StarCraft II LAN Still a Possibility

It's possible StarCraft II will have a workaround to allow play on a Local Area Network following the uproar over previous indications that Blizzard's RTS sequel will not include LAN support. Kotaku brought this up with Rob Pardo, and he seemed amused at the idea that people will still consider this an issue when the game is released, indicating that in cases where no 'net connection is available, there may still be ways to play: "There's a few legitimate cases that we're going to try and address over time. Location-based tournaments, or let's say I'm in a dorm with a firewall or something like that, hopefully there's a way to determine that and maybe start a peer-to-peer game." Likewise, Shacknews raised the possibility in a conversation with Battle.net developer Greg Canessa work on a solution to support low latency/high bandwidth situations where they asked if such a solution could provide "pseudo-LAN" support with Battle.Net authentication for local games: "Something like that," he told them. "Maintaining a connection with Battle.net, I don't know if it's once or periodically, but then also having a peer-to-peer connection between players to facilitate a very low-ping, high-bandwidth connection.. those are the things that we're working on." They also confirm with Jay Wilson that Diablo III will deal with LANs the same way StarCraft II does, so it should support any such programming created for StarCraft II.
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Re: How hard can it be?
Aug 23, 2009, 15:23
2.
Re: How hard can it be? Aug 23, 2009, 15:23
Aug 23, 2009, 15:23
 
Here is my idea of how they can do lan play.

Force one user to authenticate with Blizzards Battle.net service.
Blizzard authorizes that user to host a lan game. Once a lan game is
initiated then other fellow lan users can connect. Once connected the
Host game can check versions and whatever else blizzard might use to
ensure it is a legit copy of the game that wants to connect to the
Host game computer. If that host game (connected to battle.net) feels
the client is not in compliance then it will dump the user. If it
feels like it is in compliance then it would allow the user to stay
connected for the game. Once the game is started the host can ether
stay connected or disconnect during the game play and then re connect
once the game is over or the host leaves and dumps all the players.

ether way Blizzard gets one legit copy to connect to battle.net. I just think the development department couldn't come up with a good enough idea or didn't want to.

I wanted to post this on blizzards site, but I lost my cd key for my blizzard games long ago.. let alone find the darn games.
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