Up until now we have only discussed the plot impacts of this feature, however, there are also certain gameplay perks as well. If you finished ME1 as a high level character you will receive greater bonuses than those who finished at lower levels. Ex, if you finished ME1 as a level 35 character, you will receive a bonus, but if you finished ME1 as a level 50 character, your bonus will be larger. That being said these bonuses will not put new playthrough characters at a severe disadvantage. For example, some of these bonuses include a monetary boost at the start of the game, or additional research resources for use at the Normandy’s Tech Lab. Another perk is if you finished the game as a Paragon or Renegade, part of your alignment will carry over making it easier to access certain dialogue options.
Finally, some technical information regarding the feature as well. If players start a New Game + after beating the game they will be able to re-use the same character import file they did for their first playthrough. Yes New Game + is making a return to Mass Effect 2! Additionally as mentioned above, make sure you are playing on your Xbox 360 profile that you completed ME1 on and that the profile and save data is present on the Hard Drive and not a MU. If you want to do a quick check and make sure you are good to go, load up Mass Effect 1 and see if the New Game + option appears. That will let you know your save game is ready for Mass Effect 2.
We are definitely excited to share this brand new feature with everyone, and remember what you do in Mass Effect 2, will have consequences in Mass Effect 3!
Yes, they're still "out there" but without the Citadel's relay they're really not a threat. Yeah, they can eventually get back to us, but it'll take centuries - which is why your character at the end says something like "And when they come, we'll be ready for them."
Jerykk wrote on Dec 28, 2009, 23:40:
Um, you destroyed one Reaper/Reaver. Out of like, hundreds. The ending is basically "Hey, good job! Now go out and kill the rest plz kthx." There was also the whole Cerberus sidestory which I'm assuming will be concluded in ME2.
ME was planned as a trilogy so the ending didn't conclude the main story arc (reaper threat as a whole) but that is a valid way to tell a story. You complaining about the ending is like complaining that LOTR Movie 1 didn't conclude the story... until movie 3 ;p
It didn't conclude anything? Did you even see the ending? What didn't it conclude?
What I always wondered is why some RPG type games don't use a sort of checklist at the beginning, did you kill or join forces with so and so. This way they could still tell their story, offer many more alternative plots points and not worry about conflicting pasted Saves, whom might have modded and broken compatibility.I remember playing a game a while back that did this. I just can't remember what the heck it was now.
The problem is that these choices wouldn't make....True but it could be like a custom character screen, where you pick and choose, it seems a possibly neat way to keep previous content building on itself.
Didn't know that. I didn't use any DLC in my playthrough.Sorry, I should have been more clear, that's not really a choice which is a spoiler but more my interpretation of a possibly. Nothing like that is actually said in game. I was trying and trying not to spoiler it, just saying it might not be written in stone, in the future.
Jerykk wrote on Dec 27, 2009, 22:56:I hate it when a sequel to a game/movie is mentioned before it's even released, it makes it feel a bit inconsequential.
I'm generally inclined to agree. I much prefer that every game be fully self-contained and that the developers don't hold anything back for potential sequels. That said, I really like the idea of long-term consequences. Hopefully ME2 can live up to the promise.
PropheT wrote on Dec 28, 2009, 00:34:Ahh OK. I never heard that term before.Eh...?
New Game+ lets you start a new game with a character you already completed the game with once. In the first ME it let you keep your levels, gear, skills, etc., so I'd assume they're doing the same thing here.
What I always wondered is why some RPG type games don't use a sort of checklist at the beginning, did you kill or join forces with so and so. This way they could still tell their story, offer many more alternative plots points and not worry about conflicting pasted Saves, whom might have modded and broken compatibility.
Oh and you know the age limit about Warden's could be broken, depending on if you got Warden's Keep and showed mercy to a certain NPC who actually starts working for you on this very thing.
Just hope they can clean up the console issues that crippled the PC release. Worst of all the lack of editor which can normally be used to fix broken open world games, even DA has benefited greatly.
They would have been much better off offering Turn based or with Spacebar as in KotOR style combat for PC at least.
The concept just seems odd, why kill off/lose your whole crew, if the carrying over from a previous Save, when you could just add new NPCs to choose from?