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User information for Jason

Real Name Jason   
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Nickname .Drifter
Email Concealed by request - Send Mail
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Homepage http://
Signed On Jan 20, 2001, 09:41
Total Comments 505 (Apprentice)
User ID 8752
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News Comments > On Sale
6. Re: On Sale Dec 24, 2009, 00:44 .Drifter
If you load up steam, be on the lookout for package deals. You might have to refresh the home page a few times to get the one you want to pop, but they have EVERY Telltale game available in a package deal for 49.99. That's both seasons of Sam and Max, the new Tales of Monkey Island, Strong Bad, Wallace and Gromit, and several others. Same with some other deals, like one with the new Batman game and several others for 49.99. Do not go directly to the package deals, if you do they show as 99.99, but keep refreshing the home page until the package deal you want shows. Then just click and enjoy the 49.99 price.
*spelling errors, lol*

This comment was edited on Dec 24, 2009, 00:45.
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News Comments > City of Heroes Server Transfers
4. Re: City of Heroes Server Transfers Dec 19, 2009, 02:43 .Drifter
That and user created content is the future of MOGs.
Well, CoH/CoV already had user created missions with mission architect. I played a few a while back, and some were more creative than the dev created missions, others not so good.
Haven't played CoH/CoV in a few months though, so can't comment on the state of the game and missions now.
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News Comments > On Star Trek Online's Klingons
20. Re: On Star Trek Online's Klingons Dec 19, 2009, 02:36 .Drifter
What I find rather funny about this . . . well . . .
There have been several times over the years when I've heard the hardcore PvP crowd in many of the MMORPG games I've played go on and on, over and over again, about how all they want to do is PvP, don't care about missions, want to level through PvP, want world PvP, nothing but PvP 24/7.
Now that this is basically what's happening, nothing but complaints.
Granted, Star Trek is a rather (very) odd choice for a game with a faction that has a heavily PvP centric nature, even if they are Klingons. I'm thinking it comes from the type of audience that Star Trek has, which I don't believe is very PvP centered. Most people I know who watched the series didn't watch it primarily for the fights and action, but instead for the story. Playing the conquering Klingon becomes a wee bit harder when you have no story to play, and instead are getting your butt handed to you repeatedly by a PvP'er who spends their time playing dedicated to administering a whipping to everyone else they come across that they can. And given that this is STAR TREK, for crying out loud, I have doubts as to how many hardcore PvP'ers will even be highly attracted to it. This design decision isn't very good, and will definitely cost them some potential players. I guess though that if you want a PvE Klingon, you just make an unknown Federation alien and have it look Klingon.
I don't foresee it being too hard to add Klingon PvE content however, since the generic nature of the missions in most MMORPG games would just require the text be rewritten and the models swapped out, and viola! New missions for the faction.
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News Comments > Tex Murphy 1 & 2 for Free on
4. Re: Tex Murphy 1 & 2 for Free on Dec 17, 2009, 16:17 .Drifter
Whoo, been a while since these came out.
I did play the first one, Mean Streets, way, way back in the day on my C64. I found it pretty fun for the time, but man did the flight segments suck. C64 was not a very good platform for flight simulations, although some did work pretty well (mostly from Microprose), so the sequences where you had to fly your hover car were a real pain. Never did get to play the sequels, since they were never released on my two computer platforms of choice at the time (first C64/C128 and then Amiga), and it was a few years later before I finally got a PC.
Speaking of old C64 games, anyone remember Echelon, from Accolade? The one where you wore a headset and spoke into the mic to fire weapons? Wireframe space simulator, never finished it but always meant to, was just that the flying was so stuttery I could never bring myself to.
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News Comments > Star Trek Online Interview
6. Re: Star Trek Online Interview Nov 25, 2009, 01:31 .Drifter
Most of Star Trek is about exploration, science and diplomacy.
While exploration, science and diplomacy do make up a good bit of all the Star Trek series, you have to admit there is a lot of fighting going on too. And when it comes to making an online game, what's easier to make and what will attract the most players?
Quests about running around scanning objects, looking for clues, trying to find other places to scan, then getting in a long discussion with someone about who gets what you found and how to use it?
Or quests about getting in a space ship, scanning a few things, blowing a bunch of stuff up, and then beaming to a planet to blow some more stuff up?
In this case, if you want a better chance for continued success among a larger customer base (because not everyone is a Trek fan) you go with the action solution. It's also the easier one to make content for, since all you have to do is throw in another quest to get you to some more action.
In this case I think they are making a game that's a bit more like what a gamer would want to play. Just not a hard core Trek gamer.
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News Comments > Borderlands Steam Patch
2. Re: Borderlands Steam Patch Nov 19, 2009, 00:58 .Drifter
I got this patch a few days ago, or at least an earlier version maybe, and it did cause massive shadow issues for me. Using Nvidia and 191.07 drivers, btw.
I deleted the .ini file for the game, it created a new one, and I was back up and running again.
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News Comments > Metaverse
3. Re: Metaverse Nov 12, 2009, 16:38 .Drifter
I find it hard to believe Firefox has a higher risk of getting something on your computer than IE does.  
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News Comments > Visually Impaired Gamer Sues Sony
24. Re: Visually Impaired Gamer Sues Sony Nov 8, 2009, 18:05 .Drifter
Perhaps he should sue God for his visual impairment.
People have already sued God in court for various reasons. Can't quite remember all of them, though, but they have made the news.
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News Comments > Digital Dragon Age Woes
8. Re: Digital Dragon Age Woes Nov 4, 2009, 17:43 .Drifter
I had a Bioware account from when I registered my copy of Mass Effect, to get the free DLC it got me, and I had an EA account from way back when I used to play Earth and Beyond.
Somewhere between 15 and 30 minutes it took me to link them and get them to recognize they were linked.
Then, when the game was released, all I had to do was load up the game, enter my codes, and start the DLC download. Now, the download itself took somewhere near 40+ minutes to get everything, which was rather slow for my connection.
The hardest part for me was after linking the accounts. It took nearly 48 hours before anything I did in the character creator to upload to my Bioware profile. Once it did though, no problems. Maybe I'm one of the lucky few however, who knows.

Steam however has been a real pain for ALL encrypted preloads I've bought recently, examples being DA:O and Borderlands. In both cases, I would try to launch, it would say decrypting, almost immediately close the launcher, then kick to the Games panel with the game showing Installed/Ready to play. Having to restart Steam a dozen or so times in both cases to get the decrypter to kick in was a royal pain.
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News Comments > Steam Top 10
21. Re: Steam Top 10 Nov 2, 2009, 05:30 .Drifter
Get stuck on everything? Check. Ridiculous handling? Check. Useless turret? Check.

I've only really gotten stuck once so far, and that was on a small pointy rock I hit at top speed. Couldn't get off, so I just walked back and spawned another car.
Handling, never had any trouble with. Car seems to turn a bit weird, but that's it.
Turret has been somewhat useful to me, but only with the rocket launcher attached. Machine gun turret is so inaccurate it's worthless, but launcher at least has a decent hit rate. Now the front mounted machine gun, that really is worthless. I have yet to kill anything with it.
Heck, truth be told, it's easier to just hit stuff and kill it with a car. Someone standing beside you, shooting? Barely move and touch him, he explodes like a blood filled water balloon.
Now that, to me, is ridiculous. Tap the gas while touching someone, they explode.
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News Comments > The Old Republic Jedi Details
10. Re: Game Reviews Oct 30, 2009, 19:25 .Drifter
I wasn't one of the new trilogy haters (although Jar Jar still needs to die), but one of the things that really did bother me was how weak Jedi seemed in the new movies. A full-fledged veteran Jedi can't defeat a pistol-toting bounty hunter with a jet pack? If the new trilogy was an MMO, I would have said they nerfed Jedi's in them.

I don't know that I agree with that. Seriously, all I remember from the first trilogy was that Darth Vader choked a few people with the force, Obi-Wan and Luke mind influenced some people, Darth Vader threw some debris while Luke floated some, The Emperor threw lightning and Yoda lifted an X-wing with his eyes shut while he was almost motionless. Oh, and there were a few long jumps thrown in.

Compare that to the new trilogy where a couple people threw lightning, some rather large items got thrown or destroyed using the Force while the Jedi/Sith were actually moving with eyes open, Jedi were leaping about like frogs on steroids, and they were lightsaber fighting like ninja's on crack instead of the slower, more methodical fencing style fighting in the original trilogy and to me they were looking a bit beefed up in the new as opposed to original trilogy.
As for Jango, well he wouldn't have seemed enough of a bad mofo to clone into an army unless he provided at least some challenge to a jedi. And Boba didn't do that bad against Luke in Jedi, and was only really taken out by bad luck.
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News Comments > DirectX 11 for Vista Released
10. Re: DirectX for Vista Released Oct 28, 2009, 06:24 .Drifter
"DX9.0L" Emulation layer for inclusive processes for backwards compatibility.

Yeah it's compatible with the emulation layer. Just let me roll my eyes a few more times.

From what I remember, Vista didn't contain a full installation of Directx 9, just some elements for compatibility purposes (ie the DX9.0L emulation you mention). Because it was emulation, some games, FEAR for example, didn't work right. The solution was to install DX9.0c on Vista to get it to work.
If DX11 on Win7 is the same, that could account for the need to install 9.0c even though DX11 is backwards compatible through emulation. Or whatever.
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News Comments > Borderlands Stats Bug
33. Re: Borderlands Stats Bug Oct 28, 2009, 01:34 .Drifter
Just wait till about 30+ levels of running/driving around the desert killing the exact same stuff over and over and over, finding the "same" crap over and and over and over, doing the "same" crappy missions over and over and over. This game blows.
Hmm, that's pretty close to the sentiment I felt about Diablo II when I played it.
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News Comments > Earth & Beyond Emulator
7. Re: Earth & Beyond Emulator Oct 28, 2009, 01:28 .Drifter
My biggest enjoyment from ENB was the story. What they had planned was pretty epic, I still have the .rar (somewhere) that has the story outline, along with a bit of backstory. Makes me want to look it up. I even had the install folder with the last patch, for a while, but had a hard drive crap out on me and lost it.  
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News Comments > Fallen Earth Status Report
4. Re: Fallen Earth Status Report Oct 12, 2009, 00:22 .Drifter
Got stuck after the tutorial and the GM told me to delete my character.
They're still doing this, after launch?
Wow, I figured after beta they would have fixed the game enough to keep you from having to delete your character by now to fix issues.
Oh well, at least you made it through the tutorial and didn't have to repeatedly skip it because it would bug out and you couldn't finish it. Say, by falling through an elevator into an inescapable pit.
BTW, did they fix the bug where various armor pieces would glitch and suddenly that nice helmet you had would be a piece of copper? Or your gun would suddenly be an apple?
If not, I'd guess they're still telling people to delete their characters to prevent the bug from returning.
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News Comments > Borderlands Preorders
12. Re: Borderlands Preorders Oct 3, 2009, 04:15 .Drifter
Saint's Row 2 ran like crap for me, but seeing as how Volition made the Freespace games I gave them the benefit of the doubt and waited on a patch to fix the issues. Then they pretty much dropped PC support for SR2 and from what I remember started banning anyone that complained about it on the official forums. For that reason alone, I never intended to touch RFG, and from what I've read so far I'm glad I passed.
Borderlands now, that one I am tempted to preorder.

Lol, love it when the spell checker shows no spelling errors, yet the actual words used are wrong but at least spelled right.

This comment was edited on Oct 3, 2009, 04:17.
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News Comments > Fallout Legal Fallout
47. Re: Fallout Legal Fallout Sep 14, 2009, 01:23 .Drifter
Hmm, now that you mention it, I do remember GTA IV having that in it. I actually worked out in the gym, or boxed, or something for a bit. It's been so long since I played though I'd forgotten. Probably where the idea came from, lol.
If I remember right, those attributes were used more for getting girlfriends then to actually improve gameplay, but it's been a while.
Now, if you rolled this boosted stat leveling into the actual gameplay instead of a separate mini game though, it wouldn't be tedious and would instead be a sort of reward for playing a certain way.
You like fighting, so you either use a weapon and fight enemies or use your fist and fight enemies. Using the weapon to fight builds strength and gives a minor boost to dexterity. Hand to hand is a major boost to dexterity and minor to strenth. As long as you do what you want to do in that case, ie. fighting to solve issues, you aren't having to do any extra work to keep the stats boosted.
If instead you like to solve puzzles or use magic (however the game is set up), you boost the intelligence stat and as long as you keep solving puzzles in that manner, that stat also keeps up to the boosted state.
So basically, you're rewarded for playing the game like you want to anyways.
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News Comments > Fallout Legal Fallout
44. Re: Fallout Legal Fallout Sep 13, 2009, 19:46 .Drifter
Technically you could throw out leveling (in RPG's in general), maybe make it so that you acquired skills or perks throughout the game instead of levels. Say, you want to be a blacksmith, you find one and he/she, through quests, trains the blacksmithing skill to you. You then level it through usage.
Perks could be increased dexterity, strength, constitution, etc.
You go to a body builder, he trains you through quests and your maximum strength goes up. At that point, through physical activity (fighting, weight lifting, carrying heavy objects) your strength slowly builds over time until the actual level now matches the maximum potential level.
Go to a martial artist, he raises your dexterity cap and through hand to had combat and other similar activities you build the dexterity up to the new cap level.
This would be the same for other stats also. Now, as to the next part I'm not sure the best way to work it. Let someone raise the cap on all stats, then through work let them increase the stat to the new cap, which could be a bit overpowered, or instead let someone raise all the stats but require they keep working to retain the level.
Example being strength, you weight lift, carry loads for people, and fight to get strength to level to it's maximum cap from the starting one. Then you switch to dexterity and neglect strength building activities so your strength slowly falls back to the base level. That would be a pretty good semi-simulation of real life, ie. you don't work out, you don't stay strong.
The other option would to only let a person raise the cap on a limited number of stats, but retain the stat at that new cap when it was reached without requiring working that stat out to keep it there. Less work, less chance of being overpowered.
Those are my thoughts, after pondering a bit, on a way to replace leveling and still retaining a feeling of character advancement without entirely locking you into the initial stat choices you would take at character creation.
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News Comments > Fallout Legal Fallout
37. Re: Fallout Legal Fallout Sep 13, 2009, 02:19 .Drifter
I think you're mistaking stats for leveling.
No, I'm not, I just explained myself badly, so I'll try again. Your reply actually helped me sort my thoughts a bit better.
What I was saying, to use your stat and role example, is that by either giving a player a fixed set of stats, or a pool of stats to allocate at the beginning of the game, you end up with a static character. As it is now, you usually get a few stat points to allocate, and as you level you get more. The process of leveling and trying different things can, in a way, aid you in determining which stats are more beneficial to you as you try skills and abilities out in different situations. This is especially true for newer or not so good players, not so true (or not true at all) for more advanced ones. Give a newer player, or a not so good one, all the stat points at once to dole out and they quite likely will end up with a bad character that they have to use their own skills to play. As most RPG I have played on computers, or even consoles, rely heavily on combat, this reliance on a players personal skills would turn toward their combat skills rather than creative ones. Yes, there are exceptions, but even KOTOR relied pretty heavily on beating up/killing the bad guy instead of convincing him/her to turn good (Fallout and Planescape being notable exceptions). So to compensate for stats that you can't change or modify, you either fall back on personal skill or reroll and try again. Hopefully that makes more sense this time, lol.

Leveling shouldn't be your only incentive to continue playing.
Never said it was, just said it was a driving force. That's why I said I was a guy enjoying the story and gameplay and put improving my character (getting levels) as the last part.
While I agree that stats should be important, I don't feel that locking someone into only those stat choices at character creation is good. You should have some leeway to improve. In real life for example, if you choose to be a baker that doesn't also mean you can't become a race car driver too. You just have to put time and effort into learning the skills. So while I do agree that a game allowing you to be a master of everything is too much, locking someone into being the master of one thing is very restrictive to playing the game. Even roleplaying the game.

As for the third point you make, I agree. Choices in a game should mean something and should give a sense of growth, and in many games they do. However, there are only so many choices and situations that can be put into a computer RPG. The developers can think of many story variances, but in the end they have a fixed story to tell. They won't be there to come up with on the fly changes or alterations to that story like would be possible in a pen and paper RPG. If you kill someone, they might think of the revenge angle but could forget the possibility someone could die down the line since the person who would otherwise have saved them was killed by you. Leveling is a fall back crutch, come up with story growth as much as you are able to (either through skill or time constraints) and fall back on growth by leveling to augment the growth through story. Old school RPG's I could see throwing out leveling and have many of them still work, but few of the modern ones would work without it in the state they are in. Maybe with modifications, but not otherwise.
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News Comments > Fallout Legal Fallout
32. Re: Fallout Legal Fallout Sep 13, 2009, 00:36 .Drifter
Not necessarily. Just give the player a set amount of character points to divide amongst skills and attributes at the start of the game. Even if you remove leveling, the player is still forced to role-play.

There's a difference between playing a character and role-playing a character.
Me, when I play any of the Fallout games, I'm not sitting there thinking of myself as a vault dweller out to survive in the real world.
I'm just someone sitting in a chair, playing a computer game, enjoying the story and gameplay, and working on improving my character.
And that, right there, is why leveling up exists. To give you a means of improving your character. It has nothing to do with role-playing.
Sure, you could get rid of leveling and throw it back on the player improving their playing skills much like a player of, say, Quake would improve by playing and not leveling. That could work, but in the end depending on what the game offered you'd just end up with a shooter/racer/simulation/etc. with a story (unless you had an exceptional developer who could make it a bit more, but honestly how many of those exist any more?).
If you remove leveling, and make the game about improving your playing skills and equipment, you've just substituted equipment for leveling. Although admittedly, you do get better equipment as you play most games as it is, so it wouldn't be that big of a change there. But leveling, and gaining skills and abilities, is a driving force in continuing to play since it gives you a reward, which gives incentive to play more.
Leveling also is pretty helpful to more casual/less hardcore players, at least that's my thinking on the matter. If your reflexes aren't quite good enough in one part of the game, just level and improve some stats to make up for your reflexes. If you can't aim that well, level up and improve a stat that compensates for your aim. If you can't seem to find an item that would help get past a certain quest, level up and get a skill that compensates. Remove leveling, and you remove that compensation from the game and you would lose some of the potential players.
Leveling, for me, gives me a sense that my character is growing and becoming more powerful with experience. If that were removed from the game, I'd be fine with it as long as there was something put in to still give that sense of character growth in the game world beyond whatever I have to come up with myself in my head.
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505 Comments. 26 pages. Viewing page 16.
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