Champions Online Pricing

The Champions Online Website has further pricing details on Cryptic's upcoming superhero MMORPG besides the extended subscription options outlined yesterday. The retail price for the game is $49.99 USD, $54.99 CAN, €49.99 EUR, or £29.99 GBP, and the standard monthly subscription fees are $14.99 USD, $16.49 CAN, €12.99 EUR, or £8.99 GBP per month. They also add international pricing of $59.99 USD, $65.99 CAN, €44.99 EUR, and £35.99 GBP for the six month subscription and $199.99 USD, $219.99 CAN, €147.99 EUR, and £119.99 GBP for the lifetime subscription. They also clarify that the six month and lifetime subscription offers are only available until September 1, 2009, when the game is scheduled to launch.
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25.
 
Re: Champions Online Pricing
Aug 6, 2009, 05:59
25.
Re: Champions Online Pricing Aug 6, 2009, 05:59
Aug 6, 2009, 05:59
 
Actually it's just the "offer price" for the lifetime sub that's available until launch. You can still get lifetime sub post-launch, just not at such a great cheap price
Plus, wasn't Roper also involved in Warcraft, Starcraft and Diablo?

Sorry to "stick it in and break it off" like that. Facts can do that sometimes.
24.
 
Re: Champions Online Pricing
Aug 6, 2009, 05:20
24.
Re: Champions Online Pricing Aug 6, 2009, 05:20
Aug 6, 2009, 05:20
 
Is the game any good at all? will it have lasting power? Will ti give me a reason to login night after night, or more than 3 times a week.. or whatever you consider "often" is?
The NDA prevents me from saying more, but I did grab the Life Time sub. I could easily see myself playing it for a long time after launch.
23.
 
Re: Champions Online Pricing
Aug 6, 2009, 01:20
23.
Re: Champions Online Pricing Aug 6, 2009, 01:20
Aug 6, 2009, 01:20
 
Bigger question :

Is the game any good at all? will it have lasting power? Will ti give me a reason to login night after night, or more than 3 times a week.. or whatever you consider "often" is?

CoX was as shallow of a game as I have ever played..if C.O is the same.. then no thanks.
22.
 
Re: Champions Online Pricing
Aug 5, 2009, 20:23
22.
Re: Champions Online Pricing Aug 5, 2009, 20:23
Aug 5, 2009, 20:23
 
Is that you, Bill Roper? Or is he your daddy?

Really? You can't come up with an argument, so you fall into this?

Didn't you used to make the occasional informed intelligent post?

-Alamar
Avatar 22996
21.
 
Re: Champions Online Pricing
Aug 5, 2009, 18:27
21.
Re: Champions Online Pricing Aug 5, 2009, 18:27
Aug 5, 2009, 18:27
 
Another hate filled thread on Blues News? ... Surprise, surprise, surprise!

Actually from memory it was Turbine who FIRST offered a lifetime subscription for their game, and that has paid off in spades for those taking it up on day one. I'm very happy with mine.

Champions Online will last the distance. Roper may be the front man (and what a huge target he is too), but the game doesn't hinge on him. Cryptic did a good job with CoX and there have been plenty of times I've just wanted to jump back in and play .... but I'd hate to hand over my money to NC$oft.

As far as the cost goes, it's all perspective. In Australia, AU$220 is about 2.5 new shelf games. They would keep me occupied for ... three months maybe? And after I've gone through the cognitive dissonance stage of a "large purchase, leap of faith" outlay, will I miss the cash? No really. The convenience of having a subscription based MMO become effectively free-to-play after that outweighs the cost.

Frankly I am willing to take the leap of faith on Champions Online, not because of Roper, but despite him. Personally, I think he's a douchebag, but I think Cryptic is also a good enough studio to make it work and for me to recoup my money.

As for the posts here, is there anyone able to respond without reverting to the kind of offense crap you'd expect from a thirteen year old child?
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20.
 
Re: Champions Online Pricing
Aug 5, 2009, 17:55
20.
Re: Champions Online Pricing Aug 5, 2009, 17:55
Aug 5, 2009, 17:55
 
Most likely they will offer it after launch at a higher price.
"Pants! Pants! Pants!"
19.
 
Re: Champions Online Pricing
Aug 5, 2009, 16:52
19.
Re: Champions Online Pricing Aug 5, 2009, 16:52
Aug 5, 2009, 16:52
 
Nobody gives a shit about when it was forced to launch. The date when it was forced to launch has NOTHING to do with the fact they charged people 10 bucks a month for new content, or 150 bucks for their "lifetime" subscription and then produced new content a grand total of, what, two times in 13 months? THAT IS WHERE THEY RIPPED PEOPLE OFF.

100% true. They took a single player game and charged to play it online. Then charged for new content. Even if they released new content every 3 months they'd still be charging more than any game, at the time, did for expansion packs and more than any game, now, does for DLC.
It was a ripoff, plain and simple. Which is why no one has followed in its footsteps.

And now Bill's gone to a new studio, and hey look, pay 200 bucks upfront, without ever getting to see the final game, and then trust Bill and his buddies to deliver more content for you!
If they moved the deadline to a month in I'd have 0 issue with this. It's a MMORPG. Those have very different pricing models. $15 per month for a MMORPG isn't unreasonable (although more than I'd ever pay, but I hate MMORPGs.) Asking for 14 months payment up-front in exchange for a lifetime subscription certainly isn't unreasonable, either. Lord of the Rings Online did it. Preordering members had the option to pay for the lifetime subscription. It's a good idea for everyone. Those that purchased it and stuck with the game got an insanely good value. Those that didn't chose poorly. We've all purchased games we ended up not getting value out of.

I don't like that they're cutting this before launch, but LOTRO did the same thing, then later opened it up to everyone. To be honest, buying it now seems a bit dumb, but whatever, it's still available.



This is Cryptic's game, and Cryptic has a track record. This is also a market in which this kind of thing isn't unique and is accepted. If Roper wasn't attached to this project no one would object.

That doesn't particularly bug me, though. Maybe the next person to think you can rip off gamers by charging without adding value will realize just how much Roper has damaged himself and think twice.
18.
 
Re: Champions Online Pricing
Aug 5, 2009, 16:25
18.
Re: Champions Online Pricing Aug 5, 2009, 16:25
Aug 5, 2009, 16:25
 
Actuallly Hellgate London was forced to launch in order to use the Subscriber Only Halloween content or wait another year to use it.

Nobody gives a shit about when it was forced to launch. The date when it was forced to launch has NOTHING to do with the fact they charged people 10 bucks a month for new content, or 150 bucks for their "lifetime" subscription and then produced new content a grand total of, what, two times in 13 months? THAT IS WHERE THEY RIPPED PEOPLE OFF.

Do I need to draw it in fucking crayons for everybody? The launch date is not important. They promised new character classes, tons of new areas, new monsters, new weapons, whole new skill trees. All for your ten bucks a month. How much of that did they deliver? Apart from Stonehenge, pretty much nada?

That's called a fucking scam.

And now Bill's gone to a new studio, and hey look, pay 200 bucks upfront, without ever getting to see the final game, and then trust Bill and his buddies to deliver more content for you!

Seriously, all of you, sign up! Bill's never lied to anyone before, right? Hurry now, this wonderful deal will only last for a short while!

But you're right. It was all the Korean shareholders' fault. Poor Bill was absolutely blameless. You'll fucking believe anything.


Creston
Avatar 15604
17.
 
Re: Champions Online Pricing
Aug 5, 2009, 16:10
17.
Re: Champions Online Pricing Aug 5, 2009, 16:10
Aug 5, 2009, 16:10
 
Hey Yakuza, he's was the BOSS. The buck stopped there both figuratively and literally. So yes, he was responsible you tool. Maybe when you're old enough to get a job, start working, and maybe someday achieve some level of responsibility you'll understand what being "the Boss" means. The decision to launch a 1/2 finished game and the decision to put in place that hairbrained pricing scheme was his responsibility.

Already we see shades of Roper again in CO with similar schemes and enough info floating around both admitted by him and put forth by many testers that the game is still content-lite and not much more than CoX redux - read: boring. Yeah, we're all sure it's visual eye-candy and the character creator is the most fun aspect of the game, but if you're bored inside of a month why would you give him a dime, much more a few hundred bucks? The 2 week open beta speaks volumes about how afraid they are.
"The horse I bet on was so slow, the jockey kept a diary of the trip." - Henny Youngman
16.
 
Re: Champions Online Pricing
Aug 5, 2009, 15:53
16.
Re: Champions Online Pricing Aug 5, 2009, 15:53
Aug 5, 2009, 15:53
 
Actuallly Hellgate London was forced to launch in order to use the Subscriber Only Halloween content or wait another year to use it.

Actually Creston I do have to wonder about some of your comments on this, typically your one of the 'reasonable' posters on Blues.
Avatar 12670
15.
 
Re: Champions Online Pricing
Aug 5, 2009, 15:30
15.
Re: Champions Online Pricing Aug 5, 2009, 15:30
Aug 5, 2009, 15:30
 
Been in beta on this. I got 6 letters for ya. B-O-R-I-N-G. So good luck with your lifetime subs.
Avatar 46982
14.
 
Re: Champions Online Pricing
Aug 5, 2009, 15:13
14.
Re: Champions Online Pricing Aug 5, 2009, 15:13
Aug 5, 2009, 15:13
 
Tell us how you really feel, shitbag. Is that you, Bill Roper? Or is he your daddy? Go and defend the guy who stole thousands of dollars from thousands of gamers. You're an awesome human being.

Cuntrag.

Creston
Avatar 15604
13.
 
Re: Champions Online Pricing
Aug 5, 2009, 14:53
13.
Re: Champions Online Pricing Aug 5, 2009, 14:53
Aug 5, 2009, 14:53
 
Surprise! Bill Roper is involved, so you can choose to pay 200 bucks upfront, and then watch the game shut down 6 months later! Act now folks, this chance to be ripped off by Bill once again is only available for another month!

I thought the asshole who ran that Phantom deal was a fucking scam artist, but he's small fry compared to Bill fucking Roper.

You're a fucking idiot, seriously. You honestly believe ONE MAN is responsible for all the shit that went down in regards to Hellgate? The game was FORCED TO LAUNCH by its Korean shareholders months before it was ready to go out the door. You think they WANTED to release a bugged game before it was ready? You think Bill said "FUCK THOSE GUYS, WE HAVE THEIR MONEY NOW WE CAN SCREW THEM OVER BAHAHAHAHA!"

Seriously, you and everyone else that thinks Bill Roper is solely responsible for the Hellgate fiasco are fucking idiots, and continually spouting this idiocy is nothing but pure and complete ignorance. You're so fucking uninformed on the subject but have such strong opinions about it, it's amazing. You're sheep. All of you. It's pathetic.

This comment was edited on Aug 5, 2009, 14:56.
12.
 
Re: Champions Online Pricing
Aug 5, 2009, 14:20
12.
Re: Champions Online Pricing Aug 5, 2009, 14:20
Aug 5, 2009, 14:20
 
Surprise! Bill Roper is involved, so you can choose to pay 200 bucks upfront, and then watch the game shut down 6 months later! Act now folks, this chance to be ripped off by Bill once again is only available for another month!

I thought the asshole who ran that Phantom deal was a fucking scam artist, but he's small fry compared to Bill fucking Roper.

Creston
Avatar 15604
11.
 
Re: Champions Online Pricing
Aug 5, 2009, 13:30
11.
Re: Champions Online Pricing Aug 5, 2009, 13:30
Aug 5, 2009, 13:30
 
If you preorder the game you get access to the beta before launch. You can then choose to purchase the 6 months or lifetime subscription.
"Pants! Pants! Pants!"
10.
 
Re: Champions Online Pricing
Aug 5, 2009, 13:14
10.
Re: Champions Online Pricing Aug 5, 2009, 13:14
Aug 5, 2009, 13:14
 
It's just amazing, these MMO companies think they can charge full retail price for what amounts to one month of game time. Sorry, you're not Blizzard. I'm not sure even Blizzard could pull off this kind of shit, again.

I've never played any game, other than an MMO, for a full month of time. On average, I get 20-30 hours of entertainment out of a game. If it's a really good game, I might get 60+

MMOs, especially during their first couple of months, I can easily spend 80-100 hours per month...assuming the game's good.
9.
 
Re: Champions Online Pricing
Aug 5, 2009, 13:12
9.
Re: Champions Online Pricing Aug 5, 2009, 13:12
Aug 5, 2009, 13:12
 
Yeah, a lifetime sub can be a good deal if you think you might play for a while/a lot of different months/etc. But making people decide this BEFORE the game is released? That kind of move is a real blow to confidence in the game.

There's no point in doing this after a game launches whether it's a fantastic game or a pile of crap, might as well just drop your monthly fee to $1/mo.
8.
 
Re: Champions Online Pricing
Aug 5, 2009, 12:54
8.
Re: Champions Online Pricing Aug 5, 2009, 12:54
Aug 5, 2009, 12:54
 
Would this get so much bashing if not for Roper?


Of COURSE it's a limited time offer! If WoW offered lifetime subscriptions for $200 it'd be losing money. This is an incentive to reward early adopters. It's not sneaky or disingenious, it's actually a damn good idea that should turn into a damn good value.

What's sneaky and disingenious is killing it on the day of launch (at least give it one month, if not three) as well as trying to increase incentive by giving 8 extra character slots (simply getting the game "free" after 14 months should be enough.)

But overall it's a great idea. Most MMORPGs last 14 months. That's all you need to break even here. Some people are going to love this and get a ton of value for it. Others will not like it and simply not purchase it.

Again, this is VERY different than Hellgate. It's still being tainted with stupidity, though. I guess those extra character slots are considered akin to preorder bonuses, but I hate those, too, so...
7.
 
Re: Champions Online Pricing
Aug 5, 2009, 12:51
7.
Re: Champions Online Pricing Aug 5, 2009, 12:51
Aug 5, 2009, 12:51
 
There should definitely be at least a 1 month trial period to allow for the consumer to make a informed decision about a lifetime subscription. IMHO, it's a bit devious to make someone drop 200 bucks site unseen.
6.
 
Re: Champions Online Pricing
Aug 5, 2009, 12:04
6.
Re: Champions Online Pricing Aug 5, 2009, 12:04
Aug 5, 2009, 12:04
 
I'm not sure even Blizzard could pull off this kind of shit, again.

yes. they can.
Some of the most miserable and unhappy gamers on the planet are at Bluesnews
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