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User information for Derek Smart

Real Name Derek Smart   
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Nickname dsmart
Email Concealed by request
ICQ None given.
Description
Homepage http://thedereksmart.brandyourself.org
Signed On Feb 26, 2001, 14:53
Total Comments 976 (Graduate)
User ID 9141
 
User comment history
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News Comments > Star Citizen Alpha 2.4
62. Re: Star Citizen Alpha 2.4 Jun 15, 2016, 13:53  dsmart 
 
Said the nitwit making shit up on the Internet. Nice try.

descender wrote on Jun 15, 2016, 12:12:
Remember when he said he was going to release crippling information and sue them out of existence? How's that working out for you? Still holding on to it for the imaginary lawsuit you aren't filing?
 
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Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead
...but don't be surprised if we don't uphold them
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News Comments > Star Citizen Alpha 2.4
58. Re: Star Citizen Alpha 2.4 Jun 13, 2016, 23:28  dsmart 
 
Yes. And you definitely want to read this

http://www.twitlonger.com/show/n_1sopoa6

Tipsy McStagger wrote on Jun 13, 2016, 11:58:
I honestly believe that Derek Smart is right about this.

The TOS update is a pretty huge indicator of "Brace for Impact" in a crash landing.

I might kiss my 100$ goodbye.. but hey it's not even that big of deal to me. It's the cost of a cab ride to my house and from my house drinking with my friends.
 
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News Comments > Star Citizen Alpha 2.4
57. Re: Star Citizen Alpha 2.4 Jun 13, 2016, 23:26  dsmart 
 
I wrote this up about that today.

http://www.twitlonger.com/show/n_1sopoa6

http://www.twitlonger.com/show/n_1sopi99

Quboid wrote on Jun 12, 2016, 22:12:
Were they giving out many refunds before now, or was it just a few to persistent people?

Can people decline these ToS and get a refund now?

DSmart, maybe I'm reading too much into your post, but you do realise that a large 'some' of us didn't need your advice - informative and welcome as it is - to avoid this?
 
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News Comments > Star Citizen Alpha 2.4
42. Re: Star Citizen Alpha 2.4 Jun 12, 2016, 20:46  dsmart 
 
It's all bollocks. They can never build the game as promised; let alone get inter-instance communications working. I wrote a blog couple of weeks back in which I explained why that is.

http://www.dereksmart.org/2016/05/star-citizen-condition-red/

They can't even get more than 8 people in an instance without very bad things happening.

CJ_Parker wrote on Jun 12, 2016, 17:31:
jdreyer wrote on Jun 12, 2016, 16:32:
Which still might be fun for maybe a 100 or so people per instance, just not what they promised.

lol@100

About 100 is what Chris Roberts originally promised, then quickly changed his tune to 80, 60, 50...

They started the alpha with 16/instance and are currently massively struggling hard with getting it to ~30/instance. And we are talking a single instance. Not a multi-instance system where transitions need to happen flawlessly and seamlessly without your character or ship losing half its stuff when going from instance to instance.

And we are also talking about massively struggling with 30 players per SINGLE instance in a game that has barely any persistence (2.4 is the first baby step towards MMO-like persistence) and only a tiny minuscule little fraction of the gameplay systems implemented.

What do we think will happen to the already ongoing massive struggle with the player numbers per instance when they add multi-instancing, complex gameplay systems, a simulated real-time economy with literally millions of AI agents, more/full persistence and more of the generally promised fideliteeeh?

A. It will get much easier to add more players/instance.

B. It will be impossible to add more players/instance without massive downscaling.

Hmmmm...
 
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News Comments > Star Citizen Alpha 2.4
41. Re: Star Citizen Alpha 2.4 Jun 12, 2016, 20:42  dsmart 
 
You were all warned back in July 2015 when I said this was a train wreck and for which I wrote a very detailed blog (Interstellar Citizens) explaining why.

Some laughed.

Some hurled insults (failed gamedev always makes me chuckle)

Some took heed and got a refund before they stopped giving them in Dec 2015 after releasing the disastrous 2.0 mPU

Here we are.

This project is FUBAR. And the new ToS (which - again - I had said they would change once the the current one expired and they were on the hook for refunds and financial accountability) proves it even more.

Synopsis of the new ToS

http://www.dereksmart.org/forums/topic/star-citizen-tos/

Today's latest shenanigans:

http://www.dereksmart.org/forums/topic/star-citizen-tos/#post-3713

 
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News Comments > Star Citizen Becomes Two Games Next Month
67. Re: Star Citizen Becomes Two Games Next Month Feb 2, 2016, 09:51  dsmart 
 
Yup, conspiracy theories abound  
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News Comments > Star Citizen Becomes Two Games Next Month
61. Re: Star Citizen Becomes Two Games Next Month Feb 1, 2016, 15:59  dsmart 
 
Kxmode wrote on Feb 1, 2016, 13:49:
Posted on October 6, 2015 by Derek Smart:

dsmart wrote on Oct 6, 2015, 22:24:
By the end of the year, the decision will be made how to chop up the game in order to deliver something.

You heard it here first.

I'd say that was spot on.

Yes. New blog is up. Star Citizen - The Shafting
 
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News Comments > Star Citizen Becomes Two Games Next Month
59. Re: RE: Nobody ever reads the subject...TRUMP FOR PRES 2016! Feb 1, 2016, 08:53  dsmart 
 
Rigs wrote on Jan 31, 2016, 12:17:
That all being said, I have to say that when I see someone saying they were 'promised' this or 'they have to do that'...um, no. You seem to forget that Kickstarter is not a store. Promises mean nothing for Kickstarted projects.
=-Rigs-=

No. That's pure and utter bollocks. And the Federal govt, as I've written in my blogs, has been quite clear about that - specifically.

When you make a promise to deliver something via crowd-funding, you ARE expected to deliver it. That's precisely why the FTC has taken action against several companies, as have some State attorneys.

Stop spreading bullshit because that's EXACTLY how a LOT of people ended up putting money in this shit and never getting it back.

They have walked back MANY promises (including promises made for even Squadron 42!), have thus far FAILED to deliver the game(s) they promised by Nov 2014. With the latest fiasco being the nerfing of Star Marine.

There is NO evidence that they will EVER ship either Star Citizen or Squadron 42 as promised.

The splitting into two games is yet another cash grab because they are fast running out of money, losing key talent and if they survive 2016, it will be a miracle of epic proportions.

This comment was edited on Feb 1, 2016, 08:59.
 
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News Comments > Elite Dangerous: Horizons Early Access
29. Re: Elite Dangerous: Horizons Early Access Dec 16, 2015, 09:33  dsmart 
 
Arithon wrote on Dec 16, 2015, 04:12:
Horizons was released yesterday - NOT EARLY ACCESS, BLUE YOUR HEADLINE IS WRONG - Horizons was shipped after several weeks of beta, where 6 major updates were issued to address bugs and player feedback.

uhmmmm...

http://store.steampowered.com/app/419270/
 
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News Comments > Star Citizen Nears $100M
71. Re: Star Citizen Nears $100M Dec 14, 2015, 16:44  dsmart 
 
How utterly unpredictable.

I'm shocked.

Completely.

 
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News Comments > Star Citizen Nears $100M
68. Re: Star Citizen Nears $100M Dec 14, 2015, 14:27  dsmart 
 
This is just a milestone with numbers. It bears no relevance to the game's state.

And speaking of game state, I already predicted awhile back why they would rush something out ahead of 11/30 ToS deadline. That was August.

At this point in time, it all boils down to them rushing out a framework so they can legally hide behind the no guarantee of performance clause. Unfortunately for them, this being crowd-funding, delivering anything less than promised, is considered non-delivery.

Back in July I said that this game, as pitched, will never see the light of day. I stand firm on that assessment. That aside from the fact that they still do not have the tech for this game and are still trying to build it. Again, when I mentioned this months ago, people called me crazy.

Just like all the previous modules, this mini-PU will remain a buggy incomplete mess for months to come. Look at AC and how long that farce has been going on.

And with four studios worldwide and an estimated burn rate of around $3m per month, their inability to sustain that monthly level of funding is what's going to be their undoing before long.

SQ42 is going to be the next push since they have some room to sell that to new people, outside of the 700K "citizens" already entitled to it.

I still do not believe that the project will survive 2016. Yet, even with only around 10% of the game promised already out, they're still claiming that it will be finished in 2016.

Just in:

With $100M In Crowdfunding, 'Star Citizen' May Not Be A Scam, But It Feels Like A Cult - Forbes
 
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News Comments > No SC Retraction from The Escapist
106. Re: No SC Retraction from The Escapist Oct 7, 2015, 12:46  dsmart 
 
Kxmode wrote on Oct 7, 2015, 04:01:
I'm starting to understand who is the real recipients of Chris and Ortwin's letters are. It's not The Escaptist. It's totally obvious because Ortwin knows he's doesn't have a legal case worth shit. No. These letters are designed specifically for the Backers. Read people's comments. A random one...

"This was long coming and I bow to Chris for such a epic reply. We have been waiting for an official answer for some time and the answer was just out of this world... So im off to get an Endeavor"

Crazy

Since GamesCom the funding stats have shown the bulk of infusion money is coming from existing backers, not new backer. Those letters are basically designed to deflect backer's attention away from the controversy towards being CitizenCon'ed (like that?). I've seen blindness before but this kind of blindness is magnitudes greater.

That's nuthin...http://imgur.com/FzdfbYQ
 
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News Comments > No SC Retraction from The Escapist
105. Re: No SC Retraction from The Escapist Oct 7, 2015, 12:44  dsmart 
 
Kxmode wrote on Oct 7, 2015, 02:55:

It's as Keith Cooper wrote in his September 14th letter to Ortwin.

The letter date is Oct 2nd. I think Keith's assistant didn't update the date macro
 
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News Comments > No SC Retraction from The Escapist
104. Re: No SC Retraction from The Escapist Oct 7, 2015, 12:36  dsmart 
 
jdreyer wrote on Oct 7, 2015, 01:48:
@ Derek,

Did you pledge under KS, or directly on the RSI website? As far as how it applies to keeping promises, does it matter? Since they involuntarily refunded you, does that mean you have lost your rights or not (given that it was involuntary)?

KS, but it doesn't matter since I had to create an RSI a/c to claim my pledge. Which is why when they canceled me, they did it in both places: KS and RSI
 
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News Comments > No SC Retraction from The Escapist
86. Re: No SC Retraction from The Escapist Oct 6, 2015, 22:24  dsmart 
 
By the end of the year, the decision will be made how to chop up the game in order to deliver something.

You heard it here first.
 
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News Comments > No SC Retraction from The Escapist
78. Re: No SC Retraction from The Escapist Oct 6, 2015, 20:49  dsmart 
 
Kxmode wrote on Oct 6, 2015, 11:34:
NasWulf wrote on Oct 6, 2015, 10:56:
RedEye9 wrote on Oct 6, 2015, 09:59:
CIG won't file a lawsuit.

CIG has to protect its employees, therefore i see litigation in their future.

Pretty sure you're Wulf Knight; a WHALE of a Citizen to the tune of $22,000 (probably more). You were banned from RSI forums for basically hacking their system to buy a Javelin Destroyer. Of all backers you are the LEAST qualified to offer any kind of objective response.

Yeah, it's him. I wrote an entire blog about him yesterday.
 
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News Comments > Star Citizen Employees "Speak Out"
168. Re: Star Citizen Employees Oct 5, 2015, 20:43  dsmart 
 
The Escapist are not backing down from their story

Update: The Escapist, notwithstanding Cloud Imperium Games’ notice and posting, stands by its coverage of Star Citizen and intends to continue to investigate the developing story. Since publishing our original stories, we have been contacted by, and are currently interviewing, additional sources corroborating a variety of the reported allegations. Additionally, if Mr. Roberts’ offer for The Escapist to “meet the developers making the game and see how we’re building one of the most ambitious PC games first hand” remains open, we take the opportunity to accept such invitation so as to hopefully provide the public with sufficient information and opportunity to vet such sources’ allegations and claims for themselves. We have also communicated the foregoing directly to Cloud Imperium Games.
 
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News Comments > Star Citizen Employees "Speak Out"
165. Re: Star Citizen Employees Oct 5, 2015, 17:07  dsmart 
 
in space noone can here you threaten a lawsuit

star citizen lawsuits and journalism ethics
 
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News Comments > Escapist Defends Star Citizen Sources
118. Re: Escapist Defends Star Citizen Sources Oct 5, 2015, 17:06  dsmart 
 
in space noone can here you threaten a lawsuit

star citizen lawsuits and journalism ethics
 
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News Comments > Escapist Defends Star Citizen Sources
109. Re: Escapist Defends Star Citizen Sources Oct 4, 2015, 21:56  dsmart 
 
jdreyer wrote on Oct 4, 2015, 21:15:
Krovven wrote on Oct 4, 2015, 18:19:
What needs to be proven? Everyone knows. It wasn't a secret.



They were obviously trying to keep it secret, but whatever.

Yes they were.

btw if you haven't read this analysis yet of CR's letter, you should.
 
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976 Comments. 49 pages. Viewing page 1.
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