Aion Character Transfers

Lance Stites Talks About the State of Aion Today on the Aion Website discusses the ups and downs of the launch of Aion, NCsoft's MMORPG (thanks IncGamers). The good news according to the NCsoft West executive producer is the fact that the game is "polished and incredibly fun," and the bad news is the server queues where players are spending too much of their time. He explains how they so badly miscalculated demand for the game, and what they are doing to cut down on waiting time going forward:
I’m sure many of you are thinking, “That’s all fine-but how does that help me get in and play the game? What is NCsoft doing for me?” Fair question. First, we have already and will continue to increase server capacity to ensure that we have server space for every user. The reality of the situation is that some servers quickly become very popular servers, with lines queued up to enter, but other servers have plenty of space to accommodate players. Obviously, adding servers won’t help in this case. If you’re waiting to enter a full server, 100 extra servers won’t help.

So the next question may be “What about my character I’ve already spent time on?” Another good question. I’m excited to confirm that we are currently working on implementing a server transfer service beginning next month. Specifically, we will offer every player a free one-time server transfer for a limited time to select servers. You can rest assured that addressing the demand for Aion is our biggest priority. And I know a big question is “Why did you not deploy more servers?” Most of you are savvy enough to realize that a healthy MMO server needs a robust population. We have to calculate our reasonable concurrency numbers in a week and in a month and beyond. The last thing we want to do to our players is spread them out so that the “massively” in “massively multiplayer” gets lost..
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Re: Aion Character Transfers
Oct 5, 2009, 17:35
26.
Re: Aion Character Transfers Oct 5, 2009, 17:35
Oct 5, 2009, 17:35
 
The only way I could see it every stopped would be to undercut the market and sell it directly themselves. It would be difficult for a RMTer to sell 1mil gold for $15-$20. But legitimizing RMT would really throw the fragile economies of these games into utter havoc.

...it would? I don't think it'd do anything but divert some of the funds already buying in game currency back to the devs. People already buy lots of the stuff, obviously, so if the devs offer a secure way to buy the same thing inside the game it's not a lot different than some shady guys in china doing it as well.

I don't think there are a lot of people who are on the fence about paying for virtual currency. You're either already doing it or you're not willing to spend additional money on this game you already pay for each month. Some people want to spend more, and that is why gold farmers continue to thrive. In eve online you can buy 30 day pilot extensions (PLEX's), which are basically a month of service for a price determined by the market. (between 270-330 million isk) The only way to get those plex's to sell is to buy them from CCP. ($17.95 each) I'm one of the players enabling that practice by buying those plex's. I'm making it possible for people in the game I play to buy the same isk I earn by playing the game. I'm fine with it and the game isn't collapsing.

FYI 270 million isk is about a weeks worth of gaming, pretty steady gaming at that, least an hour or 2 each night.

This comment was edited on Oct 5, 2009, 17:40.
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Re: Aion Character Transfers
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