GO: Gameplay and auto-narrative closure aside, today's video game stories seem incredibly shallow.
CH: I think the fewer works you have in a medium, the more mainstream or accessible they have to be.
That sure sounds like a lame excuse. I've never understood why a mainstream game needs to have a pathetic story. You can argue that the mainstream as a whole is not smart (or however you want to describe them), and so you need the story to be simple and oftentimes downright retarded.
But it's the same argument people use for the constant bombardment of reality shows. Some will say "But that's what people watch." Yeah, because that's all the network keep shoveling out! If you feed someone a steady diet of junk food, then they're going to crave it.
CH: But I think there's maybe a bigger factor, which is…gaming's just a different medium. I think we have to acknowledge the fact that it's a different medium, that the way a game affects players' emotions in terms of narrative is fundamentally different. If you compare the same elements from a game story to a movie story on paper, certain things won't match up, but I can tell you, I've had a number of game-story experiences that were as profound as any movie I've seen, one of them being ICO.
I disagree. I found ICO very emotional and moving but not necessarily because it was a game. It was because of the story and how it was presented to me. I also found The Elephant man moving because of the story and how it was presented.
I really hate this excuse that we can't have excellent stories for one reason or another. Some games have already proven that it can be done and done well.