The Houston Chronicle - Racism in video games? The new norm? Thanks
One of the games that comes to mind is "Left 4 Dead 2." Though the game
isn't out yet, it's already causing an uproar. Set in New Orleans, players
will have to fight their way through hordes of zombies - with several of
them who appear to be African-Americans. When I saw the first trailer for
the game, all I could think about was Hurricane Katrina and the aftermath.
Setting the game in a city that was scene of dead, bloated bodies floating
by so soon afterward was a bad call, IMHO. The city has had enough to deal
with -- Valve, you should have spared them, even if it's just a video game.
Sessler's Soapbox - Indie Games Are Important.
The Sess wanted to explain why he thinks games coming from independent
developers are so important for the industry and gamers alike. If you bring
more creative voices to the table, everyone else has to match their game and
be just as innovative, creative and interesting as the other guy. So press
play and find out what Adam has to say on the subject.
- WoW is Killing Itself.
Essentially, the problem is that WoW has gone off the track. The game
gained popularity because it appealed to normal gamers, willing to devote a
few hours a day running dungeons and completing quests in a game they really
enjoyed. However, WoW has evolved. The game is now catering to a small
minority of so-called 'hardcore' players - according to one developers'
research, these make up less than 5% of the overall population. The WoW
developers have repeatedly discussed the fact that the hardcore players
experience is the best, most challenging content in the game; have more
skills than 'casual' players, and therefore receive the best rewards. Even
normal, average players now accept these ideas as fact.
IncGamers - WoW Is Not Killing Itself.
In Wrath of the Lich King, Blizzard really went to town and introduced 10
man raids alongside 25 man ones. When this announcement was made at the WWI
in Paris last year the cheer from the crowd was deafening. Bleeding edge
guilds certainly weren't happy with losing their exclusive access to the
hardest encounters in WoW, but this change meant the majority of level cap
players would finally get the chance to see end game content.