Interesting. Evidently the code for leaning was left in the game. I wonder why they decided to take it out? It's almost like they wanted to piss off the PC community in every way possible. This comment pops up everywhere there's controversy over a port, and the answer should be obvious; they
do want to piss PC gamers off. They
want the platform to die, because there is simply so much more money to be had on the consoles. I-Ward themselves said that they had to fight to get Activision to let them make CoD games on the consoles in the first place, because they were thought of as a PC developer. They actively sought to change this, and we can see how much of that change has actually happened; the 360 is their lead SKU and they're deliberately stripping out features that are considered standard on the PC. It's been said time and again that IWNet is nothing more than a way of turning PC multiplayer into Live, and the comparison is entirely valid. Even those of us who have bought the game and have had relatively little problems getting it to function wouldn't argue that.
It's no different than Microsoft deliberately delaying the Halo 1 and Halo 2 ports (back when they were under the impression PC gamers would actually go gaga for Halo) because they wanted PC gamers to buy their console to play it. Large publishers
literally do not want our money anymore, because even if they make a hit game for the PC, it's a small fraction of what they can make on the consoles. It's a win-win; PC gamers will jump ship, meanings more in DLC revenue, or they just quit the hobby entirely in protest of the corporate mentality changing it these days; those who do the latter are meaningless, because if you're not willing to support the most efficient business model, they don't want anything to do with you.
I-Ward's effort is a little different; they're trying to bring the PC in line with the consoles so that the same business model will function on a platform which has always resisted the efforts of profit-driven business mentality to wring more dollars out of it. The end result is still the same; anyone who jumps ship is simply an undesirable whose small amount of money they don't want since others will commit to giving them a lot more over a period of time.
The fact that this thought process is somewhat erroneous is why PC gaming isn't actually dead; others reject this mentality because they see there's still money to be made on the PC when you have DLC that would be akin to what us old timers used to call expansion packs (in other words, DLC that PC gamers who actively revolt against corporate money-making mentality will still find worthwhile and buy) as well as the lack of licensing fees.
NOT THE BEES! NOT THE BEES
THEY'RE IN MY EYES AARRGRHGHGGAFHGHFGHFG!