StarCraft II LAN Still a Possibility

It's possible StarCraft II will have a workaround to allow play on a Local Area Network following the uproar over previous indications that Blizzard's RTS sequel will not include LAN support. Kotaku brought this up with Rob Pardo, and he seemed amused at the idea that people will still consider this an issue when the game is released, indicating that in cases where no 'net connection is available, there may still be ways to play: "There's a few legitimate cases that we're going to try and address over time. Location-based tournaments, or let's say I'm in a dorm with a firewall or something like that, hopefully there's a way to determine that and maybe start a peer-to-peer game." Likewise, Shacknews raised the possibility in a conversation with Battle.net developer Greg Canessa work on a solution to support low latency/high bandwidth situations where they asked if such a solution could provide "pseudo-LAN" support with Battle.Net authentication for local games: "Something like that," he told them. "Maintaining a connection with Battle.net, I don't know if it's once or periodically, but then also having a peer-to-peer connection between players to facilitate a very low-ping, high-bandwidth connection.. those are the things that we're working on." They also confirm with Jay Wilson that Diablo III will deal with LANs the same way StarCraft II does, so it should support any such programming created for StarCraft II.
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Re: StarCraft II LAN Still a Possibility
Aug 25, 2009, 03:21
52.
Re: StarCraft II LAN Still a Possibility Aug 25, 2009, 03:21
Aug 25, 2009, 03:21
 
Nothing about Deus Ex stands out:
The shitty AI, the decent gunplay, the stealth, the RPG elements, and the linear storyline with some superficial choices (until the very end). None of its parts hold up to the standards of their respective genres. It's like a big frankenstein collection of mediocrity.

Wow wow wow. Where to start. Deus Ex was awesome for a number of reasons. For one, the game acknowledged the little things you did. Hanging out in the women's bathroom, leaving Gunther in his cell at liberty island, killing the first terrorist guy, etc. Most games only acknowledge the big choices you make. As for the superficial choices, yeah, they're pretty superficial... but you don't realize that until after you've beaten the game. When I had to make the choice between killing the french guy or killing that russian chick (too tired to recall her name), that felt meaningful. It also felt meaningful when I had to stay and fight with Paul or abandon him. Neither of these choices drastically changed the game but they sure felt important when I had to make them. Deus Ex also allowed for a lot of emergent gameplay. There were very few invisible walls so with the proper augs and the right amount of ingenuity, you could create solutions that the developers never thought of. There's that one level where you have to infiltrate a building, reach the roof and upload something. However, doing so turns all your former allies (occupying the building you're standing on) into enemies. Most games would offer one or two choices: Shoot your way though or sneak your way through. I just jumped off the roof. I broke both my legs but thanks to my augs, I survived. Jumping off a roof is very rarely a viable option in most games.

To compare Crysis to Deus Ex is just... wow.
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