Over the next few days we'll be removing all TF2 items that were earned using external idling applications. We're going to adopt a zero tolerance policy for external applications used to manipulate the persistent item system. Due to us not having a policy in place prior to today, this time we're only removing the items earned through cheating the system. Going forward, if we find users using external applications, we'll remove all of their items. If you're interested, only about 4.5% of the players in TF2's community will be affected by this cleansing process.
Meanwhile, everyone who took the moral high road will soon be finding a new hat in their inventory. We've also significantly increased the chance of finding any of the existing hats.
We realize there is a high level of demand for items, and we're still working on systems to allow you to find them in new ways (via Trading, and crafting duplicates into desired items). However, we need to draw the line at running external applications.
Maybe they want to motivate people to keep playing the game?
Agreed. I always thought it was an FPS....they are making it ridiculous. Which is why I haven't played in a long time. Items/hats/ets. Why not just call it Team ForCraft 2.
Since all you have to do to get the items is play the game and be randomly rewarded, I don't see why Valve doesn't just give all the items to everybody at once.
This is what happens when you add ITEMS to a SHOOTER!!!! DUH!!!???
Since all you have to do to get the items is play the game and be randomly rewarded, I don't see why Valve doesn't just give all the items to everybody at once.
Remove?
How about delete and ban accounts?
4.5%? That is a hell of a lot of cheaters.
Sad...thought it was closer to 1%.
Not really concerned about hats anyway, as cute as some of them may be. The game is better without all the superfluous nonsense anyway.
I just all you naysayers to read this. Drunkenf00l, the creator of the idle program, did not get flagged, infact he got rewarded, and he was the one who started this whole idle crazy with his program. This just goes to show how ass backwards Robin Walker and his team are when it comes to fans and their community service.
Edit: Apparently he was flagged now. Regardless, this is still the wrong way to solve this problem.
If it doesn't matter, then why did half my items get deleted? The ones I got through the achievement system they implemented. Again, it's purely cosmetic so why does it matter? Nobody is gaining an unfair advantage by running the simple exe that combats a flawed and non-rewarding random drop system. Also, the only thing they are protecting is how player unfriendly the current drop system. This post perfectly sums up on how this is the entirely wrong approach.
http://www.facepunch.com/showpost.php?p=17093219&postcount=1
Also, you have to be really ignorant to think that only 4.5% of people idled. According to the Steam stats, the average playerbase per day is around 27-30k players. On a daily average, there were around 9-11k players logged into the sourceop fake server. So on average, around 33% or a third of the community is effected.