StarCraft II LAN Still a Possibility

It's possible StarCraft II will have a workaround to allow play on a Local Area Network following the uproar over previous indications that Blizzard's RTS sequel will not include LAN support. Kotaku brought this up with Rob Pardo, and he seemed amused at the idea that people will still consider this an issue when the game is released, indicating that in cases where no 'net connection is available, there may still be ways to play: "There's a few legitimate cases that we're going to try and address over time. Location-based tournaments, or let's say I'm in a dorm with a firewall or something like that, hopefully there's a way to determine that and maybe start a peer-to-peer game." Likewise, Shacknews raised the possibility in a conversation with Battle.net developer Greg Canessa work on a solution to support low latency/high bandwidth situations where they asked if such a solution could provide "pseudo-LAN" support with Battle.Net authentication for local games: "Something like that," he told them. "Maintaining a connection with Battle.net, I don't know if it's once or periodically, but then also having a peer-to-peer connection between players to facilitate a very low-ping, high-bandwidth connection.. those are the things that we're working on." They also confirm with Jay Wilson that Diablo III will deal with LANs the same way StarCraft II does, so it should support any such programming created for StarCraft II.
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Re: StarCraft II LAN Still a Possibility
Sep 5, 2009, 23:28
56.
Re: StarCraft II LAN Still a Possibility Sep 5, 2009, 23:28
Sep 5, 2009, 23:28
 
Whoops, totally forgot about this thread. I'm sure nobody is going to respond to this but whatever. Here goes.

Yes, it was cool when you could use the vending machines in Duke3d also, but that doesn't make a game great.

It's one of many things that makes a game great. You cite Bioshock and SS2 as being awesome for atmosphere alone but that is only one aspect of those games.

And that bothered me. Finding out those choices were a gimmick made the game feel hollow to me. Anti-climactic and disappointing.

I'm guessing you find most RPGs anticlimactic and disappointing then. The majority of choices you make in any RPG don't really have meaningful long-term consequences. However, if it feels like they might when you make them, that's all that really matters to me.

To take a lot of damage and quickly skip past a lot of enemies isn't exactly unique. You can do it in any game that offers a roof or ledge where enemies can't follow you. It's like the gameplay equivalent of running past a bunch of enemies, something any speedrun will take advantage of. This isn't really a good example since you can just call rocket jumping in quake 1 "emergent gameplay"

Rocket jumping and speed runs ARE emergent gameplay. Emergent gameplay is gameplay that the designers didn't plan for or expect. id never expected anyone to use rockets to jump higher or further and they never expected anyone to be able to run through Quake in less than 20 minutes. In Deus Ex, jumping off a building as a viable tactic was emergent gameplay and it really impressed me because I hadn't played any single-player games before that gave me that choice.

In conclusion, your argument is pretty obviously biased. You loved SS2 and Bioshock because of their atmosphere. You didn't like DX because you didn't like its atmosphere. From a gameplay standpoint, however, most would agree that DX is superior to any of the Shock games.
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     Re: StarCraft II LAN Still a Possibility
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