Rhianna Pratchett Interview

A Conversation With Rhianna Pratchett on Gamasutra discusses game writing with the narrative designer/scriptwriter for games such as the Overlord series and Mirror's Edge. The lengthy interview offers a number of interesting insights into the process of game writing, including how it often trails other aspects of game design: "It's actually not that uncommon for writers (particularly freelance ones) to be brought on to a project where that is the case, or partly so. If you're not in near the start, then what often happens is that you're presented with is a task akin to writing a script for a film for which all the sets have already been built. It's a tricky to deal with, but certainly not impossible. In fact it makes the art of writing far more like an actual craft; where you're weaving, chiseling, sculpting and molding the story around and through the levels. Sometimes you find yourself in the rather odd position of writing a story backwards. You're presented with the place the character needs to be and you have to create the path which took them there. It can be quite a fun challenge in a sort of masochistic way."
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Re: Rhianna Pratchett Interview
Aug 9, 2009, 05:39
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Re: Rhianna Pratchett Interview Aug 9, 2009, 05:39
Aug 9, 2009, 05:39
 
only if you are really pathetic and uncreative from a logic standpoint..

Please feel free to post the stories you have written on the net. A great literature award cannot be far away for someone who obviously knows as much about writing as you do!
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