There's a 48+ minute trailer on
Viddler.com where Steve Perlman presents OnLive, one of several services in development to allow cloud-based online gaming. A lot of the clip features the thrills and chills of powerpoint, but a demonstration of the service running on a laptop begins at around the 11:45 mark. The demonstration also shows the voyeuristic capabilities of the service: allowing the ability to observe other players while they play and the ability to view "brag clips" of players' proudest moments on an iPhone. A couple of interesting technical claims are made along the way, including that the service can compress a video frame in about 1 ms, and the contention that 80 ms of input lag will maintain the illusion of local control, which seems a little farfetched. Thanks
Slashdot.