Aion Character Transfers

Lance Stites Talks About the State of Aion Today on the Aion Website discusses the ups and downs of the launch of Aion, NCsoft's MMORPG (thanks IncGamers). The good news according to the NCsoft West executive producer is the fact that the game is "polished and incredibly fun," and the bad news is the server queues where players are spending too much of their time. He explains how they so badly miscalculated demand for the game, and what they are doing to cut down on waiting time going forward:
I’m sure many of you are thinking, “That’s all fine-but how does that help me get in and play the game? What is NCsoft doing for me?” Fair question. First, we have already and will continue to increase server capacity to ensure that we have server space for every user. The reality of the situation is that some servers quickly become very popular servers, with lines queued up to enter, but other servers have plenty of space to accommodate players. Obviously, adding servers won’t help in this case. If you’re waiting to enter a full server, 100 extra servers won’t help.

So the next question may be “What about my character I’ve already spent time on?” Another good question. I’m excited to confirm that we are currently working on implementing a server transfer service beginning next month. Specifically, we will offer every player a free one-time server transfer for a limited time to select servers. You can rest assured that addressing the demand for Aion is our biggest priority. And I know a big question is “Why did you not deploy more servers?” Most of you are savvy enough to realize that a healthy MMO server needs a robust population. We have to calculate our reasonable concurrency numbers in a week and in a month and beyond. The last thing we want to do to our players is spread them out so that the “massively” in “massively multiplayer” gets lost..
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Re: Aion Character Transfers
Oct 5, 2009, 13:54
15.
Re: Aion Character Transfers Oct 5, 2009, 13:54
Oct 5, 2009, 13:54
 
Not that I give a fucking crap, but how do you badly miscalculate demand for this game, when the pre-orders have been #1 and #2 on Steam and Direct2Drive for the past month?

It sounds far more like "We didn't really want to invest money in server hardware, and we don't really give a shit about you waiting in line, since you're PAYING to wait in line! Woohooo! KA-CHING!"

Why people will still pay for new MMORPGS, only to be fucked up the ass with a beta client is beyond me.

Creston
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