A Conversation With Rhianna Pratchett on Gamasutra discusses game writing
with the narrative designer/scriptwriter for games such as the Overlord series
and Mirror's Edge. The lengthy interview offers a number of interesting insights
into the process of game writing, including how it often trails other aspects of
game design: "It's actually not that uncommon for writers (particularly
freelance ones) to be brought on to a project where that is the case, or partly
so. If you're not in near the start, then what often happens is that you're
presented with is a task akin to writing a script for a film for which all the
sets have already been built. It's a tricky to deal with, but certainly not
impossible. In fact it makes the art of writing far more like an actual craft;
where you're weaving, chiseling, sculpting and molding the story around and
through the levels. Sometimes you find yourself in the rather odd position of
writing a story backwards. You're presented with the place the character needs
to be and you have to create the path which took them there. It can be quite a
fun challenge in a sort of masochistic way."