Fallout Legal Fallout

Gamasutra follows up on previous indications that a legal battle is brewing over the Fallout IP. This is not actually over the rights to create a Fallout MMOG that Interplay retained when they sold the Fallout rights to Bethesda, but rather over recent bundles and other deals concerning the original Fallout games. Bethesda is seeking preliminary and permanent injunctions against manufacture, sale, and distribution of the Fallout Trilogy, which includes the classic PC games Fallout, Fallout 2 and Fallout Tactics, saying "while Interplay was permitted to sell pre-existing Fallout games, it was required to submit to Bethesda all relevant packaging, advertising, and promotional material prior to bringing the catalog titles to market." Word is:
But Bethesda claimed that Interplay never sought pre-approval for those materials. The plaintiff said because of the alleged trademark infringement, consumers have become confused between the makers of the pre-existing Fallout games and Bethesda's more recent Fallout 3 -- a situation that Bethesda wanted to avoid.

Bethesda also accused Interplay of breaching the trademark agreement by signing licensing agreements with digital distribution sites like Steam, GOG.com, and GameTap to sell older Fallout games. The company claimed Interplay's alleged actions have caused the studio "immediate, substantial, and irreparable harm."

Bethesda is also asking the court for a declaration stating a trademark licensing agreement between the two companies is terminated. In 2007, Bethesda purchased the Fallout franchise from Interplay in full for $5.75 million. Within that purchase agreement was a trademark licensing agreement, the complaint said, that allowed Interplay to license back the rights to develop an MMO based on the Fallout series.
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Re: Fallout Legal Fallout
Sep 13, 2009, 00:36
32.
Re: Fallout Legal Fallout Sep 13, 2009, 00:36
Sep 13, 2009, 00:36
 
Not necessarily. Just give the player a set amount of character points to divide amongst skills and attributes at the start of the game. Even if you remove leveling, the player is still forced to role-play.

There's a difference between playing a character and role-playing a character.
Me, when I play any of the Fallout games, I'm not sitting there thinking of myself as a vault dweller out to survive in the real world.
I'm just someone sitting in a chair, playing a computer game, enjoying the story and gameplay, and working on improving my character.
And that, right there, is why leveling up exists. To give you a means of improving your character. It has nothing to do with role-playing.
Sure, you could get rid of leveling and throw it back on the player improving their playing skills much like a player of, say, Quake would improve by playing and not leveling. That could work, but in the end depending on what the game offered you'd just end up with a shooter/racer/simulation/etc. with a story (unless you had an exceptional developer who could make it a bit more, but honestly how many of those exist any more?).
If you remove leveling, and make the game about improving your playing skills and equipment, you've just substituted equipment for leveling. Although admittedly, you do get better equipment as you play most games as it is, so it wouldn't be that big of a change there. But leveling, and gaining skills and abilities, is a driving force in continuing to play since it gives you a reward, which gives incentive to play more.
Leveling also is pretty helpful to more casual/less hardcore players, at least that's my thinking on the matter. If your reflexes aren't quite good enough in one part of the game, just level and improve some stats to make up for your reflexes. If you can't aim that well, level up and improve a stat that compensates for your aim. If you can't seem to find an item that would help get past a certain quest, level up and get a skill that compensates. Remove leveling, and you remove that compensation from the game and you would lose some of the potential players.
Leveling, for me, gives me a sense that my character is growing and becoming more powerful with experience. If that were removed from the game, I'd be fine with it as long as there was something put in to still give that sense of character growth in the game world beyond whatever I have to come up with myself in my head.
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