Not sure what you mean but no dedicated server, no joining games in progress, no anti-cheat and apparently no mod support are bad business decisions. The customer is right.
Except there aren't enough customers for the PC versions of games for it to matter. These are good business descisions because whether you like how they're treating PC gaming or not, they
make money. On the platforms with a much, much larger number of potential and actual sales (the consoles) this is good strategy; they're not, and from a business standpoint
should not be, concerned with how a much dmaller demographic feels about it; PC gamers will either buy into it and add a little to their bottom line, or not and they'll continue to view the platform as, at best, hard to make money on or at worst, untenable because it's not worth the effort of a more consumer-friendly business model.
I never said it's good business for the consumer, just good business. The videogames industry and members thereof are hardly the only for-profit business that view the outside world around them like this.
Not without it's own problems, that game is ArmA 2, not MW2.
When one of ArmA 2's problems isn't being so much of a simulation that I don't have much fun with it, I'll care about it.
Can you turn off the
Microsoft Sam squaddie chatter yet? I'd probably enjoy it a lot more if I didn't have to listen to that, at least enough to spend money the next time it's on sale at at least half-price somewhere.
This comment was edited on Oct 22, 2009, 04:12.
NOT THE BEES! NOT THE BEES
THEY'RE IN MY EYES AARRGRHGHGGAFHGHFGHFG!