicated Servers Suddenly_Dead
  23. Jan 5, 18:32 Re: Why Shooters Need Dedicated Servers Donkey_Punch
  26. Jan 5, 19:30 Re: Why Shooters Need Dedicated Servers Surf
  29. Jan 5, 20:01 Re: Why Shooters Need Dedicated Servers Ruffiana
  36. Jan 6, 23:02 Re: Why Shooters Need Dedicated Servers Wilson
  38. Jan 12, 10:09 Re: Why Shooters Need Dedicated Servers Verno


footer

Blue's News logo