User information for Blaine Baker

Real Name
Blaine Baker
Nickname
Ice Nine
Description
Homepage
None given.

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Signed On
February 28, 2001
Total Posts
50 (Suspect)
User ID
9163
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50 Comments. 3 pages. Viewing page 1.
Newer [  1  2  3  ] Older
15.
 
No subject
Jun 21, 2008, 11:41
15.
No subject Jun 21, 2008, 11:41
Jun 21, 2008, 11:41
 
The Meet The... series of videos and this free weekend opportunity have put me in the mood to give TF2 a fair shot, but so far it's very ho-hum to me. Any given team is composed of at least 50% pyros right now, and they get boring to pick off. I was pleased to see more teamwork in the pubs than in other games like Quake Wars, but I'm still not sure if this game is worth a purchase. So far, it seems to me like they should have just called it Team Fortress Again rather than Team Fortress 2.

19.
 
No subject
Jun 11, 2008, 15:09
19.
No subject Jun 11, 2008, 15:09
Jun 11, 2008, 15:09
 
I love how blatant this is. I'll play Limbo of the Lost if I can go to Rosethorn Hall and check out all the cool daedric shit I put in the cabinets

12.
 
No subject
May 26, 2008, 07:42
12.
No subject May 26, 2008, 07:42
May 26, 2008, 07:42
 
That was nice of them.

6.
 
Why Now
May 15, 2008, 06:44
6.
Why Now May 15, 2008, 06:44
May 15, 2008, 06:44
 
Dunno why this game sticks around so much. It's a completely mediocre ho-hum 3rd person shooter. Why oh why didn't they choose Dead Rising instead...

11.
 
No subject
May 9, 2008, 16:17
11.
No subject May 9, 2008, 16:17
May 9, 2008, 16:17
 
Paragon +24

179.
 
Re: Pay + Crack
May 7, 2008, 01:27
Re: Pay + Crack May 7, 2008, 01:27
May 7, 2008, 01:27
 
Yeah, I don't mind telling them it's OK. It is OK, because they'll never in a million years come up with a scheme that someone else won't break. Hell, it makes me wanna start up my own crappy copy protection agency. Anybody else know of a business where your product can fail and you still get paid?

175.
 
Pay + Crack
May 7, 2008, 01:14
Pay + Crack May 7, 2008, 01:14
May 7, 2008, 01:14
 
Dunno if anyone mentioned this, since I haven't browsed pages of comments, but it is a fact that this scheme will be broken in short order. If you wanna support a developer, buy your game, then crack the ever loving hell out of it so you don't have to put up with nonsense. They get their money, you get your convenience. Simple.

122.
 
No subject
Apr 30, 2008, 16:14
No subject Apr 30, 2008, 16:14
Apr 30, 2008, 16:14
 
DE-FENSE! *clap clap clap*

I don't care what I said I was right all along and I'll never back down!

99.
 
No subject
Apr 30, 2008, 14:16
99.
No subject Apr 30, 2008, 14:16
Apr 30, 2008, 14:16
 
Am I too late to join in? Who's got the biggest e-peen? From casual observation it looks like dsmart's ahead with TOTAL KUHNOWLEDGE OF BIZNESS AND EKONOMIK.

*ahem*

As a PROFESSIONAL SOFTWARE DEVELOPERS who's been working on Crysis 2 since COMMODARE was out, I'm REALLY peeved that you didn't go into a STOAR and by the first of the crises after playing the demo. SUPAR SUITS aside, some of you went MAXIMUM THEFTERS and went to THE PIRAPE BAY or ISO*UNT and used your YOU TORRENT to get this game which is maximum fun any way you slice a sandwich. then you had the unmitigated gall stones to install it and have fun which in my experience was just NIGH IMPOSSIBLE. And whats worse when the KOREANS got SUPAR SUITS which was my plot element I thought of watching golden girls in the tub, you said F THIS NONSENSE THEIR CLOAKS ARE LONG LASTING LIKE LISTERING and undeleted it.

I agree with dsmart you guys are fn pirate slave hoarder kings and he is the internet genius to solve the mystery so EAT THAT TASTY PICKLES

97.
 
Actually It Sorta Does.
Mar 4, 2008, 20:27
97.
Actually It Sorta Does. Mar 4, 2008, 20:27
Mar 4, 2008, 20:27
 
It matters because enthusiasts such as ourselves are the ones pushing the industry and generating the most sales in games and performance PC hardware. The DRM arguments, the no-demo piracy arguments, all of that is reflected on the purchasing decisions made by the people who makes the greatest number of purchases. If developers like Iron Lore are oh so smart, they wouldn't be crying on the Internet about their company failure. They'd be neck deep in a new title like Will Wright and his team. If devs and publishers listened a little more to the community outcries regarding the various problems with the PC gaming industry, they stand to perform a lot better. It's not like this is all rocket science and deep economy discussion. These are simple comments like "maybe if you didn't make it so hard to play legitimately you'd sell more units to consumers".

92.
 
PSP vs DS
Mar 4, 2008, 16:06
92.
PSP vs DS Mar 4, 2008, 16:06
Mar 4, 2008, 16:06
 
The handheld scene is actually a great microcosm as to the overall effect of piracy on a device. Piracy for DS and for PSP is ridiculously simple, and only slightly more difficult for DS due to the fact you need to purchase additional hardware for it to work. Nevertheless, the DS creams the PSP at every opportunity. Why is that?

Quality. You just can't beat quality for moving units. It's a pretty well-known fact that PSP games, on the whole, are terrible. There are only a few AAA titles that make the system worth a purchase, but apart from that the modding community actually pushes the PSP a lot farther than it would have gone by itself because it adds a lot of functionality like emulators, comic book readers, chat apps etc. that make the PSP worth a purchase.

Now, consider the DS. It's a monster. Lots of people (including me) thought it was a stupid idea and would crash and burn. However, the developers stepped up to the task and used the input method in innovative ways to create experiences that couldn't be had on any other platform. This simple fact means that even though there's tons of horrible crap games for DS, the hardware and software will still move because the available quality is great.

I think one could easily argue that in the case of PSP, piracy has actually helped it, and in the case of DS, piracy hasn't killed it because the quality of titles is so great it will move units among pirates and regular consumers alike. Nobody wants to blow that big a chunk of change on a gamble that maybe the game doesn't suck horribly, and similarly most people who resort to piracy still have a modicum of conscience and will purchase something they enjoy, for the purpose of supporting the developer. Titan Quest, at best, was a lukewarm diablo clone, and the people who pirated this game (you know who you are) learned that really fast. If you test-drove a car and you didn't like it, would you buy it just because you sat in it? The flood of titles in the PC market makes consumers more discriminating in their tastes, and PC gamers especially demand quality (or they would be buying consoles and console games which is a decidedly less expensive route to take). If you can't provide the AAA quality that PC gamers expect, develop for another platform.

This comment was edited on Mar 4, 16:07.
16.
 
Orb?
Feb 21, 2008, 01:53
16.
Orb? Feb 21, 2008, 01:53
Feb 21, 2008, 01:53
 
Um, there's already a really great product called orb. Curiously, the url is ORB.COM. It is also a tool used to bring content from one location to the other. I see this name changing soon.

24.
 
No subject
Feb 20, 2008, 16:59
24.
No subject Feb 20, 2008, 16:59
Feb 20, 2008, 16:59
 
"everyone's got a PC"

This isn't xbox territory; it's kind of apples and oranges. It's more accurate to assert everyone bought a 499 PC from a brick and mortar store. The PCs that most people own are totally incapable of running about 60% of what's on PC game shelves, so to be on the safe side they simply don't buy any. Either bring down the system requirements like PopCap and BigFish (who make excellent games btw, even if they're all variants on 10 and 20 year old concepts) or get system builders to start bundling good decent budget 3D acceleration into systems.

Edit: this is partly why WoW is so successful. The sysreqs are low enough that even Macs were running them before macintel got big.
This comment was edited on Feb 20, 17:05.
18.
 
No subject
Dec 11, 2007, 16:49
18.
No subject Dec 11, 2007, 16:49
Dec 11, 2007, 16:49
 
I'm pretty sure the follow-up news is going to go something like this:

"Well, we tried, and we can't even GIVE it away, so we're shutting it down. Now. Clean out your desks!"

18.
 
Re: Q3A
Dec 3, 2007, 14:10
18.
Re: Q3A Dec 3, 2007, 14:10
Dec 3, 2007, 14:10
 
Those reviewers don't know anything ^^

They tried to amalgamate Quake II and III together to create some sort of consolized hybrid everyone was supposed to like. Nobody liked it.

16.
 
Re: No subject
Dec 3, 2007, 13:54
16.
Re: No subject Dec 3, 2007, 13:54
Dec 3, 2007, 13:54
 
Well, since you have the computer autocorrecting your aim and it's a one hit kill I guess you are just too 1337 for mere mortals

1.
 
2nd chance
Nov 27, 2007, 15:15
1.
2nd chance Nov 27, 2007, 15:15
Nov 27, 2007, 15:15
 
I i[may] give this a second chance. The demo was broken and you would suddenly end up with items you never picked up.

3.
 
No subject
Oct 29, 2007, 12:39
3.
No subject Oct 29, 2007, 12:39
Oct 29, 2007, 12:39
 



This comment was edited on Oct 29, 12:40.
2.
 
No subject
Oct 29, 2007, 12:39
2.
No subject Oct 29, 2007, 12:39
Oct 29, 2007, 12:39
 
.co.uk

This comment was edited on Oct 29, 12:40.
89.
 
Pop-in
Oct 27, 2007, 13:55
89.
Pop-in Oct 27, 2007, 13:55
Oct 27, 2007, 13:55
 
A lot of people are referring here to the object pop-in. I put all the settings to "high" and didn't have any pop-in, but when I dropped them to "medium" there was lots of pop-in. One of the options probably deals with it; just put that one to high and then leave everything else where it is. It's really a trade-off on the power of the system for framerate, not something you're forced into. The game is simply designed to be played as we've been seeing the videos, on the best available hardware, not on even on a prev-gen beefy video card like a 7900GTX.

50 Comments. 3 pages. Viewing page 1.
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