RAGE "Awesome on Mouse and Keyboard"

The Rage Interview on Shacknews chats with id Software's Tim Willits and Matt Hooper about various topics of interest, focusing on RAGE, id's upcoming game of on- and off-road rage. Specific topics include stealth, their "open but directed" world, an insinuation Tech5 development was slowed by John Carmack's fascination with the then newly-released iPhone, why they are holding off building the last level, the parts of the game that still need polish, other assorted gameplay stuff, a promise they are not holding back on anything for just to add it as future DLC, word a Fallout Pip-Boy might just be on a dashboard in the wasteland, and more. There is also a strong reassurance from Matt for those concerned that RAGE being designed for console controls means PC controls will suffer as a result:
And a lot of your readers play with mouse and keyboard, and I read a lot of comments about--it's funny, because they think we abandoned that. Tim and I have been making games for that for thirty-plus years combined. It's not like we forgot about that, we've got that covered. That's the easy part.

The reason we mentioned the controllers is because that's the thing that's a little new for id, making sure it's right on all the consoles. The game will play awesome on mouse and keyboard.
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23 Replies. 2 pages. Viewing page 1.
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23.
 
Re: Evening Consolidation
Aug 23, 2009, 02:21
23.
Re: Evening Consolidation Aug 23, 2009, 02:21
Aug 23, 2009, 02:21
 
I spent $50 on Wolfenstein and it was a great purchase. The problem with most pirates or part time pirates is they have a sense of entitlement... they want the game on their terms, with high review scores and a certain list of features and tech specs or they will steal your game. It's like extortion, but using spoiled crybaby logic instead of violence. It's not that the game is bad, or that they don't want to play it, it just doesn't meet a bevy of carefully designed criteria that makes them feel they need to pay for it... two years later for $15.

This logic confuses me. So what you're basically saying is that you should buy all games at full price regardless of how much they are actually worth to you? If a game gets mixed reviews and dubious word of mouth (like Wolfenstein), you should buy it for $50 anyway? If you actually expect a game to be worth the amount you paid, that means you have a sense of "entitlement"? And if you have standards or expectations (or "carefully designed criteria" as you put it), that makes you a spoiled crybaby?

I think it's much more reasonable to play the game first and then establish how much it's worth to you. If you get bored of the game after an hour, it's obviously not worth buying. This is no different from playing a demo (which Wolfenstein doesn't have) and deciding you don't like it. On the other hand, if you love the game, go ahead and buy it at full price. Hell, buy two or three copies just to reward the developers for making a game you like. I think I've bought the Penumbra games like 3 or 4 times. I bought Hitman: Blood Money twice. Piracy can be a means of making informed purchases. It is not inherently good or bad. It's how people use it that matters. Don't let moral indignation get in the way of reason.

When given the option, you should never pay the asking price just for the hell of it. Content producers have an obligation to consumers. They need to earn your money by creating a product you like. The better the product, the more money consumers are willing to pay. It's basic capitalism. If you buy games based on hype, marketing, etc, you aren't rewarding the developers for making a good game, you are rewarding the publishers for having a good marketing and PR team.
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22.
 
Re: Evening Consolidation
Aug 22, 2009, 05:25
22.
Re: Evening Consolidation Aug 22, 2009, 05:25
Aug 22, 2009, 05:25
 
The problem with most pirates or part time pirates is they have a sense of entitlement... they want the game on their terms, with high review scores and a certain list of features and tech specs or they will steal your game

Sounds to me like game quality (or lack thereof) is still largely to blame.

I don't know what Wolfenstein has sold thus far, but if you could throw bots into multiplayer games or coop the single player campaign, it would have sold one more, maybe two (I bought two L4D's at $100AU each, so don't think I wouldn't).

But it doesn't have these features, so I didn't buy it. The PC version loses a couple more sales, and piracy didn't have anything to do with it.
21.
 
Re: Evening Consolidation
Aug 21, 2009, 22:50
21.
Re: Evening Consolidation Aug 21, 2009, 22:50
Aug 21, 2009, 22:50
 
I play old games if I want to relive the "olden times". I like to buy new ideas, not more of what I bought in 1995-2001. Then again I'm currently playing Deus Ex for the first time (mostly) so maybe I'm just yearning for some depth in modern gaming.

The problem with Raven is that their games have felt very similar since, oh, Elite Force, I believe. Quake 4 very much so felt like Elite Force to me. Ultra linear simple shooter gameplay, occasionally with some squaddies following you around. SoF2, JK2, JK:JA, Q4, they all have this similar feel in a way.

This comment was edited on Aug 21, 2009, 22:53.
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20.
 
Re: Evening Consolidation
Aug 21, 2009, 14:53
20.
Re: Evening Consolidation Aug 21, 2009, 14:53
Aug 21, 2009, 14:53
 
I want to buy the new Wolfenstein, for example, I can get it for $79AU which ain't bad, but it looks, and is reviewing, like it's average. Just another cash-in on something that has already been done a hundred times. So you tell me, why would I want to buy that?

Everyone on my message forum, nvnews, loves the game. Seems to be getting a lot of praise from old school FPS fans for its tight controls and general polish. Reviewers care more about innovation than they do fun and polish.

I spent $50 on Wolfenstein and it was a great purchase. The problem with most pirates or part time pirates is they have a sense of entitlement... they want the game on their terms, with high review scores and a certain list of features and tech specs or they will steal your game. It's like extortion, but using spoiled crybaby logic instead of violence. It's not that the game is bad, or that they don't want to play it, it just doesn't meet a bevy of carefully designed criteria that makes them feel they need to pay for it... two years later for $15.

This comment was edited on Aug 21, 2009, 14:55.
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19.
 
Re: Evening Consolidation
Aug 21, 2009, 12:19
19.
Re: Evening Consolidation Aug 21, 2009, 12:19
Aug 21, 2009, 12:19
 
Then a little while ago World of Goo came out, which was an greate idie game, with beautiful graphics, excelent music, inventive gameplay, no DRM and price point of $15-20, and a demo that consisted of about 20% of the game, more then enought to get a feel for it...

...and out of every copy bought 9 were pirated.

And this means... what exactly? If the ratio of pirated copies to sold copies was that close, it just means that the game didn't sell very well. Bigger, more heavily hyped games are much more pirated. The difference is that they sell a lot more too. An indie game isn't going to sell millions of units regardless of piracy. The developers of World of Goo have even stated that awareness is a much bigger problem than piracy. People don't buy things they don't know exist and most people aren't aware of the existence of indie games.
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18.
 
Re: RAGE
Aug 21, 2009, 12:09
18.
Re: RAGE Aug 21, 2009, 12:09
Aug 21, 2009, 12:09
 
You want pc games to get better. Stop pirating! Enough said. Why would someone work their anus off for a few years to have 50% of the take eaten by pirates. I am sorry guys...the truth is the truth! I Would do consoles as well.

I could pirate 360 games right now... why is pirating of ps3/360 never mentioned?
17.
 
Re: RAGE
Aug 21, 2009, 09:24
17.
Re: RAGE Aug 21, 2009, 09:24
Aug 21, 2009, 09:24
 
everything is awesome with cheese and bacon
16.
 
Re: Evening Consolidation
Aug 21, 2009, 08:34
16.
Re: Evening Consolidation Aug 21, 2009, 08:34
Aug 21, 2009, 08:34
 
Then a little while ago World of Goo came out, which was an greate idie game, with beautiful graphics, excelent music, inventive gameplay, no DRM and price point of $15-20, and a demo that consisted of about 20% of the game, more then enought to get a feel for it...

...and out of every copy bought 9 were pirated

Yeah I know the World of Goo story, I bought it, enjoyed it, and found the piracy stats on it fascinating. The problem though, is that for every game like it, I could name loads that you would feel burned having purchased at full price.

I could go to any EB store on the planet tomorrow and happen upon row after row of shit games. The first step to making something sell is to make it good.
15.
 
Re: RAGE "Awesome on Mouse and Keyboard"
Aug 21, 2009, 08:10
15.
Re: RAGE "Awesome on Mouse and Keyboard" Aug 21, 2009, 08:10
Aug 21, 2009, 08:10
 
its also awesome with cheese and bacon!
14.
 
Re: RAGE
Aug 21, 2009, 08:00
14.
Re: RAGE Aug 21, 2009, 08:00
Aug 21, 2009, 08:00
 
It seems very awesome.

thanks smith

This comment was edited on Aug 21, 2009, 08:01.
13.
 
Re: Evening Consolidation
Aug 21, 2009, 07:45
13.
Re: Evening Consolidation Aug 21, 2009, 07:45
Aug 21, 2009, 07:45
 
Piracy ain't helping, granted, because it's so damn easy to do, but this is as much their fault as it is ours.

I used to think that too. Pirates gave their excuses; games are to expencive, DRM, I want to try before buying. Then a little while ago World of Goo came out, which was an greate idie game, with beautiful graphics, excelent music, inventive gameplay, no DRM and price point of $15-20, and a demo that consisted of about 20% of the game, more then enought to get a feel for it...

...and out of every copy bought 9 were pirated.

So maybe your reasons have some validity, but from what I describe above, its not that much.
12.
 
Re: RAGE "Awesome on Mouse and Keyboard"
Aug 21, 2009, 07:07
12.
Re: RAGE "Awesome on Mouse and Keyboard" Aug 21, 2009, 07:07
Aug 21, 2009, 07:07
 
No shit, Sherlock Matt, it's an FPS after all!
11.
 
Re: Evening Consolidation
Aug 21, 2009, 06:09
11.
Re: Evening Consolidation Aug 21, 2009, 06:09
Aug 21, 2009, 06:09
 
You want pc games to get better. Stop pirating! Enough said

You want pc games to sell more? Stop releasing junk! Enough said.

I want to buy the new Wolfenstein, for example, I can get it for $79AU which ain't bad, but it looks, and is reviewing, like it's average. Just another cash-in on something that has already been done a hundred times. So you tell me, why would I want to buy that?

Piracy ain't helping, granted, because it's so damn easy to do, but this is as much their fault as it is ours.
10.
 
Re: RAGE
Aug 21, 2009, 04:49
10.
Re: RAGE Aug 21, 2009, 04:49
Aug 21, 2009, 04:49
 
Its Id. I'd expect good keyboard mouse support. If they built if for console controls first and ported it I would not buy.

This comment was edited on Aug 21, 2009, 04:51.
9.
 
Re: Evening Consolidation
Aug 21, 2009, 04:02
9.
Re: Evening Consolidation Aug 21, 2009, 04:02
Aug 21, 2009, 04:02
 
HellSlayer Ive said this before, and Im gonna say it again:

If you like fantasy so much, please go back to your flock and your shepherd. We dont like sheep that much here...
I have a nifty blue line!
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8.
 
Re: Evening Consolidation
Aug 21, 2009, 03:57
8.
Re: Evening Consolidation Aug 21, 2009, 03:57
Aug 21, 2009, 03:57
 
How about gamers decide on their own how good the controls are with a playable demo?
7.
 
Re: Evening Consolidation
Aug 21, 2009, 03:44
7.
Re: Evening Consolidation Aug 21, 2009, 03:44
Aug 21, 2009, 03:44
 
You want pc games to get better. Stop pirating! Enough said. Why would someone work their anus off for a few years to have 50% of the take eaten by pirates. I am sorry guys...the truth is the truth! I Would do consoles as well.
o0
6.
 
Re: RAGE
Aug 21, 2009, 03:03
6.
Re: RAGE Aug 21, 2009, 03:03
Aug 21, 2009, 03:03
 
What a worthless statement. Of course it'll play better on mouse and keyboard. That was never in doubt. The real question is how much have they compromised to make the game play "well" with a gamepad? Movement speed, aim assist, hitbox size, projectile speed and trajectory, level design... all these things are designed around control schemes. Quake 3 was very obviously designed around mouse and keyboard. Rage, on the other hand, will very obviously be designed around gamepads.
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5.
 
Re: RAGE
Aug 21, 2009, 00:41
5.
Re: RAGE Aug 21, 2009, 00:41
Aug 21, 2009, 00:41
 
I'm tired of id mucking up PC games.

This makes no sense.
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4.
 
Re: RAGE
Aug 21, 2009, 00:35
4.
Re: RAGE Aug 21, 2009, 00:35
Aug 21, 2009, 00:35
 
If you ever played the Xbox version of Doom 3, then you know that the PC version was much better, but then again dozen of monster closets still suck reguardless of what your playing it on.
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