BRINK Interview

Thinking Brink- Splash Damage's Console Evolution on Gamasutra is a conversation with Splash Damage designer Edward Stern about BRINK, their upcoming action game, focusing in part on the developer applying their experiences from PC development to the world of consoles. Reading this leaves little doubt that Ed's paid his shooter dues: "Obviously, from a PC hardcore FPS background, we know both the best and worst time you can have playing a game is online. It can be astonishing four-dimensional chess. It can be absolutely the best thing you could be doing. It could be tactical and brilliant, or it can be just an exercise in soul-crushing frustration and homophobic, racist, misogynist abuse as well.
View : : :
2.
 
Re: BRINK Interview
Aug 1, 2009, 08:47
2.
Re: BRINK Interview Aug 1, 2009, 08:47
Aug 1, 2009, 08:47
 
I agree with you on the first point. It's bullshit to say you're treating all platforms equal and then playtest using a controller. Which controller btw?

The second point I think you're approaching too negatively. Let them try something new. Of course the player should still be in control of his actions. The addition of some cool moves that are performed when the environment provides it without the player having to push some kind of insane sequence or combination of keys is a noble goal to me. It doesn't have to be as gameplay numbing as auto aim.
_______________________ __ _

http://www.worldwar3.cjb.net Updated April 17th 2009
_______________________ __ _
Date
Subject
Author
1.
Aug 1, 2009Aug 1 2009
 2.
Aug 1, 2009Aug 1 2009
 Re: BRINK Interview
3.
Aug 1, 2009Aug 1 2009
4.
Aug 1, 2009Aug 1 2009
5.
Aug 2, 2009Aug 2 2009
6.
Aug 2, 2009Aug 2 2009
7.
Aug 2, 2009Aug 2 2009
8.
Aug 2, 2009Aug 2 2009