User information for Hauke Duden

Real Name
Hauke Duden
Nickname
Hazard
Email
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Description

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Signed On
December 12, 2000
Total Posts
432 (Amateur)
User ID
8192
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432 Comments. 22 pages. Viewing page 22.
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6.
 
ION name change
Jul 19, 2001, 14:51
6.
ION name change Jul 19, 2001, 14:51
Jul 19, 2001, 14:51
 
Project Director on Thief 3, at (what is currently known as) ION Storm Austin

That seems to confirm that ION Austin will really get a new name. I just hope it's not Manifesto, which lacks this certain something :). It's one syllable too long, for one thing :).

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1.
 
there are some folks there
Jul 18, 2001, 17:36
1.
there are some folks there Jul 18, 2001, 17:36
Jul 18, 2001, 17:36
 
that are also prepared for FFXI, FFXII, FFXIII

I already see FFDCCCCLXXXVIII coming. They'll have a hell of a time to transform that number into a cool logo


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27.
 
Re: Good games?
Jul 14, 2001, 12:27
27.
Re: Good games? Jul 14, 2001, 12:27
Jul 14, 2001, 12:27
 
Whatever happened to Sierra's classical style? You all know, Quest For Glory, Space Quest, Kings Quest.. Where'd all the great adventures go?

The adventure genre is considered dead by many. LucasArts still does one once in a while and they say they'll keep doing it unless their adventure games do not make any profit. The Longest Journey from Funcom was also an incredible game (and the reason why I think Anarchy Online will blow away the competition when the story starts, by the way).
But overall you cannot make the really big money with adventure games anymore, which is why publishers do not really want to support them. Maybe Pyrogon will actually revive this genre, as it's certainly a niche market with some loyal followers. And I think with the right engine (something like Bioware's Infinity Engine for adventure games) you could create these games in quite a short time.


This comment was edited on Jul 14, 12:28.
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15.
 
Re: Gah!
Jul 10, 2001, 06:56
15.
Re: Gah! Jul 10, 2001, 06:56
Jul 10, 2001, 06:56
 
You people make me sick. It's not even 6:30 EST and there are already 13 comments. I thought *I* was up early...

Yeah, there you see what you get by living in the wrong time zone! You miss all the good stuff ;). It's 12:48 here (GMT+1) and I've been awake for over two hours already (wooohooo) ;). Well ... moderately awake anyway.

Why doesn't the US switch to a proper (i.e. european) time? Granted, it will be dark all day but there are also advantages. I won't get any calls in the middle of the night anymore, for one thing

I cannot believe what kind of nonsense I post today. Probably shouldn't have gotten up so early ;).



This comment was edited on Jul 10, 06:57.
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12.
 
Mystery solved
Jul 10, 2001, 04:17
12.
Mystery solved Jul 10, 2001, 04:17
Jul 10, 2001, 04:17
 
I thought a bit about this and finally came up with the only possible solution for this mystery:

Carmack is going to announce that he is leaving id to join Romero at his new company MonkeyStone and make Daikatana 2.
Meanwhile id will announce that, lacking a good in-house engine, they changed the setting and name of Doom 3. It will now be called "Commander Keen 3D" and use the current LithTech engine.
The second new game from id will be outsourced to Rogue and will have the working title "The DOOM guy in the land of the babes", featuring the strong, charismatic main character from the DOOM games in a "mass-market" environment.

There. You see it's quite obvious once you get right down to it. Believe me: that's exactly what is going to happen

No, really. Keep your expectations down. This is marketing and they'll probably announce that they're going to make an announcement at next years E3 or something...


This comment was edited on Jul 10, 04:25.
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3.
 
Demo?
Jul 9, 2001, 15:14
3.
Demo? Jul 9, 2001, 15:14
Jul 9, 2001, 15:14
 
Does anyone know if/when they plan to release a demo for Max Payne?


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29.
 
Re: doom, quake
Jul 8, 2001, 17:11
29.
Re: doom, quake Jul 8, 2001, 17:11
Jul 8, 2001, 17:11
 
I expect the next Doom game (and it's engine) to have <lots of cool stuff>

That would be cool, yeah. But don't you think the things you propose are a little ... ambitous? If they were trying to do this all in their next game it'll take longer than Duke Nukem Forever. Much longer. In fact, 3dRealms tries to achieve a subset of your proposals with the next Duke. Imagine how long the dozen or so guys at id software would have to work to get it done, no matter how talented they are. It's just not realistic to expect this kind of improvement in all areas.

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22.
 
Re: No subject
Jul 8, 2001, 12:09
22.
Re: No subject Jul 8, 2001, 12:09
Jul 8, 2001, 12:09
 
Case in point, compare and contrast the relative sales figures for Diablo II and Quake 3. Which sold the most?Different genres you say. Sure, they are, but one of them is an innovative improvement upon the original title and the other is a hackneyed rejigging of the multiplayer portion of its predecessor.

Ummm. You could argue that Diablo II isn't all that much of an innovation over Diablo. Sure, they put the skill trees in there, but in essence it's the same game with new levels and different character classes. That's my opinion at least. And surely I'd not take Diablo as an example against kill-everything games.

Yes, I guess we'd just better ready ourselves for a yet another brilliant engine from Carmack, weighed down by a paper-thin plot with little actual game design thrown into the mix.

I hope not. With the new engine and it's lighting capabilities I really hope that we'll see a good, creepy horror game. Give me some over-powerful monsters, few weapons and some shadows to creep around in. Throw some nice brooding background music, good sound effects and the occasional "encounter" (cyber-demon-like)into the mix and I'll be happy

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11.
 
Re: Consolation fodder
Jul 7, 2001, 14:00
11.
Re: Consolation fodder Jul 7, 2001, 14:00
Jul 7, 2001, 14:00
 
Until we hear otherwise, Halo is still coming for the PC, and so it will be posted outside of Consolation.

I have no problem with it appearing outside of Consolation, but I think it's a little too much to post these weekly updates in their full length (or their current reduced length) in the general news section.

I mean, it's not like they really give any real information about the game. Most of the time it's just something like "[some guy] did another cool plasma animation". Okay, so we know that there will be plasma animations in Halo but the information to space ratio seems to be quite low.

Perhaps you should just post the link and maybe a short summary if anything interesting happened and leave it at that.


This comment was edited on Jul 7, 14:05.
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10.
 
Re: Consolation fodder
Jul 7, 2001, 13:52
10.
Re: Consolation fodder Jul 7, 2001, 13:52
Jul 7, 2001, 13:52
 
So... wait.. maybe im just a whiny git and am missing something.. what is the POINT of the Xbox version then? If its going to be on PC later?

The point is that
1) Many console gamers do NOT have a PC.
2) Many of those that do have a PC actually prefer the consoles for playing games.
3) It's going to be on the PC later. So those that own both a PC and an Xbox and want to play it really bad, like, *right now*, will go for the Xbox version. Personally I wouldn't dream of playing 3D shooter without a mouse but I imagine with all the hype there will be lots of people going for the Xbox version anyway. I imagine loony will be one of those


This comment was edited on Jul 7, 13:53.
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3.
 
Mad Max Payne?
Jul 7, 2001, 11:20
3.
Mad Max Payne? Jul 7, 2001, 11:20
Jul 7, 2001, 11:20
 
Anyone noticed the similarity in Max Payne's background story compared to Mad Max's story? Good cop, wife and child killed, emotional collapse, kill all the bad guys...

I'm not saying that that's necessarily a bad thing, of course. As long as the game is fun...

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4.
 
Menatalion?
Jun 29, 2001, 15:04
4.
Menatalion? Jun 29, 2001, 15:04
Jun 29, 2001, 15:04
 
Mentallion? Seems like a good name for Romero's new company.
I mean: Mental-ION ? Daikatana certainly left me in need for mental help (I still dream about mosquitos...)

On the other hand, the name monkeystone has a certain pictorial quality that comes very near to my "mental" picture of Romero. Not that I ever met him, but I still remember the first picture of him that I ever saw: a long-haired, eye-squinting monkey-like extra wide grin (ever seen a monkey grinning?).

No, seriously. I think the split-up is a good idea. Romero certainly has some charisma (otherwise he wouldn't have gotten the Eidos-Millions in the first place) and he'll certainly find some new money source. And I don't doubt that the Anox-Team will survive, even if their current office gets closed. Maybe they'll be transferred to "Manifesto" or the team members will split up to different companies. But I'm sure their talent will not be wasted.

I'll actually be interested in Romero's next game (which I don't doubt will come). He cannot blame a bad game on mismanagement anymore, because he should have learnt about that from DK. Don't they say: you learn from mistakes? He must have learned quite a lot :). So let's see if he just was a bad manager and actually knows how to design a game. Interesting indeed ;).

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432 Comments. 22 pages. Viewing page 22.
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