StarCraft II LAN Still a Possibility

It's possible StarCraft II will have a workaround to allow play on a Local Area Network following the uproar over previous indications that Blizzard's RTS sequel will not include LAN support. Kotaku brought this up with Rob Pardo, and he seemed amused at the idea that people will still consider this an issue when the game is released, indicating that in cases where no 'net connection is available, there may still be ways to play: "There's a few legitimate cases that we're going to try and address over time. Location-based tournaments, or let's say I'm in a dorm with a firewall or something like that, hopefully there's a way to determine that and maybe start a peer-to-peer game." Likewise, Shacknews raised the possibility in a conversation with Battle.net developer Greg Canessa work on a solution to support low latency/high bandwidth situations where they asked if such a solution could provide "pseudo-LAN" support with Battle.Net authentication for local games: "Something like that," he told them. "Maintaining a connection with Battle.net, I don't know if it's once or periodically, but then also having a peer-to-peer connection between players to facilitate a very low-ping, high-bandwidth connection.. those are the things that we're working on." They also confirm with Jay Wilson that Diablo III will deal with LANs the same way StarCraft II does, so it should support any such programming created for StarCraft II.
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Re: StarCraft II LAN Still a Possibility
Aug 24, 2009, 05:16
27.
Re: StarCraft II LAN Still a Possibility Aug 24, 2009, 05:16
Aug 24, 2009, 05:16
 
No. People weren't expecting it to be twice the shooter but to simply live up to the expectations of the genre and it failed. It had none of the atmosphere or narrative of games like Half-Life 2 / Bioshock, it had terrible AI (tanks and helicopter seeing through walls, etc), it performed terribly (and still does on much more recent hardware) and it was incredibly generic, with terrible voice acting, terrible script, cheesy cutscenes, etc. It was hugely hyped and failed to deliver. Hopefully Crysis 2 will refine the formula but I'm not hugely optimistic.

No, I much prefer games like STALKER, which may be rough around the edges but are much more true PC games than the Crysis, which is more comparable with Halo (health regen, cutscenes, voice comm narrative, etc).

Crysis and STALKER are two very different games that were aiming to do very different things, first off.

Secondly, everything you complained about in Crysis is your opinion. As a player of FPS games for like 22 years I thoroughly enjoyed Crysis, which means a lot of other people probably did as well. No, it didn't have a unique world like Bioshock, but it was aiming for realism. No, it wasn't generic, it was just aiming for realism (didn't I just say that?). No, it wasn't any worse in story than 99% of other FPS games... other than the two you mentioned, Half-Life 2 and Bioshock, I can't even think of another recent FPS that does story better and isn't an RPG hybrid.

You mention hype, and that is exactly my point. The game was extremely hyped because of its graphics and when it wasn't the best FPS ever people decided it was horrible. As someone who finds "average" FPS games like Timeshift and Wolfenstein extremely fun, Crysis was way beyond that and very entertaining. It didn't reinvent the wheel like you thought it would, but that doesn't make it a bad game.

This is like Doom 3 all over again.
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