Okay, so there's no experience points, but there's skill points; there's money (which might as well be experience points in the game); there's faction; loss of skill points on death. I'm not seeing a lot of uniqueness here.
The economy is totally player-driven, which means that if the game attracts the usual 12 year old idiots of many MMORPGs, the economy will be nearly totally idiot driven.
I know a lot of these types of games want to stress how dfferent they are from the others, while basically being pretty similar. This one seems no different.
However, like most MMORPGs, the RPG elements are just for show: no one ever RPs in these Gs: it's all about getting more skill points/money. There are all massively-multiplayer treadmill simulators.