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User information for Marauder

Real Name Marauder   
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Nickname Marauder
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Mar 1, 2001, 22:09
Total Comments 34 (Suspect)
User ID 9196
User comment history
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News Comments > Out of the Blue
10. Re: Out of the Blue Nov 16, 2008, 10:37 Marauder
My reply in italics:

1. Mouse and keyboard support

Well, duh. Console kids who have grown up with a controller in hand might argue, but there's still no better way of playing just about any game in any genre – not just shooters – than the combination of keyboard and mouse. It just works, offering orders of magnitude more precision and speed than fiddly analogue sticks.

Have you tried playing a driving, platform or fighting game with a keyboard and mouse? Yes a PC is better at playing FPS, RTS and WOWCrack, but consoles can play other types of games quite well.

2. High screen resolutions

While Microsoft and Sony scream about 'true HD' in their games – but in many cases don't actually deliver it – the PC has been happily running games at 1080p and above for yonks. In fact, the near-HD default res of 1,280x1,024 is very 2001; even a medium rig can handle 1,600x1,200 or more these days.

As long as your drivers keep working. There are countless stories where patches are issued because of glitches in drivers and such. Consoles are more manageable because devs don't have to write of a bazillion types of drivers.

3. Free mods

Were you a raw naif, you might be forgiven for thinking that LittleBigPlanet et al single-handedly invented the idea of (nnnggh) 'user generated content'. But guess what? PC gamers have been coding mods (modifications) such as add-ons, total conversions, unofficial levels and all manner of other gubbins for… well, pretty much forever. And then distributing it for free, for the sheer love of it.

True. And how many mods are you playing at the moment? How many good mods are out there? I can count them off with one hand. Mods really aren't worth it.

4. Upgradeable hardware

With the aforementioned higher resolutions and textures, chances are a new PC game already looks better than its console counterpart right now. But even if you can't run it with all the visuals tweaked to the max, processor and graphic cards prices drop so quickly that it's hardly bank-breaking to refit your rig in a year or so, for better graphics and more speed.

A PC is more customizable but it costs a hell of a lot more money than a console. All those upgrades just so you can play a game at 1600x1200. IMO it's not worth it to mess up your credit rating just to keep pumping money into an expensive PC to keep it "up to date".

5. Cheaper games

Sony, Microsoft and Nintendo's licensing and publishing costs inevitably drive up the cost of every single game released, and even pre-owned games tend to be far pricier than the PC equivalent.

True, but the piracy rates are killing PC gaming. At least they get paid for developing a game for consoles.

6. You're not tied to one online service

Imagine not having to rely on a single, central server such as Xbox Live or PlayStation Network whenever you go online. Imagine not having to suffer downtimes, silly licensing agreements, or daft console-restricting DRM. Oh wait… that's the PC online, isn't it?

True, but it just works. Have you tried it? A centralized multiplayer network maintained by the vendor of the console which is payed for by subscribers ... that keeps it healthy and up to date.

7. No extra dosh needed for playing online

Okay, this only applies to Xbox Live, but who's to say that Sony might not start charging for PSN as it keeps haemorrhaging money? And yes, Xboxers can use the free Silver service, but really – why would you?

Because the extra money is used to keep the high quality of the service.

8. Unlimited storage space

The Xbox 360 is limited to whatever can fit on a DVD (or, if you're unlucky, more than one). The PlayStation 3 has to struggle with turgid Blu-ray access and enforced installs. PC games, meanwhile, just sit happily on the potentially unlimited storage space of your hard drive. Easy.

You can plug an external hard drive to the xbox. Also you can download and run games right off the hard drive. I haven't tried running a game off of an external drive though.

9. Save game hacking

Like modders, PC gamers are rabidly enthusiastic about pulling apart save games and data files, fiddling therein, and finding ingenious ways to cheat or fix corrupted files. Try doing that with your Wii.

Have you tried it? Are you sure it can't be done?

10. Unofficial fixes for older games

PC games such as Vampire: The Masquerade often get unofficial, free, support long after publishers have gone kaput and official support is abandoned, thanks to the tireless efforts of their fans. Bug fixes, enhancements, new hardware support – it's all there.

I'll give you that. But how many people, sitting in the room that you're sitting in right now, have HEARD of Vampire: Bloodlines?

11. Abandonware

The geek term for 'old games which you can't buy any more'. There are a huge number of classic PC titles out there from years gone by, and many thousands are available to download, legally, for free.

Hmm. Yeah. You can download Nintendo 64 emulators and games (albeit not legally). You'll eventually be able to download PS3 emulators and "abandonware".

12. No red ring of death

Well, you only get this on the Xbox, of course, but the last thing you want your gaming machine to do is to completely konk out. At least when a PC goes wrong, it really goes wrong. Like, with fire and everything (possibly).

I'll give you that one.
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News Comments > Vampire: The Masquerade - Bloodlines Patch
1. Re: Vampire: The Masquerade - Bloodlines Patch Nov 12, 2008, 03:13 Marauder
Wow. Who's behind all those patches? Whoever it is, it's someone who's really dedicated to the game.  
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News Comments > Europa Universalis III: Complete Announced
2. Re: No subject Sep 4, 2008, 16:36 Marauder

Does Paradox realise that the European version is 43% more expensive than the American version?

1.00 EUR = 1.43269 USD

The exchange rate is beginning to make a serious difference.


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News Comments > Empire Earth II: The Art of Supremacy Ships
6. But.... Feb 26, 2006, 17:35 Marauder
Hey everybody!

I tried EE2 again this weekend. After my huge dissapointment I decided to try it again.

After I overlooked the drabby graphics and the - at first glance - clunky interface I began to realise that this was actually a pretty good game. There's more there than meets the eye. It slowly began to grow on me and actually... I'm loving the game. It's actually quite good.

I hope somebody out there reads this. EE2 is quite good actually...

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News Comments > Empire Earth II: The Art of Supremacy Ships
5. Re: No subject Feb 24, 2006, 07:44 Marauder
I bought EE2 just recently and...

... I'm very dissapointed in it :-(

I played the tutorial and it got stuck in the last tutorial (battle plans). I started the first mission and... didn't like it at all...

Now I'm sorry I bought it.

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News Comments > Out of the Blue
10. WOW I'M SO EXCITED!! May 17, 2005, 18:01 Marauder

Man I haven't felt this rush in a long... long time!!!

We're now entering a new phase in gaming!! YEAH BABY!!!


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News Comments > Help Wanted
4. Fallout Jan 14, 2005, 11:05 Marauder
... and don't forget to mention that being a Fallout fan is a must ...

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News Comments > Carmack Working Ahead
42. Collapsible structures Jul 21, 2004, 06:27 Marauder
Here is one improvement that I'd like to see: collapsible structures.

I'm waiting for the game in which you can use a rocket launcher (or something like it) to blast holes into walls, pillars and other support structures in order to make the bricks of the structure collapse. Not just the loose entities, but the ENTIRE level should be subject to gravity, so you can find even more creative ways to play.

So, theoretically, you can start off in a lunar base or something, and if you have enough ammo, you can blast the entire thing to rubble so that you're left standing on a lunar surface with nothing but a weapon and a pile of subble in front of you.

That sort of physics engine can revolutionize the 3D shooter genre... for the first time you'll need actual architects with engineering knowledge to design the levels...

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News Comments > DX: Invisible War Wednesday
48. Re: I noticed this... Dec 2, 2003, 07:43 Marauder
Eidos: *cough*englishlanguageversionineuropeinfeb*cough*


This comment was edited on Dec 2, 07:44.
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News Comments > Deus Ex: Invisible War Demo
241. Re: No subject Nov 24, 2003, 03:40 Marauder
Scottish yeah, you left out a few:

9. No localised damage.
10. No leaning.
11. Wonderful lighting effect and physics engine. But somehow it doesn't translate into gameplay, just eye-candy.
12. Unimpressive A.I.


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News Comments > Deus Ex: Invisible War Demo
190. It's actually pretty good Nov 23, 2003, 08:27 Marauder
Hold up guys!

Okay I've just played the demo. At first I thought "OMG!" but then I decided to overlook the demo's shortcomings and get down to play the game.

This is Deus Ex. The NEW Deus Ex. The Deus Ex that has been dumbed down for the masses (= XBox players) and yet still retaining the depth of the original. The graphics are gorgeous. I LOVE the physics and lighting engine. I could spend all day throwing barrels on roofs and watch them roll off.

And yes, multiple solutions. You can choose which way you want to complete the demo's quest... unfortunately sneaking is not one of them.

Anyways as for the user interface... this demo has been ported from the X-Box. It's very very obvious. Take that into account when playing it.


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News Comments > Out of the Blue
674. Deepest condolences Sep 22, 2003, 11:07 Marauder
Just want to add my deepest condolences ...


This comment was edited on Sep 22, 11:08.
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News Comments > Temple of Elemental Evil Gold
23. Re: Re: It's gonna flop Sep 6, 2003, 07:46 Marauder
I've been following the games industry since 1984


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News Comments > Temple of Elemental Evil Gold
16. It's gonna flop Sep 5, 2003, 09:36 Marauder
I expect this one to flop.

The game is too close in spirit to Arcanum and Lionheart. IT also gives me that "Pool of Radiance" feeling - a sucky 3E game. Graphically it looks unimpressive (I'm basing this purely on screenshots) and I doubt it will entice 3.5E players to buy this.

The glory days of Fallout are well and gone. Move on.


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News Comments > Out of the Blue
58. Erm... Aug 21, 2003, 18:52 Marauder
I don't know ... I haven't been following the discussion but...

I use Mozilla, with the "Block unrequested popup windows" option turned on. I also didn't bother to install Macromedia Flash player, so I don't get to see any ads at all.

Except for the animated bitmaps...



This comment was edited on Aug 21, 18:53.
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News Comments > Out of the Blue
7. Aquaplastics Jun 5, 2003, 09:57 Marauder
I could write an application that opens the website, posts a click and then removes the session/cookie and then repeat.

I could also keep it running 24/7


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News Comments > Game Development & Mods
2. OH NO!!! Nov 22, 2002, 04:24 Marauder

(No seriously, if you want to learn how to program games, choose a real programming language like C or C++. If C or C++ seem hardcore, use Borland Delphi. But stay away from Vb)


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News Comments > Out of the Blue
4. Slashdot article Sep 25, 2002, 07:06 Marauder
The lego harpsichord comes from a slashdot article:


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News Comments > Thursday Screenshots
1. Fresh air Mar 15, 2002, 03:13 Marauder
Hm reading the text "Some creatures, like ghosts, are Immune to normal weapons. Use a silver or Magic weapon instead" on one the Morrowind screenshots just make me think that Role-playing needs a breath of fresh air. It seems that all RPG makers are repeating each other. We need another Fallout.... (no not Fallout 3, but another game that will change the face of RPG's).


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News Comments > Weekend Screenshots
1. Wow Feb 3, 2002, 19:10 Marauder
Wow, the Unreal people really got their shit together. The engine looks mighty fine. It's gonna be really cool to design levels and make mods for it soon.

But whatever happened to the BSP vs Portal engine debate between Epic and id Software?


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34 Comments. 2 pages. Viewing page 1.
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