BRINK Interview

Thinking Brink- Splash Damage's Console Evolution on Gamasutra is a conversation with Splash Damage designer Edward Stern about BRINK, their upcoming action game, focusing in part on the developer applying their experiences from PC development to the world of consoles. Reading this leaves little doubt that Ed's paid his shooter dues: "Obviously, from a PC hardcore FPS background, we know both the best and worst time you can have playing a game is online. It can be astonishing four-dimensional chess. It can be absolutely the best thing you could be doing. It could be tactical and brilliant, or it can be just an exercise in soul-crushing frustration and homophobic, racist, misogynist abuse as well.
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Re: BRINK Interview
Aug 1, 2009, 18:01
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Re: BRINK Interview Aug 1, 2009, 18:01
Aug 1, 2009, 18:01
 
Let them try something new.

It's not new though. Assassin's Creed had automated traversal and it was terrible.

That, or they already know how to do PC controls, and are done considering all they've made so far is PC games.

That's no excuse. If all platforms are being developed equally, then all control schemes should be given equal attention. Designing the game completely around gamepads is not equal and all it means is that the game won't take full advantage of the benefits of M/KB.
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