I spent $50 on Wolfenstein and it was a great purchase. The problem with most pirates or part time pirates is they have a sense of entitlement... they want the game on their terms, with high review scores and a certain list of features and tech specs or they will steal your game. It's like extortion, but using spoiled crybaby logic instead of violence. It's not that the game is bad, or that they don't want to play it, it just doesn't meet a bevy of carefully designed criteria that makes them feel they need to pay for it... two years later for $15.
This logic confuses me. So what you're basically saying is that you should buy all games at full price regardless of how much they are actually worth to you? If a game gets mixed reviews and dubious word of mouth (like Wolfenstein), you should buy it for $50 anyway? If you actually expect a game to be worth the amount you paid, that means you have a sense of "entitlement"? And if you have standards or expectations (or "carefully designed criteria" as you put it), that makes you a spoiled crybaby?
I think it's much more reasonable to play the game first and then establish how much it's worth to you. If you get bored of the game after an hour, it's obviously not worth buying. This is no different from playing a demo (which Wolfenstein doesn't have) and deciding you don't like it. On the other hand, if you love the game, go ahead and buy it at full price. Hell, buy two or three copies just to reward the developers for making a game you like. I think I've bought the Penumbra games like 3 or 4 times. I bought Hitman: Blood Money twice. Piracy can be a means of making informed purchases. It is not inherently good or bad. It's how people use it that matters. Don't let moral indignation get in the way of reason.
When given the option, you should never pay the asking price just for the hell of it. Content producers have an obligation to consumers. They need to
earn your money by creating a product you like. The better the product, the more money consumers are willing to pay. It's basic capitalism. If you buy games based on hype, marketing, etc, you aren't rewarding the developers for making a good game, you are rewarding the publishers for having a good marketing and PR team.