And how long will that last? I'm just waiting for them to announce paid tiers to Battle.net for online play. Maybe starting your own game/server will cost money. They have you by the balls now, no LAN, and they have a huge fanbase that will cave in.
I thought more PC gamers would be against this kind of stuff, but I guess it's all over now
Counter-argument. It's industry standard in the software industry to NOT charge for these types of addons. Therefore, I think it's f*cked from an "industry" standpoint to charge for something that's essentially been free for the past 25 years.
I read this and I see Blizzard sitting there thinking "Jeebus, DotA did gangbusters and helped sell craploads of Warcraft 3 copies."Hehe, no doubt.
Now, they have two options if they want to get on the gravy train. They could just hire the DotA dev team like Valve does, throw them a real budget, and create something that sells insanely, or they could take a page from the apple app store and let indy devs publish games, and when something gets popular, Blizzard gets residuals off of the sweat of other developers. This isn't compensating developers, this is a tax to use their game in ways that have become the industry norm.And why not? They're putting a shitload of effort towards making SC2 not just a game, but almost a platform in its own right. People may use their engine, models, textures, sound effects, and high-quality tools, and create something in months that would've taken years for a small team starting from scratch. It's practically engine licensing. On top of this, they also provide a highly visible retail venue. I don't object to it one bit if they take a percentage when other people make money using their platform. So long as there is no baseline fee for "developers" like there is with Apple's appstore, and people can keep releasing their stuff for free, I'm happy, and I think free stuff will still be the norm for user-created content. It would take something on the scale of Black Mesa [Source] to make me pay for something user-created up-front, at least.
I think that it's safe to say that SC2 has jumped the shark. I'm no longer interested in a 1998 RTS with 2004 graphics and a 2009 DRM/marketplace scheme. The only thing modern about this game is how it's going to separate you from your money.And maybe, just maybe, some of that Blizzard polish&magic that transforms games from just great to fucking awesome.
I think it's standard industry practice for the developer/artist to get the short end of the stick. I think Weird Al once mentioned that he only gets a few dozen cents for every CD that he sells. Once retailers and your music label/publisher gets through the money first, and you pay off your expenses, most developers actually don't get paid that much. Even if Blizz takes most of the cut, it's prob still not that bad of a deal if you put things in perspective.
A small portion of the revenue should go to Blizzard every download (a publishing cut), and the creator should be the one rewarded. To do anything else is to condone piracy in my opinion (i.e. profiting from someone else's software development, be it free use or actual monetary gain).
Don't get me wrong, I definitely think something like DOTA is worth paying for in the state it is now - in fact I plan on getting HoN - but I doubt it would've been able to establish itself in the first place if it had started out with a price-tag
People have spent more time in Dota than most retail games out there. That one map is more fun than all of valve's products combined except for TF2 and CS. Would I pay more than 99 cents for a better version? Fuck yeah.Then again, would it have been able to build a large userbase if it had started out as something you'd have to pay for? Doubtful.
Couple of bucks? What? We pay on average 99 cents for a music track. There is no way in hell buying single maps one at a time is worth more than 99 cents.
This is the only problem I have with this... A small portion of the revenue should go to Blizzard every download (a publishing cut), and the creator should be the one rewarded. To do anything else is to condone piracy in my opinion (i.e. profiting from someone else's software development, be it free use or actual monetary gain). The percentage on this will directly determine my entire perspective of Blizzard in totality as they apparently continue to deviate from the business practices that made them such a success in the hearts and minds of gamers.
Couple of bucks? What? We pay on average 99 cents for a music track. There is no way in hell buying single maps one at a time is worth more than 99 cents.