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User information for Shadowcat

Real Name Shadowcat   
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Nickname None given.
Email Concealed by request - Send Mail
ICQ None given.
Description Occupation: Texas Net Operative
Interests: Everything Ecto
Homepage None given.
Signed On Feb 21, 2001, 12:57
Total Comments 1013 (Pro)
User ID 9081
User comment history
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News Comments > Follow-up - Half-Life 2: Episode One
21. Re: I stole this subject, too. Feb 12, 2006, 04:23 Shadowcat
Well, then maybe Valve could be a bit more forthcoming with their own information. If they don't, we are forced to draw our own conclusions based on available information.
Well no, we're not actually forced to do anything of the kind.

That said, a name change from "Aftermath" (suggesting something that follows on from HL2) to "Episode One" (suggesting something that precedes HL2) is nothing if not confusing.

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News Comments > Dear Diary - SiN Episodes Trailer
31. Re: Feb 11, 2006, 02:51 Shadowcat
I don't take all my gaming advice from executives and vice-president's either, and I never said that I did. But they do have the power to direct where future investment will go, and they make these decisions based on the revenue earnings of games already on the market.
I confess my comment was a little snarky. Still, my understanding is that there are vastly more people who play single-player games than there are people playing multi-player games. People posting to online gaming forums are more likely than most to be multi-player gamers, so you'll get a biased overall opinion from reading forums.

I don't think single-player modes are in any danger of becoming unpopular. Consider who those quotations are from:

Sony Online (who have EverQuest and a whole array of other online titles to push).

EA's former VP of online gaming.

An XBox exec, ready to talk up their XBox Live capabilities.

These are all people with an agenda. I really don't think they form the basis of a balanced opinion. You're right that they undoubtedly have some influence, but they only affect the developers under their own umbrellas, which (to mix my metaphors) is but one slice of the pie.

Single-player isn't going anywhere.

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News Comments > Dear Diary - SiN Episodes Trailer
27. No subject Feb 10, 2006, 17:00 Shadowcat
Yep, I take all my gaming advice from executives and vice-presidents too. They know better than anyone what makes a kick-ass game.

Back to the trailer...

The only thing that actually irritated me about it was the gibbing. Maybe they're just trying to reference the original game, but I'm so completely over seeing someone converted to a rain of bloody chunks of meat because I shot them one time too many with my little pistol. It's idiotic. At least Doom required high-explosives (barrels, rockets). Quake started a bad trend, and it bugs me that developers are still doing it.

And bodies shouldn't disappear! I don't know whether or not they will in SINE, but that's the other related feature that always annoys me. Keep the bodies around, for god's sake. About the only 3D FPS I can even remember that did this was Requiem. The only game of any sort I can think of that had a reason for disappearing bodies was Giants. I'm sure there are other examples, but they must be fairly few and far between.

If you're going to claim it's a performance thing, at least give the player some options: No fade, timed fade, corpse-queue length, etc...


Sorry about that.

This comment was edited on Feb 10, 17:02.
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News Comments > Infraworld Cancelled
6. No subject Feb 10, 2006, 16:40 Shadowcat
Sorry to hear about any dropped project from these guys. They have some genuine creativity in-house at Quantic Dream.

Definitely looking forward to Omikron 2. The original game was awesome.

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News Comments > Dangerous Waters and Space Empires IV Deluxe on Steam
10. Re: No subject Feb 9, 2006, 01:07 Shadowcat
While I don't look at graphics to determine a game purchase, I do look at the graphics to determine if the price is right
So the company who puts most of their resources into incredible graphics deserves more money than the company who puts the same number of resources into, say, incredible A.I. and campaigns?

I don't believe you've thought your argument through fully.

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News Comments > Blazing Angels: Squadrons of WWII PC
6. Re: Flight Model? Feb 8, 2006, 02:40 Shadowcat
Not a word about the flight model or game physics
Well not directly, but...
action-filled flight combat game
Over 40 flyable ... planes
Now admittedly there have been some series such as Fighters Anthology and IL-2 Sturmovik which feature even more flyable aircraft than this (substantially more, in fact), and one of them (IL-2) even has pretty damned good realistic flight modelling to go with them, but these are the exceptions, and such vast numbers of flyable aircraft took many years to create. I think it's safe to say that a new "action-filled flight combat game" with "Over 40 flyable planes" is bound to be arcade-style

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News Comments > Blazing Angels: Squadrons of WWII PC
5. Re: No subject Feb 8, 2006, 02:22 Shadowcat
Somebody at Ubi's going to get his ass kicked tonight I think.
Exactly what I was thinking


This comment was edited on Feb 8, 02:24.
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News Comments > Farm 51 Grows
6. Re: Feb 3, 2006, 17:29 Shadowcat
If this was a company founded by John Carmack, Peter Molyneux, Will Wright and Warren Spector than it would get some attention
Yes, only companies comprised of industry legends can make good games.
An FPS based on the Painkiller engine, no matter how advanced, will not be innovative at all, because Unreal 3 engine will be out and proliferated by then.
Correct again. The simple existence of another game engine will stifle all creativity at this company; innovation is physically impossible for them. Curse you, Unreal!
And what's the point of producing a horror fps when BioShock will be released probably around the same time (speculation)
A hat-trick! Game-starved fans of horror FPSs most certainly do not want more than one new game in the market. God, would that ever suck.
System Shock 2, which is the greatest game ever made.
Fixed that for you.

I just hope their enhancements to the Painkiller engine include fixing the loading times. Longest level loads I've ever experienced, even when re-loading the level you were already in.

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News Comments > Shadowgrounds English Demo
15. Re: No subject Feb 2, 2006, 21:45 Shadowcat
Can the full game (and demo) be played co-op over the Internet or LAN?
If it can't there's always the awesome Alien Swarm:

"Alien Swarm" v1.3 for UT2004

"Alien Swarm: Infested" for HL2 (in development)

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News Comments > Shadowgrounds English Demo
5. No subject Feb 2, 2006, 15:49 Shadowcat
Cute heat-haze effects with the flame-thrower.

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News Comments > Bone in a Box
18. Re: Nothing like... Jan 31, 2006, 03:57 Shadowcat
Argh. Felt, not Velvet. How embarrassing.

Thanks for all that. Much appreciated!!

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News Comments > Bone in a Box
16. Re: Nothing like... Jan 30, 2006, 20:24 Shadowcat
I guess it's one of those glass is half-full / half-empty type deals...
Yeah, I'm definitely a pessimist. Oh well.

Oh hey, you have a Goldfrapp link. To drag this thread even further off-topic... I absolutely loved "Velvet Mountain", but what I heard of the second album didn't do nearly so much for me. How do the subsequent ones compare stylistically? I loved the theatrical nature of the first album... it just seemed so audacious.

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News Comments > Bone in a Box
14. Re: Nothing like... Jan 30, 2006, 16:10 Shadowcat
Well if they sold it to another publisher, then they're not really dying from the customer's perspective, are they? The customer just sees a name-change. I assumed we're talking about support for a game disappearing altogether.

And they would have nothing to 'gain', but if they were shut down in a hurry and all their staff suddenly let go and forced to go out and look for new jobs, who is going to go through the source code of all these games and create patches for the customers to download to disable the need for the game to contact the servers (which of course will also be disappearing)?

I'm not saying they would maliciously refrain from patching the games... I'm just questioning the likelihood of it actually happening.

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News Comments > Bone in a Box
12. Re: Nothing like... Jan 30, 2006, 15:39 Shadowcat
In cases where the publisher dies odds are they'd unlock everything first
Talk about optimism.

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News Comments > TrackMania Nations ESWC Released
26. Re: Trackmania Jan 28, 2006, 18:20 Shadowcat
what's the difference between playing offline and on besides having some shadow racers and a chatroom at the bottom?
It's harder to socialise with a CPU? Actually, the biggest difference IMO is exposure to all the custom tracks that other people have made. Most of the servers I've played on are not using the default tracks, so there's always something new in my experience. The track editor is really easy to use, and the Trackmania community is huge, so there's really no end of custom tracks out there to play on.

I'd like to be able to ram the bastards and try and draft off the back of opponents
Ah, the problem is that you're thinking of it as a car racing game. It's really not. Trackmania is all about You vs The Track, and not at all about You vs Them. Sure you're trying to out-do the opposition, but you do that entirely by mastering the tracks.

It would be a *completely* different game if you could interact with the other cars.

TMS is seriously one of the most enjoyable games I've played in years. Even if you don't play it for hours every day for days on end (which I did), it will stay on your hard drive and you'll easily get your money's worth by playing it now and then over a very long time.

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News Comments > TrackMania Nations ESWC Released
24. Trackmania Jan 28, 2006, 05:08 Shadowcat
BTW, would TM Sunrise be worth it despite this release? I noticed there were other cars, and I'm half-interested right now. The only thing stopping me is that this doesn't seem to be a game I could play every day, more of a craving.
I can only highly recommend buying it (either the newer TMS Extreme, or the original which you can upgrade to TMSX for free). You not only get three radically different car types (and associated gorgeous scenery for each), but a bunch of different game types as well: Race, Platform, Puzzle, Stunt, Crazy. (TMSX adds the Stunt mode, plus extra Race tracks.)

The game is just awesome, and pretty damned addictive too... I think you might be surprised at how much time you can spend playing

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News Comments > Crashday Demo
20. Re: huh? Jan 26, 2006, 19:38 Shadowcat
You didn't HAVE to do the story in the Interstate games.
Well I guess. The story and the gameplay are inextricably linked in my brain, is all.
At the end of the trailer, the model of the car looks smashed and BENT! Almost in a curve.
True, but that was the ONLY part of the trailer where damage appeared to be anything other than altered textures (albeit rather nicely done). My assumption was that maybe they just switched models from "car" to "destroyed carcass" if one was completely demolished like that.

There's model deformation. When i tested it out i managed to get my car to have a front that bent to the left and a rear that bent to the right. Roofs can be damaged, parts of cars can come off. Basically the car can be destroyed easily.
Well that all sounds more promising. I'm surprised that this wasn't visible in the trailer, though... I don't think they've had much time to make significant changes since then, and cars take some heavy hits that really ought to crumple some of the body, I would have thought.

Anyway, not to say this would be a real problem or anything. I think Trackmania (which I love) is probably its closest competition in general, and that has no damage or car-car collisions at all

This comment was edited on Jan 26, 19:39.
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News Comments > Morning Consolidation
1. Marble Blast Jan 26, 2006, 16:54 Shadowcat
The original Marble Blast was excellent fun, so 360 owners should definitely check out the MB Ultra demo!

Some linkage, as the story contains none...

Marble Blast Ultra (for Xbox 360)

Release Announcement

Original game (Win, Mac, Linux)

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News Comments > Crashday Demo
11. Re: huh? Jan 26, 2006, 16:15 Shadowcat
Reminds me of Interstate 76 and Interstate 82?
Crashday has no story mode, right? How can a game with no story remind you of I'76?

Regardless, Crashday looked quite neat from the trailer. I was a little bit sad to notice that the damage seemed to be textured only -- judging by the trailer, there isn't any model deformation at all, which is a shame for a game apparently based in significant part around smashing up cars -- but it still looked pretty slick.

IIRC the track editor allows you to create your own custom track components, which is one thing that it has over Trackmania. Not that TM is especially limited or anything

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News Comments > Dear Diary
18. Pocket Guide to the Empire Jan 25, 2006, 23:34 Shadowcat
If you're really into the history and lore of Tamriel, and like to read as much about it as possible, then the Collector's Edition will be a good buy, due to the "Pocket Guide to the Empire" (mentioned at the end of that article).

It will be the most comprehensive guide to the world of the Elder Scrolls you can get without working at Bethesda.

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1013 Comments. 51 pages. Viewing page 25.
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