StarCraft II LAN Still a Possibility

It's possible StarCraft II will have a workaround to allow play on a Local Area Network following the uproar over previous indications that Blizzard's RTS sequel will not include LAN support. Kotaku brought this up with Rob Pardo, and he seemed amused at the idea that people will still consider this an issue when the game is released, indicating that in cases where no 'net connection is available, there may still be ways to play: "There's a few legitimate cases that we're going to try and address over time. Location-based tournaments, or let's say I'm in a dorm with a firewall or something like that, hopefully there's a way to determine that and maybe start a peer-to-peer game." Likewise, Shacknews raised the possibility in a conversation with Battle.net developer Greg Canessa work on a solution to support low latency/high bandwidth situations where they asked if such a solution could provide "pseudo-LAN" support with Battle.Net authentication for local games: "Something like that," he told them. "Maintaining a connection with Battle.net, I don't know if it's once or periodically, but then also having a peer-to-peer connection between players to facilitate a very low-ping, high-bandwidth connection.. those are the things that we're working on." They also confirm with Jay Wilson that Diablo III will deal with LANs the same way StarCraft II does, so it should support any such programming created for StarCraft II.
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Re: StarCraft II LAN Still a Possibility
Aug 27, 2009, 18:01
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Re: StarCraft II LAN Still a Possibility Aug 27, 2009, 18:01
Aug 27, 2009, 18:01
 
Taken as a whole game, the game was executed very well.
Yes, I do feel it was a well done game. But like I said, I feel that people are exaggerating when they consider it to be one of the best PC games ever made.
Nothing Deus Ex did was remarkable by itself, as they were done, in some form, in games before it.
So you agree with me. The point I made in a previous post was that Deus Ex should not be used as an example of how Crysis is not original.
Well...what did you expect? You're playing an UN special forces operative from the outset.
A special operative that can be good at stealth and brutal combat? Seems too much like RPG powergaming for my tastes. Of course, this wouldn't be a problem if Deus Ex wasn't trying to be a FPS-RPG.
It was easier to attribute the lack of towers to a "terrorist" attack. And this was over a full year before 9/11.
I don't see how the developers coincidentally predicting 9/11 has anything to do with this discussion.
Deus Ex wasn't a pure stealth game.
Right, which is why the stealth portions were kinda meh. Which was my point.
Beyond Good and Evil came out in 2003; and gaming in general changed quite a bit in the time between the release of Deus Ex and BGE.
I'd say that BGE succeeded at innovating great gameplay, whereas Deus Ex wasn't as successful.
Both games (HL and Thief) were in respective genres that rarely went outside of those genres.
Both games raised the bar, providing unprecedented quality of gameplay. Deus Ex didn't improve quality, but was an aggregate of mediocre gameplay.
The consequences of your actions throughout the game? You just got done saying having multiple choices detracts from a game!
I was talking about gameplay choices (ie. Stealth vs guns blazing), not roleplaying choices and consequences. Sorry if what I wrote confused you.
Yes, the choices you make in Deus Ex really don't amount to a hill of beans in the end, especially right at the end when you're given a direct choice of a set number of endings. But comparing that shortcoming to what you can do in the first two Fallout games is simply ignoring the technical limitations of PC hardware of the time.
So you agree with me. It's sad that technical limitations prevented Deus Ex from being a great game. But I don't think the same thing can be said about Deus Ex 2's failure (maybe?).
Um, which "Shock" game? System Shock 1 or 2, Bioshock? The same oblique arguments you're making against Deus Ex could be made against either of the SS games.
Exactly. So you understand what I am saying. However, System Shock 2 and Bioshock stand out as great games because they have one thing that they absolutely excelled at: the atmosphere. I would have said Bioshock was just as mediocre as Deus Ex, except Ken Levine was able to produce one of the most unique, fascinating and immersive setting in gaming history. Yes, the philosphy and existentialism was flawed, but that was coming from the ramblings of a mad-man. The world was consistent with his madness. Rapture was exactly the kind of nightmare some deluded egomaniac with a credit in Philosophy 101 would produce. It was fucking fantastic.

System Shock 2 on the other hand, is a masterpiece of survival horror, regardless of its FPS-RPG gameplay. You can clearly see its influences in the presentation of modern survival horror games like Dead Space.
Taking the game as a whole, the story's structure and telling were very remarkable for an FPS-RPG coming out for the time.
Over and over again, whenever someone says something great about Deus Ex, they have to add the addendum: it was good for an FPS-RPG. It's like they think it should get extra points because it is a handicap or something.
There's very little to compare between the two. (Crysis and Deus Ex)
Exactly. You understand me very well. I was trying to say to other posters (Reitsuki) that it's retarded to compare the two, hence my half hearted "sure, why not".
But if you look at the list of games he's (Ken Levine) had a hand in, several have either influenced, or been influenced by, Deus Ex.
Exactly. Ken Levine took the formula that inspired Deus Ex and went beyond that and created games that were truly great and memorable.
but your reasons for bashing the game could be summarized to simply saying "I didn't like it. 'Nuff said."
No, I said in my post that I enjoyed the game. (Edit: I reread what I wrote, and it seems like I did not mention it =P My bad) I just think it's nothing special, and overrated if you consider it amongst the PC greats. It's even more ridiculous when people say it's the greatest PC game of all time.
This comment was edited on Aug 27, 2009, 19:00.
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      Re: StarCraft II LAN Still a Possibility
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