StarCraft II LAN Still a Possibility

It's possible StarCraft II will have a workaround to allow play on a Local Area Network following the uproar over previous indications that Blizzard's RTS sequel will not include LAN support. Kotaku brought this up with Rob Pardo, and he seemed amused at the idea that people will still consider this an issue when the game is released, indicating that in cases where no 'net connection is available, there may still be ways to play: "There's a few legitimate cases that we're going to try and address over time. Location-based tournaments, or let's say I'm in a dorm with a firewall or something like that, hopefully there's a way to determine that and maybe start a peer-to-peer game." Likewise, Shacknews raised the possibility in a conversation with Battle.net developer Greg Canessa work on a solution to support low latency/high bandwidth situations where they asked if such a solution could provide "pseudo-LAN" support with Battle.Net authentication for local games: "Something like that," he told them. "Maintaining a connection with Battle.net, I don't know if it's once or periodically, but then also having a peer-to-peer connection between players to facilitate a very low-ping, high-bandwidth connection.. those are the things that we're working on." They also confirm with Jay Wilson that Diablo III will deal with LANs the same way StarCraft II does, so it should support any such programming created for StarCraft II.
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Re: StarCraft II LAN Still a Possibility
Aug 24, 2009, 06:00
29.
Re: StarCraft II LAN Still a Possibility Aug 24, 2009, 06:00
Aug 24, 2009, 06:00
 
No, it didnt scale much (if at all) on Delta.
Crysis' AI really is horrible. Sure it was sometimes hard if you got flanked by a squad that you didnt notice in all that green, but all in all the AI was very bad. If I would see someone vanish right in front of me, I would just spray and pray. They didnt do that at all. They just kept going in your direction and waiting to get their head shot etc without even taking cover or suppressing fire on their way...
And if the helos really had IR, they would see you through leaves of trees and bushes. But they dont.
The AI was so bad that I actually never tried to use all the terrain for tactics, because I knew it would be overkill anyways.

Still I thought it was entertaining, albeit far too short.

Believe it or not, some people like Crysis and Mass Effect, because we don't feel the need to crucify everything solely because it's a console port or because it doesn't meet some nostalgia-filter-colored bias about how much better gaming supposedly was X number of years ago.

Oh, I DO know that there are lots of such people. But thats the problem, my friend. Thats the problem.
People like those drag down the quality of PC games. Crysis was far too short, didnt nearly use its potential and Mass Effect was an extremely dumbed down RPG and very justified called a typical console port. Even the levels and enemies all looked the same and it barely had 1/3 of the duration of KotoR (if you could actually keep playing all the side missions and didnt die of boredom while doing so).

If more people would criticize those points they would actually be fixed. But as along as there are people who swallow everything as shallow as a puddle, as long as it has a Blizzard, Bioware or Crytek tag, it will only get worse.
Its not nostalgia, as so many ignorants try to call it. Its fact that many, many game that are 10 years old have far more content, more challenging gameplay and still the same (if not better) gameplay than modern games.
Thats the sad part. If you look at games like Baldur's Gate and then think about games that were there 10 years before it, you wont come to the conclusion that there were better games.

Progress in PC games (gameplay and quality-wise) has halted. Its simply not getting any better. It actually got worse.

This comment was edited on Aug 24, 2009, 06:21.
I have given up on waiting for BIS to come back to their senses and do a real ArmA 2 successor.
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