Tactical Intervention Revealed [Updated]

There's a Tactical Intervention Preview on IGN revealing the next project from Minh "Gooseman" Le, co-creator of the original Counter-Strike. The article fills us in on Gooseman's recent history, including his time with Valve working on Counter-Strike 2, which ultimately did not work out, him living in his parent's basement for a while to reduce overhead as he worked on his next game, and the South Korean investor who helped push the project into high gear. They also profile Tactical Intervention, his new game, describing a shooter that shares some gameplay elements (and a graphics engine) with the original Counter-Strike, as well as the elements that address some of the problems with CS, specifically described as "snipers, camping, and waiting." As for Minh, he says: "It's very much a what have you done for me lately attitude now," he says. "And I haven't done anything for a while." This will change soon, as Tactical Intervention will soon enter beta, and is said to be "likely to be released by the end of this year." Update: It's been pointed out that while the article says "On the surface the new game very much resembles Counter-Strike in appearance; both games run off the same engine so the graphics haven't progressed much," the screenshots look like they use the Source engine, which is the engine for Counter-Strike: Source, not the original Counter-Strike.
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19.
 
Re: Tactical Intervention Revealed
Sep 29, 2009, 18:33
19.
Re: Tactical Intervention Revealed Sep 29, 2009, 18:33
Sep 29, 2009, 18:33
 
Oh no mister 142 posts, we'll sure miss your input.

I'm glad that my meager 142 posts had that much of an impact on you!


Seriously though, I am sure Blue can handle the criticism.

This comment was edited on Sep 29, 2009, 18:35.
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18.
 
Re: Tactical Intervention Revealed
Sep 29, 2009, 10:13
Verno
 
18.
Re: Tactical Intervention Revealed Sep 29, 2009, 10:13
Sep 29, 2009, 10:13
 Verno
 
These days engines are made to fit consoles, not to fit PCs. Which isn't terrible, it's also stagnated PC hardware growth. Lots of people here love to brag that $700 systems can run nearly anything you throw at it. That's less a function of game PC hardware getting cheap (it's still not) and more a function of games being aimed at the non-moving console hardware. Old PC parts still run games very well due to that.

Yeah this is becoming a problem for the PC market. I was looking at the new Radeon 5870's which sound great on paper. Low power consumption, decent temperatures and lots of power. Just what do you with it though? I don't need to game at 2560x1600 and that much power feels really wasted on 1080p.

PC gaming really needs some new killer apps that make people interested in newer hardware. Blizzard games are fine and all but they're like NetBSD, they'll practically run on a toaster.
Playing: Baldur's Gate 3, Cyberpunk 2077, Sea of Stars
Watching: Dark Winds, It's Always Sunny in Philadelphia, Our Flag Means Death
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17.
 
Re: Tactical Intervention Revealed
Sep 29, 2009, 10:03
17.
Re: Tactical Intervention Revealed Sep 29, 2009, 10:03
Sep 29, 2009, 10:03
 
As for the game, the graphics look terrible-ish and the name is awful. I haven't really complained about a game's graphics in a long while, but these really look kind of off. The arm holding the gun just looks awkward.

I'm also not too sure about dogs, and two-minutes sounds a bit too quick to truly be tactical (yeah, I know most SWAT missions are over quicker than that.)

Still, hostages running around could be awesome, fixing some of the CS conventions that stuck despite perhaps not being best is awesome, and I'll trust Minh to make something fun. It's being made in Korea and it's seemingly aimed at the Korean market (ie made to run well on the same PCs running CS all across Korea.) It'll probably be a decent sized hit there, maybe even pushing CS out a bit (being a home-grown game now.)

Worldwide? CS is a hard target to take down and I doubt that's the goal. But it sounds like this was low cost and I'd guess it'll do well.
16.
 
Re: Tactical Intervention Revealed
Sep 29, 2009, 09:59
16.
Re: Tactical Intervention Revealed Sep 29, 2009, 09:59
Sep 29, 2009, 09:59
 
Seems only Crysis series and PS3 games lead with the cutting edge, what's going on with pc guys.

Yet CryEngine 3 is, in many ways, being scaled back. Which makes sense, I mean, how many CryEngine 2 games can you name? And, honestly, who is funding Crytek? 400 workers, but very few licenses sold. It's not like Far Cry and Crysis lit the sales world afire, either.

These days engines are made to fit consoles, not to fit PCs. Which isn't terrible, it's also stagnated PC hardware growth. Lots of people here love to brag that $700 systems can run nearly anything you throw at it. That's less a function of game PC hardware getting cheap (it's still not) and more a function of games being aimed at the non-moving console hardware. Old PC parts still run games very well due to that.

None of this really applies to what's going on here, though. Minh is pretty clear that capital was a bit of an issue and that graphics weren't a concern.
15.
 
Re: Tactical Intervention Revealed
Sep 29, 2009, 09:52
15.
Re: Tactical Intervention Revealed Sep 29, 2009, 09:52
Sep 29, 2009, 09:52
 
Blue, many of your articles have been very poor of late, it's getting worse, way too many mis-leading and error ridden articles for my taste. I have started transitioning elsewhere for my daily gaming news update.

Oh no mister 142 posts, we'll sure miss your input.

This comment was edited on Sep 29, 2009, 09:53.
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"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
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14.
 
Re: Tactical Intervention Revealed
Sep 29, 2009, 09:31
LOC
14.
Re: Tactical Intervention Revealed Sep 29, 2009, 09:31
Sep 29, 2009, 09:31
LOC
 
This was the part of the article I was referencing:

Yeah I realize this Blue. The only problem is, ever since CSS came out (well, pretty much) most gaming sites have used Counter-Strike or CS to reference both CS and CSS (which is insanely annoying).

Please don't think I was saying something negative about the article you posted. I was simply saying, from the gist of the IGN piece, and the screenshots, it's pretty obvious this is based off Source and not GoldSRC.
13.
 
Re: Tactical Intervention Revealed
Sep 29, 2009, 07:39
13.
Re: Tactical Intervention Revealed Sep 29, 2009, 07:39
Sep 29, 2009, 07:39
 
The IGN article made it fairly clear (at least to me) that this game runs on the Source engine, not the original Counter-Strike engine aka the Half-Life 1 engine.

This was the part of the article I was referencing:

On the surface the new game very much resembles Counter-Strike in appearance; both games run off the same engine so the graphics haven't progressed much. "Graphics-wise, I know it's not the best," said Minh. But the game is definitely his baby as he is finally able to introduce some of the elements he wanted to put in Counter-Strike into TI.
Stephen "Blue" Heaslip
Blue's News Publisher, Editor-in-Chief, El Presidente for Life
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12.
 
Re: Evening Consolidation
Sep 29, 2009, 05:02
12.
Re: Evening Consolidation Sep 29, 2009, 05:02
Sep 29, 2009, 05:02
 
There's two Os in goode boyz or in this case Girlz!
o0
11.
 
Re: Evening Consolidation
Sep 29, 2009, 05:00
11.
Re: Evening Consolidation Sep 29, 2009, 05:00
Sep 29, 2009, 05:00
 
Most Devs want the boxes, they are so much easier to develop for.
o0
10.
 
Re: Tactical Intervention Revealed
Sep 29, 2009, 01:49
10.
Re: Tactical Intervention Revealed Sep 29, 2009, 01:49
Sep 29, 2009, 01:49
 
What's going on with graphics engines these days? Is Crytek holding a monopoly on them or something like that? Seems only Crysis series and PS3 games lead with the cutting edge, what's going on with pc guys.
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9.
 
Re: Tactical Intervention Revealed
Sep 28, 2009, 23:09
9.
Re: Tactical Intervention Revealed Sep 28, 2009, 23:09
Sep 28, 2009, 23:09
 
Too many syllables for ADHD 12 year olds.

You say that like it's a bad thing.

I would embrace the day I can join a server without a bunch of 12 year old mouth breathers and engage in a serious challenge without one of them spouting off every 10 seconds into his mic.

This comment was edited on Sep 28, 2009, 23:09.
Consoles are schwag.
8.
 
Re: Tactical Intervention Revealed
Sep 28, 2009, 22:17
8.
Re: Tactical Intervention Revealed Sep 28, 2009, 22:17
Sep 28, 2009, 22:17
 
Blue, many of your articles have been very poor of late, it's getting worse, way too many mis-leading and error ridden articles for my taste. I have started transitioning elsewhere for my daily gaming news update.
Uh oh editors, some forum dweller is making some serious threats. Better shape up!
7.
 
Re: Tactical Intervention Revealed
Sep 28, 2009, 22:16
7.
Re: Tactical Intervention Revealed Sep 28, 2009, 22:16
Sep 28, 2009, 22:16
 
Looks great. Too bad "Tactical Intervention" doesn't have the same ring to it as Counter-Strike. Too many syllables for ADHD 12 year olds.
6.
 
Re: Tactical Intervention Revealed
Sep 28, 2009, 20:53
6.
Re: Tactical Intervention Revealed Sep 28, 2009, 20:53
Sep 28, 2009, 20:53
 
The IGN article made it fairly clear (at least to me) that this game runs on the Source engine, not the original Counter-Strike engine aka the Half-Life 1 engine.

yeah, the screenshots are a bit of give away...

Blue, many of your articles have been very poor of late, it's getting worse, way too many mis-leading and error ridden articles for my taste. I have started transitioning elsewhere for my daily gaming news update.
Avatar 47206
5.
 
Re: Tactical Intervention Revealed
Sep 28, 2009, 20:40
5.
Re: Tactical Intervention Revealed Sep 28, 2009, 20:40
Sep 28, 2009, 20:40
 
talk to me, goose
4.
 
Re: Tactical Intervention Revealed
Sep 28, 2009, 20:32
LOC
4.
Re: Tactical Intervention Revealed Sep 28, 2009, 20:32
Sep 28, 2009, 20:32
LOC
 
The IGN article made it fairly clear (at least to me) that this game runs on the Source engine, not the original Counter-Strike engine aka the Half-Life 1 engine.

Either way, I can't wait. We are talking about the guy who helped create probably the most sucessful MP shooter of all time. Anything he works on should be interesting to say the least.
3.
 
Re: Tactical Intervention Revealed
Sep 28, 2009, 20:29
3.
Re: Tactical Intervention Revealed Sep 28, 2009, 20:29
Sep 28, 2009, 20:29
 
How about someone simply making and graphically updated version of Global Ops?
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"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
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2.
 
Re: Tactical Intervention Revealed
Sep 28, 2009, 20:26
2.
Re: Tactical Intervention Revealed Sep 28, 2009, 20:26
Sep 28, 2009, 20:26
 
No kidding. I just want good gameplay. I don't need movie-like cutscenes, voice acting or Crysis+ graphics. Just need a game that's fun, deep and consistently challenging.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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1.
 
Re: Tactical Intervention Revealed
Sep 28, 2009, 19:10
1.
Re: Tactical Intervention Revealed Sep 28, 2009, 19:10
Sep 28, 2009, 19:10
 
If the gameplay is solid, I really don't care if it looks like a next-gen game with all of the DirectX 10 or 11 glitz.
Consoles are schwag.
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