BRINK Interview

Thinking Brink- Splash Damage's Console Evolution on Gamasutra is a conversation with Splash Damage designer Edward Stern about BRINK, their upcoming action game, focusing in part on the developer applying their experiences from PC development to the world of consoles. Reading this leaves little doubt that Ed's paid his shooter dues: "Obviously, from a PC hardcore FPS background, we know both the best and worst time you can have playing a game is online. It can be astonishing four-dimensional chess. It can be absolutely the best thing you could be doing. It could be tactical and brilliant, or it can be just an exercise in soul-crushing frustration and homophobic, racist, misogynist abuse as well.
View : : :
3.
 
Re: BRINK Interview
Aug 1, 2009, 16:42
3.
Re: BRINK Interview Aug 1, 2009, 16:42
Aug 1, 2009, 16:42
 
That, or they already know how to do PC controls, and are done considering all they've made so far is PC games. But that's probably too easy of an answer, and takes away a reason for people to scream about consoles. And we wouldn't want that, would we?
Date
Subject
Author
1.
Aug 1, 2009Aug 1 2009
2.
Aug 1, 2009Aug 1 2009
 3.
Aug 1, 2009Aug 1 2009
  Re: BRINK Interview
4.
Aug 1, 2009Aug 1 2009
5.
Aug 2, 2009Aug 2 2009
6.
Aug 2, 2009Aug 2 2009
7.
Aug 2, 2009Aug 2 2009
8.
Aug 2, 2009Aug 2 2009