DX2's shittiness has everything to do with conscious design decisions from the team and very little to do with consoles.
Yeah and that's why the interface was clearly designed for gamepads and the levels were clearly designed with the limited memory of the Xbox in mind...
They've said in interviews many times that they went with universal ammo and many other stupid decisions because they thought people didn't enjoy those aspects of DX1.
Yeah, I've read that. It's possible that they would have still made these decisions had PC been the only SKU. However, given that the game was designed for the Xbox, it's very likely that they made their design decisions with the console audience in mind.
Likewise with Thief, Thief 3 was an excellent title. The only thing really hampering it was the level loading due to limited memory.
Of all the PC-to-console series, I'll agree that Thief 3 suffered the least. However, it still suffered from the memory constraints of consoles. It also got rid of the rope arrow.
Ghost Recon I don't think you can make that claim. The first iteration was buggy as hell and the design team said they wanted to focus more on urban environments as the cold war was largely dead and forgotten (the basis of GR1 is a mostly CW/Post-USSR inspired story). I don't particularly care for the new direction but I think it's dishonest to blame it on consoles.
GRAW is less realistic and far more scripted than its predecessors. Then you also have the third-person perspective and the ridiculous enemy highlighting. Attempts to cater to a broader audience? Sure. But as I said, consoles and mainstream audiences are synonymous.
Rainbow Six - the games were never selling billions and there's only so much you can do with their old idea of using the tactical overhead map and watching the action. Clancy's license team said they wanted more excitement and less SWAT style gameplay. They got what they wanted, for better or worse.
Again, consoles and mainstream audiences are synonymous.
Commandos - hahaha is this a joke?
Not at all. Commandos 3 was designed for the Xbox. It had smaller, less interactive environments, fewer characters and arbitrary methods of making the game more intense (like respawning enemies and time limits). It also had a god-awful interface designed for gamepads. Commandos 4 (Strike Force) was turned into a plain shooter where you only control three characters.
You can assume that all these games would have followed this direction regardless of consoles but the fact is that they only changed (for the worse) once consoles became the focus.
You made your own list, I noticed someone else made their list too and you ignored it.
Which list? For what it's worth, I did say this:
Of course, this isn't to say that I don't enjoy console games. I love the Prince of Persia and Tomb Raider games. The Splinter Cell games (well, 1 and 3) were awesome. I like most of the NFS games too. I even enjoyed Oblivion, Fallout 3, Jade Empire and Mass Effect as well, despite their many flaws. Mirror's Edge was great, Bioshock and Dead Space were pretty good. Beyond Good & Evil is one of my favorites. However, I think all these games would have been much better if they were designed specifically for PC gamers (though my favorite NFS games were essentially designed specifically for the PC).
You probably didn't read that, though. Keep in mind that "dumbed down" only refers to series or genres that were once PC and are now console. You obviously can't dumb down a game that was never on the PC. Shooters have been dumbed down since consoles became the lead SKU, as have RPGs. Platformers, fighting games, arcadey racing games, etc, haven't because they were never PC genres to begin with.
Or maybe stop complaining about games you hate and find something you might like? Gosh I sure do hate that Deus Ex 2 five year old game, I'm gonna hurrf durrf about it in this unrelated topic *chuckles and eats Doritos while flakes fall onto neckbeard*!
This debate is about the dumbing down of games because of consoles. DX2 is the pinnacle of that.This comment was edited on Jul 29, 2009, 12:23.