OnLive Presentation

There's a 48+ minute trailer on Viddler.com where Steve Perlman presents OnLive, one of several services in development to allow cloud-based online gaming. A lot of the clip features the thrills and chills of powerpoint, but a demonstration of the service running on a laptop begins at around the 11:45 mark. The demonstration also shows the voyeuristic capabilities of the service: allowing the ability to observe other players while they play and the ability to view "brag clips" of players' proudest moments on an iPhone. A couple of interesting technical claims are made along the way, including that the service can compress a video frame in about 1 ms, and the contention that 80 ms of input lag will maintain the illusion of local control, which seems a little farfetched. Thanks Slashdot.
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Re: OnLive will not benefit PC gaming as we know it.
Dec 30, 2009, 21:42
38.
Re: OnLive will not benefit PC gaming as we know it. Dec 30, 2009, 21:42
Dec 30, 2009, 21:42
 
The games will be designed specifically for these virtualized servers and they won't run on off-the-shelf PC's at least not without addition modification which the publishers won't spend the time or money on since there is no need.

That would be terribly impractical, since the developers and QA would need to be able to run the game on their own machines. You can't develop and test a game exclusively through OnLive's servers.

That is simply because there isn't an alternative if game publishers want to reach PC users.

Except publishers will still make more money if they make the games available at retail in addition to OnLive. Console games have been available for rent for years but that hasn't stopped them from being sold. It's all about maximizing profit.
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