BRINK Interview

Thinking Brink- Splash Damage's Console Evolution on Gamasutra is a conversation with Splash Damage designer Edward Stern about BRINK, their upcoming action game, focusing in part on the developer applying their experiences from PC development to the world of consoles. Reading this leaves little doubt that Ed's paid his shooter dues: "Obviously, from a PC hardcore FPS background, we know both the best and worst time you can have playing a game is online. It can be astonishing four-dimensional chess. It can be absolutely the best thing you could be doing. It could be tactical and brilliant, or it can be just an exercise in soul-crushing frustration and homophobic, racist, misogynist abuse as well.
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Re: BRINK Interview
Aug 2, 2009, 05:28
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Re: BRINK Interview Aug 2, 2009, 05:28
Aug 2, 2009, 05:28
 
Ah, so a game with controls designed for the PC can be ported without any loss, but the other way around and they must be making sacrifices! Some more grade A crazy right there. About as crazy as your assumption that you can no longer jump when you want to. How do you make this stuff up?

This comment was edited on Aug 2, 2009, 05:29.
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