Warhammer Online Reenlistment Campaign

Mythic Entertainment announces a new Warhammer Online "Reenlistment Campaign" hoping to attract former players back to the fantasy-themed MMORPG with 10 days of free play and in-game item rewards. Returning players will get some perks and all players will get a 20% XP bonus while playing WAR between now and December 23. "So much has changed on the battlefields of WAR over the past several months, and we are giving all returning players 10 free days to come back and experience these improvements for themselves," says Mythic's Jeff Hickman. "The game runs faster and is more stable than ever before. We’ve really improved the RvR experience – we’ve removed fortresses as a barrier to sacking the cities, we’ve implemented the new Underdog System, and you can always find a battle in Open RvR. There has never been a better time to step back into the Age of Reckoning and re-join the WAR!"
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18.
 
Re: Warhammer Online Reenlistment Campaign
Dec 17, 2009, 11:37
Kxmode
 
18.
Re: Warhammer Online Reenlistment Campaign Dec 17, 2009, 11:37
Dec 17, 2009, 11:37
 Kxmode
 
Let's engage in some truth-shining on your revisionist history, shall we?

Revisionist history? I was there playing every one of these games at launch. All of which I never encountered any problems. You're reporting things that happened on a broad scale. I'm reporting my personal experiences.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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17.
 
Re: Warhammer Online Reenlistment Campaign
Dec 17, 2009, 11:32
Kxmode
 
17.
Re: Warhammer Online Reenlistment Campaign Dec 17, 2009, 11:32
Dec 17, 2009, 11:32
 Kxmode
 
I thought WoW had some pretty epic connection problems and severe server shortages leading to hours-long queues to play in the beginning. I had read that in several places; I never played myself as I despise MMO's.

I was playing WOW on launch day. I don't remember any of that.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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16.
 
Re: Warhammer Online Reenlistment Campaign
Dec 17, 2009, 11:31
Kxmode
 
16.
Re: Warhammer Online Reenlistment Campaign Dec 17, 2009, 11:31
Dec 17, 2009, 11:31
 Kxmode
 
I dunno, while Star Wars Galaxies was technically ready for release, it was kind of boneheaded to not have spaceflight in at launch.

It was never promised at launch so there were no expectations for it. But I agree, it was sort of a stupid thing not to have.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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15.
 
Re: Warhammer Online Reenlistment Campaign
Dec 17, 2009, 00:39
15.
Re: Warhammer Online Reenlistment Campaign Dec 17, 2009, 00:39
Dec 17, 2009, 00:39
 
The problem with a game like Warhammer or any "PVP" centric mmo is the classes are all watered down for class balance.

Particularly in WAR they boasted 20 classes or whatever but each classes counterpart was exactly the same, the spells just had different names.

Theyre doing the same to some extent in WOW cause of BG's and Arena, its lame and stupid imo.
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14.
 
Re: Warhammer Online Reenlistment Campaign
Dec 16, 2009, 21:14
14.
Re: Warhammer Online Reenlistment Campaign Dec 16, 2009, 21:14
Dec 16, 2009, 21:14
 
this post is here because i forgot to check /email me when this topic is updated. pardon my idiocy.
13.
 
Re: Warhammer Online Reenlistment Campaign
Dec 16, 2009, 21:13
13.
Re: Warhammer Online Reenlistment Campaign Dec 16, 2009, 21:13
Dec 16, 2009, 21:13
 
AC was a gorgeous launch because they beta tested the SHIT outta the game. every time i read a reference to AC in a blues forum post, my heart warms up a little.

i never experienced the stuff being complained about below. War's nightmares for me were the slowest mail system ever, (later fixed) and lack of rvr scenarios at the higher levels. i ran a chosen up to the level cap, ran a shaman up to 30 or so, ran out of scenarios to join, got sick of looking for groups and not finding them, then quit.

i think warhammer was an amazing game, with honest to goodness NEW FEATURES, unlike 99% of the mmorpg market. i'd like to see more WAR clones and less fucking WOW clones. i hated wow in beta, and i hate it now. nothing in wow was innovative or new.
12.
 
Re: Warhammer Online Reenlistment Campaign
Dec 16, 2009, 20:30
12.
Re: Warhammer Online Reenlistment Campaign Dec 16, 2009, 20:30
Dec 16, 2009, 20:30
 
Put out a Warhammer MMOFPS and you'll get me back playing a Warhammer title again.
Also, make it as smooth and complete, and with as much depth and polish as WoW.
The world needs masculine men.
11.
 
Re: Warhammer Online Reenlistment Campaign
Dec 16, 2009, 20:08
11.
Re: Warhammer Online Reenlistment Campaign Dec 16, 2009, 20:08
Dec 16, 2009, 20:08
 
Let's engage in some truth-shining on your revisionist history, shall we?

UO - massive item duping issues due to how the item database was updated on patch intervals. Rampant player griefing, camping, etc... It wasn't until years later when Gordon Walton joined Origin and started his tenure by banning thousands of players did UO turn around.

WoW - Due to the network topology of 5(?) game servers sharing one item database server it took minutes....lots and lots of minutes for loot menus to appear after players killed animals/monsters/mobs, etc... Overloaded login servers also made for huge queues just to get into the game

EverQuest - The team launched the game and then went to Game Developer Conference for a week. The login servers crashed and continued to crash even then they were brought online. That situation existed for most of that week.

That leave AC and SW:G. AC did launch cleanly. SW:G I have no clue about with regards to its launch. The problem with SW:G was more of its base design poor support and half-thought out attempts to attract players by changing things at a moments notice to the detriment of the existing player base.

There have been clean MMO launches since SW:G. AC2 launched well but was poorly received. EVE did not have any issues that I remember. City of Heroes doesn't ring any bells, etc...

Not all other MMO launches have been shitty.
10.
 
Re: Warhammer Online Reenlistment Campaign
Dec 16, 2009, 18:41
Prez
 
10.
Re: Warhammer Online Reenlistment Campaign Dec 16, 2009, 18:41
Dec 16, 2009, 18:41
 Prez
 
I thought WoW had some pretty epic connection problems and severe server shortages leading to hours-long queues to play in the beginning. I had read that in several places; I never played myself as I despise MMO's.
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
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9.
 
Re: Warhammer Online Reenlistment Campaign
Dec 16, 2009, 16:53
9.
Re: Warhammer Online Reenlistment Campaign Dec 16, 2009, 16:53
Dec 16, 2009, 16:53
 
I dunno, while Star Wars Galaxies was technically ready for release, it was kind of boneheaded to not have spaceflight in at launch.
Huh? I'm sorry, I was thinking about cake.
8.
 
Re: Warhammer Online Reenlistment Campaign
Dec 16, 2009, 16:40
Kxmode
 
8.
Re: Warhammer Online Reenlistment Campaign Dec 16, 2009, 16:40
Dec 16, 2009, 16:40
 Kxmode
 
UO was, WOW was, Asheron's Call was, EverQuest was, Star Wars Galaxies was, all others after have been shitty.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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7.
 
Re: Warhammer Online Reenlistment Campaign
Dec 16, 2009, 15:36
7.
Re: Warhammer Online Reenlistment Campaign Dec 16, 2009, 15:36
Dec 16, 2009, 15:36
 
An MMO will never, never, be ready for launch in the eyes of it's players.
6.
 
Re: Warhammer Online Reenlistment Campaign
Dec 16, 2009, 15:12
6.
Re: Warhammer Online Reenlistment Campaign Dec 16, 2009, 15:12
Dec 16, 2009, 15:12
 
And where's all the new content? Oh there isn't any.
"You have enemies? Good. That means you’ve stood up for something, sometime in your life."
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5.
 
Re: Warhammer Online Reenlistment Campaign
Dec 16, 2009, 14:51
5.
Re: Warhammer Online Reenlistment Campaign Dec 16, 2009, 14:51
Dec 16, 2009, 14:51
 
Maybe once it's FTP I'll consider coming back. Until then, there are so many better ways to spend $15 a month.
4.
 
Re: Warhammer Online Reenlistment Campaign
Dec 16, 2009, 14:03
4.
Re: Warhammer Online Reenlistment Campaign Dec 16, 2009, 14:03
Dec 16, 2009, 14:03
 
I bought the super duper edition of this game which cost me $80 bucks and ill say right now that im glad WAR has gone into the shitter, it deserves everything it has gotten.

Those stupid bastards at EA/Mythic put out a game that wasnt ready for prime time and simply thought MMO players would put up with the unfinished garbage until they got around to patching it up.

Well gamers didnt and now its nothing like they'd hoped.
I hope it dies and they lose an ass ton of money trying to keep it afloat, its already dying a slow death which makes me giddy cause those fat wall street suits deserve everything they get from this steamy turd.
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3.
 
Re: So...
Dec 16, 2009, 13:23
3.
Re: So... Dec 16, 2009, 13:23
Dec 16, 2009, 13:23
 
May have been true at launch, but I just joined up last month after not playing it all year and my god the game has improved. Not only is the performance increase huge but seems that they've ironed out a ton of gameplay gaffs that were originally there.

If you like WoW but wished there was more PvP-type gaming, give this one a look.
2.
 
So...
Dec 16, 2009, 13:10
2.
So... Dec 16, 2009, 13:10
Dec 16, 2009, 13:10
 
A game being STABLE is now actually like some kind of bonus? "Hey, come back to our game! It doesn't crash for at least three hours now!"

Maybe if it had not crashed to begin with, not so many players would have left, hmm?

Creston
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1.
 
Re: Warhammer Online Reenlistment Campaign
Dec 16, 2009, 13:09
Kxmode
 
1.
Re: Warhammer Online Reenlistment Campaign Dec 16, 2009, 13:09
Dec 16, 2009, 13:09
 Kxmode
 
WAR. WAR sometimes changes?
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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