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User information for Jason

Real Name Jason   
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Nickname .Drifter
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Jan 20, 2001, 09:41
Total Comments 515 (Apprentice)
User ID 8752
User comment history
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News Comments > Ubisoft DRM Servers Under Fire Again
56. Re: Ubisoft DRM Servers Under Fire Again Mar 9, 2010, 02:34 .Drifter
To prove it to yourself simply type "steam failed to" into Google and then see all the suggestions which popup like "steam failed to connect" and "steam failed to contact key server". Then click on some of the links.

I've had one or maybe two instances of steam not launching a game due to a decryption error on purchase, but I have over 20 games on it so it doesn't bother me. Using google to prove a point though?
Try typing "how to pimp slap" into google, and look at the results.
Must be a lot of people out there who don't know how to pimp slap, eh?
I'm sorry, but you can type just about anything you have a problem with into google and get a decent number of hits, especially with things more people are involved in or use.
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News Comments > Ubisoft DRM Servers Under Fire Again
54. Re: Ubisoft DRM Servers Under Fire Again Mar 9, 2010, 02:28 .Drifter
I can easily see people attacking the servers.
Maybe not to the degree that it's causing all the issues they are attributing to attacks, but still to some degree.
And I'd bet most of the attacks are from the "It has DRM, so I won't bother with it" group, who again instead of actually having nothing to do with it either try to pirate it or attack the servers out of spite.
Not that it matters to me, since I have NO plans to ever touch any of these games unless the DRM is removed.
Even then, only PoP might get a purchase, on sale, with the DRM removed.
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News Comments > Evening Mobilization
3. Re: Does Apple’s iPad Prove We’re Too Gullible? Feb 12, 2010, 03:34 .Drifter
My first thought on seeing an iPad was: Wow, it that an over sized iPod touch prop for a comedy skit?  
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News Comments > Star Trek Online Borg Details, Trailer
10. Re: Star Trek Online Borg Details, Trailer Feb 12, 2010, 03:29 .Drifter
space captain wrote on Feb 11, 2010, 22:39:
Players will eventually face off against the Borg Queen, the leader of the Collective, but the road to her lair is a very dangerous path.

and then 5 minutes later she will be reborn, the road will be rebuilt and everything will go back to exactly as it was before

AWESOME! and so very compelling

While there could be options besides this industry standard method of making MMORPG's, I'm guessing they'd be pretty difficult.
Well, the publisher puts in new content. Those players who seem to live in online games conquer it within a day or two of release, the content is done. Rather than reset, the creators of the game LEAVE it done, just like "real life" would be.
Then what happens?
No one else gets a shot at it, new content must be released, at which time . . .
Lather, rinse, repeat, with the same group of people getting all the new content each patch.

One alternative I could mention is to do what EVE did. Just don't bother with content and let players pretty much make the game up as they go. Or, as I like to think of EVE, make an economic simulator and throw in some method for players to kill each other. Or do some repetitive, mind numbing activity.
Heck, change the ships to armored, heavily armed players. Then change space into large, open FPS zones with vehicles.
Viola! ADAM online!
Throw out random stories, make some new guns, armor, and vehicles every once in a while, and give people the ability to go into mines and MINE things, and you've got a new hit game!
Or did they already do this and call it Fallen Earth (which most people don't seem to care for)?

This comment was edited on Feb 12, 2010, 03:31.
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News Comments > AvP Demo Released Early
65. Re: AvP Demo Released Early Feb 9, 2010, 21:01 .Drifter
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News Comments > Aliens vs Predator "Marine" Trailer
23. Re: Aliens vs Predator Feb 5, 2010, 23:02 .Drifter
Also, the PC demo only features DX9 graphics and not the VISUAL QUALITY of the retail version.
I've seen the part about the demo only featuring DX9 graphics multiple times, and my question about that is: AND?
I have yet to see anything in DX10 or DX11 that is all that much more impressive than what I've seen so far in DX9, so when someone uses that excuse for a demo it just don't cut it. Saying it has reduced visual quality due to lower res textures, that I could believe.
But lesser quality due to DX9 only? Not so much belief there.
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News Comments > Starships Ahoy - Star Trek Online - New Races for Sale
21. Re: Starships Ahoy - Star Trek Online - New Races for Sale Feb 3, 2010, 00:28 .Drifter
Star Trek's vision of the future isn't one full of ion cannons going off everywhere, people having all-out ground war and constant combat.

While this might be true, I have seen every episode of the original series, possibly all of TNG also, and you have to admit that there were a lot of fights in them. From TOS phaser battles, fist fights, and space ship battles to TNG's several space fights.
Heck, the last 2 or 3 seasons of DS9 seemed like nothing much more than constant fighting. At least what I watched of them.
Not defending the game, just saying that people seem to look back on ST with rose tinted lenses.
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News Comments > Fallen Earth Invites Former Players
11. Re: Fallen Earth Invites Former Players Jan 25, 2010, 04:59 .Drifter
The main problem with this MMO is it doesn't have Fallout anywhere in the name.
Thank goodness for that.
If it did, it would probably kill the Fallout franchise.

This comment was edited on Jan 25, 2010, 04:59.
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News Comments > Star Trek Online/Del Taco Freebies
9. Re: Star Trek Online/Del Taco Freebies Jan 22, 2010, 02:21 .Drifter
Because taco's were such a big part of the Star Trek universe?
This has got to be one of the weirdest promos I've read about.
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News Comments > Into the Black
4. Re: Into the Black Jan 16, 2010, 18:15 .Drifter
Video won't play past the halfway mark for me. It buffers, loads fully, then when playing just stops.  
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News Comments > On Sale
6. Re: On Sale Dec 24, 2009, 00:44 .Drifter
If you load up steam, be on the lookout for package deals. You might have to refresh the home page a few times to get the one you want to pop, but they have EVERY Telltale game available in a package deal for 49.99. That's both seasons of Sam and Max, the new Tales of Monkey Island, Strong Bad, Wallace and Gromit, and several others. Same with some other deals, like one with the new Batman game and several others for 49.99. Do not go directly to the package deals, if you do they show as 99.99, but keep refreshing the home page until the package deal you want shows. Then just click and enjoy the 49.99 price.
*spelling errors, lol*

This comment was edited on Dec 24, 2009, 00:45.
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News Comments > City of Heroes Server Transfers
4. Re: City of Heroes Server Transfers Dec 19, 2009, 02:43 .Drifter
That and user created content is the future of MOGs.
Well, CoH/CoV already had user created missions with mission architect. I played a few a while back, and some were more creative than the dev created missions, others not so good.
Haven't played CoH/CoV in a few months though, so can't comment on the state of the game and missions now.
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News Comments > On Star Trek Online's Klingons
20. Re: On Star Trek Online's Klingons Dec 19, 2009, 02:36 .Drifter
What I find rather funny about this . . . well . . .
There have been several times over the years when I've heard the hardcore PvP crowd in many of the MMORPG games I've played go on and on, over and over again, about how all they want to do is PvP, don't care about missions, want to level through PvP, want world PvP, nothing but PvP 24/7.
Now that this is basically what's happening, nothing but complaints.
Granted, Star Trek is a rather (very) odd choice for a game with a faction that has a heavily PvP centric nature, even if they are Klingons. I'm thinking it comes from the type of audience that Star Trek has, which I don't believe is very PvP centered. Most people I know who watched the series didn't watch it primarily for the fights and action, but instead for the story. Playing the conquering Klingon becomes a wee bit harder when you have no story to play, and instead are getting your butt handed to you repeatedly by a PvP'er who spends their time playing dedicated to administering a whipping to everyone else they come across that they can. And given that this is STAR TREK, for crying out loud, I have doubts as to how many hardcore PvP'ers will even be highly attracted to it. This design decision isn't very good, and will definitely cost them some potential players. I guess though that if you want a PvE Klingon, you just make an unknown Federation alien and have it look Klingon.
I don't foresee it being too hard to add Klingon PvE content however, since the generic nature of the missions in most MMORPG games would just require the text be rewritten and the models swapped out, and viola! New missions for the faction.
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News Comments > Tex Murphy 1 & 2 for Free on
4. Re: Tex Murphy 1 & 2 for Free on Dec 17, 2009, 16:17 .Drifter
Whoo, been a while since these came out.
I did play the first one, Mean Streets, way, way back in the day on my C64. I found it pretty fun for the time, but man did the flight segments suck. C64 was not a very good platform for flight simulations, although some did work pretty well (mostly from Microprose), so the sequences where you had to fly your hover car were a real pain. Never did get to play the sequels, since they were never released on my two computer platforms of choice at the time (first C64/C128 and then Amiga), and it was a few years later before I finally got a PC.
Speaking of old C64 games, anyone remember Echelon, from Accolade? The one where you wore a headset and spoke into the mic to fire weapons? Wireframe space simulator, never finished it but always meant to, was just that the flying was so stuttery I could never bring myself to.
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News Comments > Star Trek Online Interview
6. Re: Star Trek Online Interview Nov 25, 2009, 01:31 .Drifter
Most of Star Trek is about exploration, science and diplomacy.
While exploration, science and diplomacy do make up a good bit of all the Star Trek series, you have to admit there is a lot of fighting going on too. And when it comes to making an online game, what's easier to make and what will attract the most players?
Quests about running around scanning objects, looking for clues, trying to find other places to scan, then getting in a long discussion with someone about who gets what you found and how to use it?
Or quests about getting in a space ship, scanning a few things, blowing a bunch of stuff up, and then beaming to a planet to blow some more stuff up?
In this case, if you want a better chance for continued success among a larger customer base (because not everyone is a Trek fan) you go with the action solution. It's also the easier one to make content for, since all you have to do is throw in another quest to get you to some more action.
In this case I think they are making a game that's a bit more like what a gamer would want to play. Just not a hard core Trek gamer.
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News Comments > Borderlands Steam Patch
2. Re: Borderlands Steam Patch Nov 19, 2009, 00:58 .Drifter
I got this patch a few days ago, or at least an earlier version maybe, and it did cause massive shadow issues for me. Using Nvidia and 191.07 drivers, btw.
I deleted the .ini file for the game, it created a new one, and I was back up and running again.
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News Comments > Metaverse
3. Re: Metaverse Nov 12, 2009, 16:38 .Drifter
I find it hard to believe Firefox has a higher risk of getting something on your computer than IE does.  
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News Comments > Visually Impaired Gamer Sues Sony
24. Re: Visually Impaired Gamer Sues Sony Nov 8, 2009, 18:05 .Drifter
Perhaps he should sue God for his visual impairment.
People have already sued God in court for various reasons. Can't quite remember all of them, though, but they have made the news.
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News Comments > Digital Dragon Age Woes
8. Re: Digital Dragon Age Woes Nov 4, 2009, 17:43 .Drifter
I had a Bioware account from when I registered my copy of Mass Effect, to get the free DLC it got me, and I had an EA account from way back when I used to play Earth and Beyond.
Somewhere between 15 and 30 minutes it took me to link them and get them to recognize they were linked.
Then, when the game was released, all I had to do was load up the game, enter my codes, and start the DLC download. Now, the download itself took somewhere near 40+ minutes to get everything, which was rather slow for my connection.
The hardest part for me was after linking the accounts. It took nearly 48 hours before anything I did in the character creator to upload to my Bioware profile. Once it did though, no problems. Maybe I'm one of the lucky few however, who knows.

Steam however has been a real pain for ALL encrypted preloads I've bought recently, examples being DA:O and Borderlands. In both cases, I would try to launch, it would say decrypting, almost immediately close the launcher, then kick to the Games panel with the game showing Installed/Ready to play. Having to restart Steam a dozen or so times in both cases to get the decrypter to kick in was a royal pain.
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News Comments > Steam Top 10
21. Re: Steam Top 10 Nov 2, 2009, 05:30 .Drifter
Get stuck on everything? Check. Ridiculous handling? Check. Useless turret? Check.

I've only really gotten stuck once so far, and that was on a small pointy rock I hit at top speed. Couldn't get off, so I just walked back and spawned another car.
Handling, never had any trouble with. Car seems to turn a bit weird, but that's it.
Turret has been somewhat useful to me, but only with the rocket launcher attached. Machine gun turret is so inaccurate it's worthless, but launcher at least has a decent hit rate. Now the front mounted machine gun, that really is worthless. I have yet to kill anything with it.
Heck, truth be told, it's easier to just hit stuff and kill it with a car. Someone standing beside you, shooting? Barely move and touch him, he explodes like a blood filled water balloon.
Now that, to me, is ridiculous. Tap the gas while touching someone, they explode.
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515 Comments. 26 pages. Viewing page 16.
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