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8.
 
Re: Morning Consolidation
Nov 18, 2009, 01:05
8.
Re: Morning Consolidation Nov 18, 2009, 01:05
Nov 18, 2009, 01:05
 
Like the article said it's a single player game and how many people
want to be a DJ? This was not very well thought out. Now if you make
some backing tracks and add this to Guitar Hero or Rock band to let
you be creative it could still work!

buzard
7.
 
Re: Morning Consolidation
Nov 17, 2009, 09:27
Verno
 
7.
Re: Morning Consolidation Nov 17, 2009, 09:27
Nov 17, 2009, 09:27
 Verno
 
More like because the rhythm genre has been overstuffed to the point of near collapse. Consumer fatigue is setting in and retailers have never been fans of the space-eating peripherals associated with them.
Playing: Xenoblade Chronicles DE, Ys IX, God of War
Watching: Lupin, You me and the Apocalypse, Days of Thunder
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6.
 
Re: Morning Consolidation
Nov 17, 2009, 02:11
6.
Re: Morning Consolidation Nov 17, 2009, 02:11
Nov 17, 2009, 02:11
 
Innovating problems- why DJ Hero flopped.

Cause we all wanted to grow up and be rock stars in a band, not ecstasy junkies in a club?
5.
 
Re: Grand Theft Auto V hints dropped.
Nov 17, 2009, 00:03
5.
Re: Grand Theft Auto V hints dropped. Nov 17, 2009, 00:03
Nov 17, 2009, 00:03
 
I think the actual fighting was the weak part. Once I realized shooting "blind" without revealing myself was only around 25% less accurate than popping up to aim, I never stuck my head out again.
Huh? I'm sorry, I was thinking about cake.
4.
 
Re: Grand Theft Auto V hints dropped.
Nov 16, 2009, 21:04
4.
Re: Grand Theft Auto V hints dropped. Nov 16, 2009, 21:04
Nov 16, 2009, 21:04
 

The weaps in GTA IV are weak and don't show much planning or thought.

I don't know how you could say that. Until San Andreas there wasn't much change in how weapons worked or felt. Even SA more or less contained the same look and feel of the weapons from past games.

I will agree GTA IV's weapons were weak.
3.
 
Re: Grand Theft Auto V hints dropped.
Nov 16, 2009, 17:22
3.
Re: Grand Theft Auto V hints dropped. Nov 16, 2009, 17:22
Nov 16, 2009, 17:22
 
You see, there's a big problem with GTA series lately and their thinking shows why.. They think of the city first and not the weapons or combat. So is the game a city exploration game first? Apparently so.

The weaps in GTA IV are weak and don't show much planning or thought.
Perpetual debt is slavery.
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2.
 
Re: Grand Theft Auto V hints dropped.
Nov 16, 2009, 17:15
nin
 
2.
Re: Grand Theft Auto V hints dropped. Nov 16, 2009, 17:15
Nov 16, 2009, 17:15
 nin
 

London would be awesome.

I've been going through The Ballad of Gay Tony which is great but the graphics are starting to show it's age.

I can't remember if the original GTA 4 disc had the option, but when I fired up Liberty City Stories, to me, the game looked a lot worse. Ended up being a graphical filter that was on by default. Turning it off made the game look a lot better, to me...

1.
 
Grand Theft Auto V hints dropped.
Nov 16, 2009, 17:10
1.
Grand Theft Auto V hints dropped. Nov 16, 2009, 17:10
Nov 16, 2009, 17:10
 
"We'll think of a city first, then the characters,"

For the story, if the location were to be set in Montreal that would be cool. And also London or Russia would be my picks, I'd say anywhere where there's a nice variety of vehicles.

I've been going through The Ballad of Gay Tony which is great but the graphics are starting to show it's age. For their new game the engine is going to need a good overhaul and hopefully a better optimized for PC.
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