StarCraft II LAN Still a Possibility

It's possible StarCraft II will have a workaround to allow play on a Local Area Network following the uproar over previous indications that Blizzard's RTS sequel will not include LAN support. Kotaku brought this up with Rob Pardo, and he seemed amused at the idea that people will still consider this an issue when the game is released, indicating that in cases where no 'net connection is available, there may still be ways to play: "There's a few legitimate cases that we're going to try and address over time. Location-based tournaments, or let's say I'm in a dorm with a firewall or something like that, hopefully there's a way to determine that and maybe start a peer-to-peer game." Likewise, Shacknews raised the possibility in a conversation with Battle.net developer Greg Canessa work on a solution to support low latency/high bandwidth situations where they asked if such a solution could provide "pseudo-LAN" support with Battle.Net authentication for local games: "Something like that," he told them. "Maintaining a connection with Battle.net, I don't know if it's once or periodically, but then also having a peer-to-peer connection between players to facilitate a very low-ping, high-bandwidth connection.. those are the things that we're working on." They also confirm with Jay Wilson that Diablo III will deal with LANs the same way StarCraft II does, so it should support any such programming created for StarCraft II.
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Re: StarCraft II LAN Still a Possibility
Aug 24, 2009, 05:20
28.
Re: StarCraft II LAN Still a Possibility Aug 24, 2009, 05:20
Aug 24, 2009, 05:20
 
To me, Crysis' biggest flaw was the retarded AI. Seriously retarded. If you're going to have an open-ish world with dynamic combat, the AI needs to be good. The enemies in Crysis were dumb as bricks. I'd shoot the wall behind an enemy and then he'd spin around and stare at it for five minutes. Or I'd kill the gunner of a boat, hop on and the driver wouldn't do anything. Or guards would stumble across a corpse and do... absolutely nothing. Or I'd kill a boat's gunner, hop on and the driver would do nothing. In general, it seemed like the AI's reaction to everything was to just walk very slowly. If Crytek had put as much effort into AI as they put into graphics, Crysis would have been a much better game.

Did you play on Delta? I am fairly sure the AI scaled with the difficulty.

Even if it didn't, I found it to be more than fine. In a genre where most of the time the enemy just runs straight at you shooting, or at best takes cover behind a box, the enemies in Crysis felt more real and worked as a squad. It was above par, for sure.

The helicopters were kind of annoying in their super vision, but I just assumed they had heat detection or something. Who cares?
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