In Fort Zombie, players will find themselves trapped in the small town of Piety, Indiana. Faced with no other choice but to find shelter from an impending wave of zombies migrating from a nearby metropolis, players will be challenged to choose a building to be their fort throughout the entire campaign. By effectively focusing efforts on building up this structure in between scouring the town for supplies and searching out and training survivors, players will have a shot at surviving the massive zombie onslaught.
For the few remaining citizens of Piety, each new day brings more fear. Only the most prepared citizens of Piety will stand a chance against the zombie infestation. Choose from a variety of daily tasks and efficiently build up your character's stats and skills as you battle blood-thirsty invaders and attempt to avoid total infestation. Most importantly, you must build up your fort for anyone to have any hope of surviving the last, big stand-off against the coming undead swarm.
This fall, stay alive and be prepared for the fight of your life in Fort Zombie!
Fair enough. So tell me, from what they say in this "marketing blurb", what exactly is "interesting" or "innovative"? The only thing less innovative than a zombie game is a WWII shooter. Are those "innovative" too?
Blue, I think screenshots and thumbnails would help a great deal. A picture's worth a thousand words so they say. I understand you wanting to be traditional and I do prefer your site compared to shacknews for it's content, but I believe visuals give games that would otherwise be skipped over based on their titles, a chance.
I like that the front page has no images on it, it's a stark contrast to the usual chaos around the internet that makes my eyes bleed.
That number's about 2% higher than I would have expected.
Time to ditch that dial-up and get a real connection Cavemen.
I just recently saw some statistics indicating that under 2% of the visitors here are using dialup, so I guess your point is well taken.
Well, it is going to be 2010 in 4 months.
I wonder sometimes if I need to transition to a more visual presentation of the news, where a story like this would have thumbnails of the screenshots. The fact that the screenshots listed in the story are linked here from another site sort of proves to me I need to finally give up the ghost of the all text story.
You posted this in the wrong thread because there's nothing remotely interesting or innovative about this game.
Big call to make, considering the only details available are a two paragraph marketing blurb.
I wonder sometimes if I need to transition to a more visual presentation of the news, where a story like this would have thumbnails of the screenshots. The fact that the screenshots listed in the story are linked here from another site sort of proves to me I need to finally give up the ghost of the all text story.
Screenshots...
http://www.shacknews.com/screenshots.x?gallery=12741&game_id=7937&id=140188#img140188
<snicker>
You posted this in the wrong thread because there's nothing remotely interesting or innovative about this game.
Well how about that, a somewhat interesting and innovative game idea. Certainly has a bunch of potential if they think it out properly and make it varied enough.
Why do I envision Warcraft2 where you stack buildings around buildings for 'protection'.
Shut up nin, has to be one of the stupidest posts of 2009.
Actually no, yours was.