siapnar wrote on Mar 19, 2013, 23:02:<Electric-Spock> wrote on Mar 19, 2013, 22:04:You've got a ton of valid points there, especially the lack of true teamwork and some things getting dumbed down, but damn, I still have fun.
BF3 is a such a failure regarding a true successor it's not even funny -
- Netcode = Shit. If you don't acknowledge it, or at least notice it, theres no hope for you.
- Nerfed Gameplay. Horrible fish bowl sized maps. Health Regen, even on vehicles like 3 seconds after being hit. Lame. Removed
VOIP, no commander, and you can spawn on any squad mate and not just lead. So much for tatics, RUSH!. All vehicles have infinate ammo, and you can't run up in any enemy's base as it's out of bounds and you die, which is tied in with class nerfing removing special forces etc... You don't have to monitor clip/magazine consumption, just reload over and over. Unlimited sprint. No cross squad communication and the game feels more like Team Death Match with no one working together. There's more but you get the point.
- No Mod tools or ability to host your own dedicated server. They took away the pride of running your own server and the community making maps and whole other mod's. Project Reality, AIX, etc...
- Premium and Micortransactions. WTF. You had people that pre-ordered the limited edition of the game and just because they didnt pay for the rest of the DLC up front and buy premium they are punished by not being able to connect to premium servers. Customer Service? Also, selling unlocks? Whore out much EA?
- Announcement of BF4 before BF3 was completed? Signs of what's to come I guess. EA/Dice know that COD's engine is getting dated and they are ready to step in, take over, and cash in on the yearly event.
I understand you must make changes for the game to be entertaining on a console but jeez. I really wish they would have made the Medal of Honor series the COD clone and left Battlefield for the PC. It looks like ARMA 3 is the only PC focused FPS option now
And if you think a company like EA is going to release mod tools for their game so they can increase it's longevity.. HA!
Jerykk wrote on May 17, 2012, 23:40:So now we have Tribes Ascend and the same frickin problem exists. bad physics for chasing, auto regen, and hey lets add no team damage while we are at it.
The lack of friendly fire balances out when it comes to defense. Sure, cappers no longer have to worry about friendly mortar spam, but HoFs don't have to worry about getting pummeled by friendly LD fire either. The health regen kinda has the same effect. Chasers can regen while chasing while cappers can't heal at all unless they drop the flag. This gives chasers the benefit of being able to disc-jump multiple times. I play a Soldier with the Egocentric perk and I can disc-jump three times starting from full health, which is usually enough to catch up to the capper unless the map is really small and he's moving really fast. Health regen also means that defense never has to leave their position to heal, but it also makes it much easier for HO to harass from long-range because they can just keep healing, forcing someone on defense to leave their position and actively engage them. If they just increased the boost you get when disc-jumping from a standstill, that would solve a lot of issues.
It's weird that T1 was naturally balanced while the rest of the games haven't been. T2 massively favored defense, what with everything having tons of shields and the base turrets being pretty OP. Also, homing missiles everywhere. T:V favored offense, with disc-jumping from standstill being largely ineffective and the grapple allowing cappers to make drastic and sudden changes in direction. T:A favors offense as well, though the force fields, jammers and Super Heavy perk do make it more balanced than T:V. T1 had perfect balance. Cappers could move at supersonic speeds and fly off into the stratosphere, but defense had mine-discing and body-blocking to counter that. The freeform loadout system and ability to carry more than two weapons also empowered defense, as you could effectively snipe, chase and defend your base all in a single loadout.
Jerykk wrote on May 17, 2012, 05:41:
Yeah, this is a big issue for defense. Unless you already have a decent amount of momentum, disc-jumps are pretty worthless. Cappers already have momentum when they grab the flag so it's not an issue for them but for LD/MD, it's pretty annoying.
Flatline wrote on May 16, 2012, 13:10:Matshock wrote on May 16, 2012, 12:31:
That's the problem though- it takes at least 5 people who are good at flag defense AND choose to do it vs. 1 that barely knows how to cap. If both teams actually get enough defense people then things get interesting.
Part of this I blame on map/game design. Most flags are seriously placed out in the open in ski ramp paths to facilitate difficult defense. Lone wolf flag cappers can dominate because the maps are designed to let them dominate.
Veterator wrote on Apr 12, 2012, 22:43:
Capture and Hold mode is not very good. Needs SOMETHING to make it more focused, slower caps (5 second turnovers is stupid), and it has definite favoritism to a handful of classes by design.
ColoradoHoudini wrote on Apr 11, 2012, 20:26:
Not sure what other maps there are. I just saw the email today that they are adding Raindance. Apparently the most popular of the original Tribes maps. I wasn't a Tribes player, so I'm curious to see what all the fuss is about.
It's not that bad.
But I am disappointed that so far there are no Children of the Phoenix or Starwolf tribes. :(
Jerykk wrote on Nov 10, 2011, 22:40:
Nice! Now they just need to get rid of the retarded predefined loadouts and bring back the freeform loadout system.