Hey guys - been awhile. So, the bat signal went up because some of you guys apparently still have my email address memorized - or something.
I am going to keep this short and sweet so there's no ambiguity. I posted a similar response over on Steam last night when someone posted about this; obviously in a hilarious bid to "
drag me out" of my otherwise nonplus slumber.
First, I haven't made
any official announcement about a Web3 version of Alganon. None whatsoever.
Second, like most, yes, I too have been looking into making a game for Web3, but as I tend not to just jump into things, I've spent quite a bit of time navigating that particular sector. In fact, I have
written several articles specifically about Web3 gaming. I found that, due to costs, time, and resources, there simply isn't a game like this or anything close to it, in the Web3 cash grab space. So, during the C19 pandemic, I saw an opportunity to do something
different; and thus started my research. To that end, I created a completely separate startup studio specifically for this venture.
If I wanted a quick cash grab, Alganon would be back online - right now - and earning rev as it previously did. I specifically haven't done that since I bought it because that was never my goal; and aside from all the improvements that we've since done to it, primarily improving on the art assets is paramount to any re-release. For an MMORPG the size of Alganon, unless you're a dev, you have absolutely no idea what that even costs nor how long it would take. Lets put it this way, there's a reason that nobody is making MMO games any more, let alone for Web3 (
in which most of the games are shameless cash grabs).
I've written several updates on the game's
Steam news page.
Like every live service or MMO game, the key to adoption, engagement - and [hopefully] copious amounts of money to keep the project alive, is in third-party partnerships, licensing etc. That's why most games like this are operated by different parties outside North America. To that end, as a member of the ApeCoin DAO (which
doesn't even fund games - of any kind) , my idea was to do a similar licensing with specific servers (
you can read the AIP itself; click on the pencil icon on the top-right to see the updates) for
that community. The only hook would be that the crypto currency of choice would be the $APE token. That's it. And as with all such licensing deals, it would require an annual renewal. I have to mention that it wasn't even my idea to on-board that community. A friend and long-time member who encouraged me to look into that community for Web3 insight, convinced me to give it a shot because most of the Web3 communities were trying to get into games. You can see some of the comments in that forum thread to get an idea of the general consensus. But alas, since DAOs are fundamentally broken, it came as no surprise to us that it didn't pass because most of those guys would rather preserve than spend the treasury. Don't even
get me started on that; go read my xTwitter feed.
To be clear, that has
nothing whatsoever to do with the "classic" version of the game itself because, as with similar games, my entire plan revolves around maintaining the pre-existing install base (
who can still access their account data - but unable to access the game because I took it off Steam after I bought it) and with no Web3 components (blockchain, NFTs, wallet). Anyone who believes that I would just up and re-release Alganon as a pure Web3 game, thus abandoning the install base that kept it going etc. knows nothing about me, let alone the reason that,
30+ yrs later I am still making games - my way.
The addition of a blockchain backend to any game isn't rocket science - and there's literally nothing special about it because, as I've written (see above), it's just another tech layer. So, for me, this was just another way to extend and expand the game, while making money off a new audience that has been conditioned to settle for crap Web3 games. Best scenario, it would be someone like me who would hopefully show that you can make a traditional game with Web3 elements and it not be a shameless cash grab ponzi scheme. Plus, as an MMORPG, Alganon already has an economy, in game currency etc. and you never have to grind to buy any in-game items in order to enjoy playing the game. I haven't changed anything about that - and I never will.
The long and short of this is simple. If there is to be a Web3 version of Alganon, with or without third-party partners, it will have
zero effect on the legacy players because, worse case scenario, I can always provision a "classic" game server for those who don't want anything to do with Web3. I'm not new at this. So, yes, I do have a plan - like always.
Despite the snark (
as in this news post), and all the aggro over the years, you guys - even those who don't like me - know that I am always forthcoming and that I will *never tow some party or political line just to score - something. So, hopefully with that in mind, you will better understand my motivation regarding this issue and why I have chosen this path. This isn't company speak, it's coming directly from me, and that should be good enough.
Love,
- DS
*And no, I didn't "sell my soul to Web3" because, it was barely two weeks ago that I was involved in rather public exchange (
1,
2,
3) with the new CEO of Polygon.
ps. The game is actually live and in use for dev and testing. Several of our testers have access to it. If you still have it in your Steam lib, you can actually start it up, but you won't be able to connect to the migrated servers because we use client versioning to restrict access. Similarly, if you had a legacy account, you can now access it via the myalganon.com website portal (the SSL cert expired recently - we're on it). So, yeah, the migration was successful - and there was a news item on Steam about it.
Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead
...but don't be surprised if we don't uphold them