Warhammer Online Reenlistment Campaign

Mythic Entertainment announces a new Warhammer Online "Reenlistment Campaign" hoping to attract former players back to the fantasy-themed MMORPG with 10 days of free play and in-game item rewards. Returning players will get some perks and all players will get a 20% XP bonus while playing WAR between now and December 23. "So much has changed on the battlefields of WAR over the past several months, and we are giving all returning players 10 free days to come back and experience these improvements for themselves," says Mythic's Jeff Hickman. "The game runs faster and is more stable than ever before. We’ve really improved the RvR experience – we’ve removed fortresses as a barrier to sacking the cities, we’ve implemented the new Underdog System, and you can always find a battle in Open RvR. There has never been a better time to step back into the Age of Reckoning and re-join the WAR!"
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Re: Warhammer Online Reenlistment Campaign
Dec 16, 2009, 20:08
11.
Re: Warhammer Online Reenlistment Campaign Dec 16, 2009, 20:08
Dec 16, 2009, 20:08
 
Let's engage in some truth-shining on your revisionist history, shall we?

UO - massive item duping issues due to how the item database was updated on patch intervals. Rampant player griefing, camping, etc... It wasn't until years later when Gordon Walton joined Origin and started his tenure by banning thousands of players did UO turn around.

WoW - Due to the network topology of 5(?) game servers sharing one item database server it took minutes....lots and lots of minutes for loot menus to appear after players killed animals/monsters/mobs, etc... Overloaded login servers also made for huge queues just to get into the game

EverQuest - The team launched the game and then went to Game Developer Conference for a week. The login servers crashed and continued to crash even then they were brought online. That situation existed for most of that week.

That leave AC and SW:G. AC did launch cleanly. SW:G I have no clue about with regards to its launch. The problem with SW:G was more of its base design poor support and half-thought out attempts to attract players by changing things at a moments notice to the detriment of the existing player base.

There have been clean MMO launches since SW:G. AC2 launched well but was poorly received. EVE did not have any issues that I remember. City of Heroes doesn't ring any bells, etc...

Not all other MMO launches have been shitty.
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   Re: Warhammer Online Reenlistment Campaign
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