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Nickname Nimh
Email Concealed by request
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Homepage None given.
Signed On Jan 17, 2001, 00:28
Total Comments 713 (Apprentice)
User ID 8716
 
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News Comments > Overwatch Open Beta Opens
6. Re: Overwatch Open Beta Opens May 5, 2016, 11:43 Nimh
 
theglaze wrote on May 5, 2016, 11:15:
One of the issues is communication. Blizzard titles usually don't require voice comm for casual modes, but with Overwatch, it's very difficult to win without some attempt at coordination.

Level 10+ players understand the game better. They're picking characters to balance the team and they're working together in groups. For what it's worth.
 
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News Comments > Overwatch Open Beta Early Access
5. Re: Overwatch Open Beta Early Access May 3, 2016, 13:01 Nimh
 
thecakeisalie wrote on May 3, 2016, 11:31:
I was hoping they'd tone the pacing down just a little but they seem determined to aim for the twitch/e-sport crowd and screw anyone too old for that stuff (i.e. 30+). As for the character balance, it's not there yet. I'm hoping they still tweak things a bit more before launch.

I'm 40+ and don't find it that bad. I just need to manage my engagement better, play the corners, etc.. There is also Winston and others with streaming weapons that don't require aiming well if you're having an issue with that.
 
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News Comments > Overwatch Open Beta Early Access
1. Re: Overwatch Open Beta Early Access May 3, 2016, 10:48 Nimh
 
Had a blast with this last night. The controls and movement are crisp, the engine is fast and optimized. It feels like a more mobile TF2, which puts it closer to Team Fortress or TFC in my opinion. Ultimates are an interesting twist. They are very focused on team synergy. The effect is vastly diminished if you're out by yourself.

There was a lot of steam rolling last night, which is expected I suppose. I hope the talent/experience pool grows a bit so that pub play is more balanced. Once your team is wiped it's very hard to get everyone together again for a point assault on a distant capture point.

I hopped into TF2 at the end of the night to compare the feel. Overwatch is a much smoother experience by far.
 
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News Comments > Out of the Blue
7. Re: Out of the Blue Apr 29, 2016, 11:39 Nimh
 
Retired wrote on Apr 29, 2016, 11:26:
The amount of craziness surrounding your service in that area is mind boggling. I don't know of anyone that has as many connectivity issues across all levels of service as you! That would wear on me. Wasn't aware they were on strike....

When my wife and I lived N. of NY it was a bit bizarre with regards to infrastructure issues. We had far less power outages in rural PA, than in Westchester for example. I think it's a mix of a couple things.. really old infrastructure (that was designed for a much smaller population), and laws that prioritize trees and "Hudson valley beauty" over power line right of way.

So anytime a nor'easter type event rolled through we would have anywhere from 4 hours to 3-4 days with no power/telephone/etc..
 
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News Comments > Overwatch Widowmaker Cinematic
7. Re: Overwatch Widowmaker Cinematic Apr 4, 2016, 12:24 Nimh
 
MoreLuckThanSkill wrote on Apr 4, 2016, 12:03:
These CGI videos Blizzard does are great. Why are they even bothering to make a TF2 ripoff... just go straight into making this a CG cartoon movie or series. I know I'd watch it.

Overwatch the game feels like well worn territory, not interested in playing it at all.

A lot of people within the TF2 community feel that Valve has let the game stagnate. Only recently, perhaps due to the pressure from Overwatch, they have started developing competitive more. Only time with tell if it is worth or not. The beta stuff seemed to be a mixed bag (team stacking, lost progress if someone abandons, etc.)

TF2 will always have F2P'ers, which should keep it alive for quite some time in certain circles.
 
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News Comments > New Space Sim HOTAS
7. Re: New Space Sim HOTAS Mar 31, 2016, 13:12 Nimh
 
PHJF wrote on Mar 31, 2016, 11:40:
Saitek has been owned by Mad Catz for the past 9 years. Mad Catz make the worst fucking junk on the planet, much worse even than Razer.

They make absolute junk. I have no idea how they stay in business.
 
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News Comments > Battleborn System Specs
1. Re: Battleborn System Specs Mar 30, 2016, 11:35 Nimh
 
The art style is just all over the map. I guess it's anime influenced, but the lack of continuity really bugs me for some reason.  
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News Comments > etc., etc.
2. Re: etc., etc. Mar 25, 2016, 12:13 Nimh
 
Eurogamer seems to be a little confused on this. The William Shatner thing is a voice pack for software called "Voiceattack". It's a third party piece of software that some people use in Elite.  
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News Comments > Into the Black
2. Re: Into the Black TruckBoats Feb 11, 2016, 08:49 Nimh
 
Same as a skid loader.. https://www.youtube.com/watch?v=2ncCv5PjzGM  
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News Comments > Into the Black
15. Re: Into the Black Feb 5, 2016, 09:02 Nimh
 
Does Congress deserve anything less? They're all in good company as far as I'm concerned.

Don't for a moment think that drug companies or health care spending will be reigned in. They'll have there fun little public witch hunt. The public will be whipped up into a lather. They'll have some pictures of him in handcuffs or something, the public vindicated, and the business of screwing Americans will continue unabated.
 
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News Comments > Shadowrun: Hong Kong Extended Edition Plans
3. Re: Shadowrun: Hong Kong Extended Edition Plans Feb 3, 2016, 13:45 Nimh
 
I played through Shadowrun Returns and Dragonfall on an Ipad mini. They had some technical issues on some of the older ipads that stopped them from porting Hong Kong. Isometric RPG's are a nearly perfect format on tablets.  
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News Comments > Battalion 1944 Announced
1. Re: Battalion 1944 Announced Feb 2, 2016, 10:30 Nimh
 
The name and DICE reference implies a BF type game, but then they reference Medal of Honor and Call of Duty?! Which one is it?  
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News Comments > Out of the Blue
6. Re: Out of the Blue Jan 27, 2016, 12:33 Nimh
 
Snow shoveling is especially hard on the body. Cold air constricts the blood vessels in the chest area, and the exertion increase the blood pressure.

Some tips that everyone should probably follow.

- Use a small shovel.
- Use a push style shovel. Yukon Sleigh Scoop for example. (These are awesome)
 
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News Comments > Saturday Tech Bits
2. Re: Saturday Tech Bits Jan 23, 2016, 21:59 Nimh
 
We have full french keyboards in Quebec?!? Granted Quebec is a bit more protective of French than the actual French are.  
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News Comments > Overkill's Walking Dead Delayed
1. Re: Overkill's Walking Dead Delayed Jan 23, 2016, 21:56 Nimh
 
It takes a lot of work chopping something up into so many fine micro sized DLC's.  
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News Comments > Elite: Dangerous Sells 1.4M
23. Re: Elite: Dangerous Sells 1.4M Jan 14, 2016, 15:24 Nimh
 
harlock wrote on Jan 14, 2016, 11:07:
dont really care about a story, but it definitely needs way more content

i still think it would be quite easy to make the procedural mission generation type thing WAY WAY more complex and interesting if they actually spent a large amount of time on it - i dont understand why they are satisfied with such small equations.. you can easily bump up the complexity with a bunch of simplistic variables rather than just a handful

all you need is to add some more core game components like mining, exploration, killing... stuff like data acquisition, intel gathering, base building, escorts, guard posts, etc. etc. then you mix it up by having some kind of GM type AI create branching missions on the fly

honestly its pretty basic stuff at a conceptual level, and i suspect not very difficult to code either

They committed to a server seeding content and P2P for instances. Every game design decision you see is simply based on what that technology can reliably provide, which is not much. For example base building would require resources and server time that they do not want to provide.

Until they change that model don't expect much more than glorified USS's.
 
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News Comments > PAYDAY 2 Goat Simulator Heist DLC Tomorrow
3. Re: PAYDAY 2 Goat Simulator Heist DLC Tomorrow Jan 13, 2016, 10:19 Nimh
 
Stick a fork in it Overkill.  
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News Comments > Gearbox Studio Quebec Opens
2. Re: Gearbox Studio Quebec Opens Dec 11, 2015, 21:33 Nimh
 
Stephen "Cutter" Harper.. it's all starting to make sense now. ;p  
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News Comments > Elite Dangerous Horizons Next Week
3. Re: Elite Dangerous Horizons Next Week Dec 9, 2015, 12:12 Nimh
 
They had said something about seemless landings a few months back, but from some of the videos it's clear the game is still creating an instance. Are these still randomly generated events with no consequence in the galaxy at large? (Let's shoot 50 randomly spawning bad guys for example.)  
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News Comments > System Shock 3 Teased
3. Re: System Shock 3 Teased Dec 8, 2015, 10:39 Nimh
 
1badmf wrote on Dec 8, 2015, 10:28:
wow. this needs to be some next level looking glass/ken levine shit, hopefully not an EA style quick'n dirty smash and grab.

Ken Levine has gone full George Lucas.. You never go full GL.
 
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713 Comments. 36 pages. Viewing page 17.
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