On the MW2 Airport Massacre

There's a Jesse Stern interview on GamePro talking with the scriptwriter for Call of Duty: Modern Warfare 2 about a number of pertinent topics, including the controversial airport mission. "People have really strong reactions to the airport scene and it's been fascinating because we all wanted to make it something that would be upsetting, disturbing, but also something people relate to," he says of the airport scenario. "As for the effect it has on you, that's not for us to determine. Hopefully, it does have an emotional impact and it seems to have riled up a lot of people in interesting ways. Some of them good. Some of them bad." He also describes how testing that level went:
When we tested the level, it was interesting. Steve Mancuda, who ran a lot of the testing, said people would get angry or sad or disgusted and immediately wonder what the Hell was going on here. And then after a few moments of having that experience, they would remember that they were in a video game and they would let go. Every single person in testing opened fire on the crowd, which is human nature. It feels so real but at the same time it's a video game and the response to it has been fascinating. I never really knew you could elicit such a deep feeling from a video game, but it has.
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Re: On the MW2 Airport Massacre
Nov 21, 2009, 01:07
39.
Re: On the MW2 Airport Massacre Nov 21, 2009, 01:07
Nov 21, 2009, 01:07
 
"And then after a few moments of having that experience, they would remember that they were in a video game and they would let go."

So basically what they are saying is that after a few moments of the experience of being forced into a level where the player basically had no choice in what their character could do, people's immersion was broken and they just accepted that it was a shooter that was ineffectively trying to present some sort of moral choice to the player?

It seems like people forget that Splinter Cell: Double Agent not only presented a similar experience three years ago, but did so in a way that allowed the player TO take choice and had gameplay implications for their action or inaction. All IW did here is make a level where you gun down civilians. The idea that even an agent under cover would participate in such actions is so implausable that it made it pretty impossible to take anything further in the game seriously. The fact that the plot after that moment gets more absurd by the level doesn't help either.
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       Re: On the MW2 Airport Massacre
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