EA has announced a plan to narrow its product portfolio to provide greater focus on titles with higher margin opportunities.
This action will result in the closure of several facilities and a headcount reduction of approximately 1,500 positions, of which 1,300 are included in a restructuring plan. The majority of these actions will be completed by March 31, 2010. This plan will result in annual cost savings of at least $100 million and restructuring charges of $130 to $150 million.
Are any accountancy/legalese experts able to shed some light on EA's reasoning for the hundreds of millions in "net revenue deferral" for digital content? I've read their description ("Electronic Arts is not able to objectively...") several times, but I can't work out what the $359 million figure actually represents. Are they bringing forward expected future revenue, claiming that the costs of development are one-off unusual expenses, or something else?
Change in Deferred Net Revenue (Packaged Goods and Digital Content). Electronic Arts is not able to objectively determine the fair value of the online service included in certain of its packaged goods and digital content. As a result, the Company recognizes the revenue from the sale of these games and content over the estimated online service period. In other transactions, at the date we sell the software product we have an obligation to provide incremental unspecified digital content in the future without an additional fee. In these cases, we account for the sale of the software product as a multiple element arrangement and recognize the revenue on a straight-line basis over the estimated life of the game.
I blame the used game market. It's contributed to the death of so much potential at the expense of someone not even involved in making games getting huge profits. That's why I don't buy used games and it's why I stopped letting people borrow my games or borrowing games from other people. If I play it, I pay for it.
It's not evil, but it is only good for EA. It hurts us because the "little" games don't have much chance. Risk averse public company fun.
Another words, they are cutting out the slackers.
its supposed to be "IN OTHER WORDS" you braindead puppet
I blame the used game market.
They made a profit, that is what companies do!
Another words, they are cutting out the slackers.