User information for Hauke Duden

Real Name
Hauke Duden
Nickname
Hazard
Email
Concealed by request - Send Mail
Description

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Signed On
December 12, 2000
Total Posts
432 (Amateur)
User ID
8192
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432 Comments. 22 pages. Viewing page 21.
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2.
 
Re: No subject
Aug 15, 2001, 07:12
2.
Re: No subject Aug 15, 2001, 07:12
Aug 15, 2001, 07:12
 
Actually, I believe one of the developers stated in a recent interview that an alien player will evolve through the chest-burster stage.

The opening sentence in the movie also seems to go into that direction. "You start as a face hugger, evolve into a chest-burster...".
However, this could just as well be a description of the setting. I remember an interview with one of the AvP2 guys in which the interviewer asked "Will you be able to play as a face hugger?" and got the plain answer "No.".

Seems like here's a bit of a confusion going on

P.S.: gameplay movies of a mood driven game without sound are ... not THAT impressive :D. Wonder why they released them in that fashion.

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4.
 
Re: balance
Aug 12, 2001, 14:18
4.
Re: balance Aug 12, 2001, 14:18
Aug 12, 2001, 14:18
 
i don`t really understand this thing about `the one` who will bring balance to the force. wouldn`t the jedi masters want everyone to be good and on light side?

Don't want to get philosophical here but many philosophers/cultures believe that you cannot get one thing without it's opposite. So there have to be bad things if there are good things and vice versa. Really nothing new to the thought.

This is also a main ingredient for many RPGs by the way. The Ultima series, for example, states that is is important to have a balance between chaos and order.

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13.
 
Sad news...
Aug 9, 2001, 14:04
13.
Sad news... Aug 9, 2001, 14:04
Aug 9, 2001, 14:04
 
So another great idea goes down. I doubt very much that without the original crew and, even worse, a *gasp* Take Two replacement there will remain much of the original spirit.

Thanks GoD. You did some great work in this industry and I'm sad to see you go. And good luck with your new project!

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19.
 
Re: Co-op
Aug 8, 2001, 07:18
19.
Re: Co-op Aug 8, 2001, 07:18
Aug 8, 2001, 07:18
 
Heh, the last FPS to have co-op play was... dare I say it...? Daikatana.

Errm. Are you guys all forgetting about Serious Sam? That game has a very cool coop mode. Nothings more fun than fighting against thousands of Kleer Skeletons with some of you friends

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42.
 
Re: Realistic Soccer?
Aug 7, 2001, 13:36
42.
Re: Realistic Soccer? Aug 7, 2001, 13:36
Aug 7, 2001, 13:36
 
Or as us Americans call Europe, 'England'

Or as us Europeans call the USA, 'the colonies'

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27.
 
A publishers dream
Aug 7, 2001, 10:52
27.
A publishers dream Aug 7, 2001, 10:52
Aug 7, 2001, 10:52
 
Whatever you think about the "Sin meets Rollercoaster Tycoon meets Age of Empires" description - publishers will love it!

I mean, this would be a game that delievers to ALL gaming markets. Just look at it:

- Rollercoaster Tycoon for non-hardcore mass market gamers
- Age of Empires for the more hardcore strategy market
- Sin for adult and FPS hardcore gamers

(I'm sure they're planning a Pokemon add-on as well)

Logically, anticipated sales can be calculated by summing up the sales figures of those games. This is one amazing game! If Eidos publishes it they might even make up for some of their Daikatana losses ;).

Seriously, if Romero wants to persuade publishers to fund another game he'll have to do something "proven" without much risk. That kind of game concept will sell well to publishers. He'll just have to remember to show them some circle diagram with 80% marked on it (don't ask) and almost every management person will jump at it.

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3.
 
we've been satirized in comic form!
Jul 31, 2001, 11:25
3.
we've been satirized in comic form! Jul 31, 2001, 11:25
Jul 31, 2001, 11:25
 
Huh? That guy doesn't even wear a BluesNews T-Shirt!

What an unrealistic comic...

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18.
 
Re: Toyota
Jul 29, 2001, 06:27
18.
Re: Toyota Jul 29, 2001, 06:27
Jul 29, 2001, 06:27
 
That turd got her all worked up believing she won a car, we're talking about a $5,000 piece there. PLUS employees needs to know they are appreciated because of the hard work work, long hours and bullshit they have to deal with. It takes guts to work in a place like Hooters. She got neither one of the mentioned above. So I don't blame her for suing.

Why is that a reason to sue someone? So she feels wronged and like she doesn't get the respect she deserves. This happens to everyone sometimes. The courts are not there to solve such trivial and absolutely normal problems of human interaction. At least they shouldn't.


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11.
 
Re: Toyota
Jul 28, 2001, 11:54
11.
Re: Toyota Jul 28, 2001, 11:54
Jul 28, 2001, 11:54
 
This seems more than just a joke. It seems like a sure sign of "my boss is a jerk"

This is a subjective matter. Personally, I find this play on words rather amusing and creative. And what's wrong with winning a Yoda figure?

However, suing someone because he made a joke is ridiculous. Even if you think that his joke was not funny and that he's a jerk - what happened to his right to be a jerk?

What's happening these days? Dodge ball gets banned and people sue each other over jokes. Sometimes I'm happy that I live in Europe...

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24.
 
Al teh cranage thast fitt too poste!
Jul 27, 2001, 14:48
24.
Al teh cranage thast fitt too poste! Jul 27, 2001, 14:48
Jul 27, 2001, 14:48
 
*lol* Just noticed this ;).

Nice one, Blue!

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11.
 
Weekly sponsoring
Jul 27, 2001, 10:39
11.
Weekly sponsoring Jul 27, 2001, 10:39
Jul 27, 2001, 10:39
 
If you are interested in sponsoring a days worth of news, contact me

Hey, just got another idea. If you can get someone to sponsor a whole week of news you could offer them a modified BluesNews logo in their favor. That would surely get a lot more attention than a simple text message ;).

And I'm craving to see some guy munching a Pizza Hut pizza dribble on the logo head

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122.
 
The real function of ads
Jul 26, 2001, 20:48
The real function of ads Jul 26, 2001, 20:48
Jul 26, 2001, 20:48
 
I think what most people don't realize (including many of those marketing guys, it seems) is what ads are supposed to do.

Ads should build awareness of a "real world" product or get people to use a certain website or something similar.
They should NOT annoy people because this builds negative feelings towards the product.
In most cases getting people to just watch the ad is not the intention. Instead the goal is to get the user to visit the corresponding website and do something that generates revenue (i.e. buy some product).

So, as much as I hate it, you're not really helping Blue or any other website that relies on advertising if you just click on ads to support them and then automatically close the window. Sure, this will generate more revenue in the short run, but over time advertisers will realize that most people visiting their websites don't actually do anything profitable. So they'll conclude that a click on one of their banners is not as valuable as they thought, because only a small fraction of these clicks generates revenue. The result? Ad prices will go down even further.

Also, I think that the "TV model" does not really apply to the internet. TV is basically a passive medium, so you do not really feel interrupted by advertising breaks. And there's also a considerable amount of time between these ads.
The internet, on the other hand, is an active medium. People generally have a specific goal in their mind when visiting websites. Forced breaks get really annoying if you want to do something. Also, people usually quickly jump from one website to another on their search for information or goods or whatever. So, if every website had such an "ad break" you'd end up viewing an ad for 30 seconds, reading the site for a minute or two and then getting another break on the next site. This is a lot worse than TV breaks.

So, I think the real problem of advertising is that people are just too different. On the one hand ads need to catch the eye of those that might actually be interested in the product. On the other hand people that are not interested feel annoyed by having "stupid" ads pop up all the time.
I don't think this issue can be resolved until computers are able to read one's emotions. So what advertisers need to do is to find a good trade-off between annoying people and getting them interested. And I think this is exactly what's happening now. Advertisers try how far they can go, when people get upset, what the best annoyance/interest ratio is. Our job is to tell them when they've gone too far for our tastes so that they can adjust their strategies.

... and/or to develope mind-reading hardware

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13.
 
Re: patch detail???
Jul 26, 2001, 15:30
13.
Re: patch detail??? Jul 26, 2001, 15:30
Jul 26, 2001, 15:30
 
barely out and allready patches are coming out
looks like it really wasn't "done" when it came out

That's a little unfair. It is impossible to create a "bug free" game of such a size for the PC. There's just too much different hardware and different drivers out there. No one can test all these possibilities. Hell there are dozens of different drivers for each NVIDIA card out there, so you'd have to do hundreds of test runs to get that covered alone. Multiply this with the number of sound cards, CDRom drives, motherboard chipsets, bios options, operating systems and whatever and you get millions of possible combinations (I'm underestimating here!).

So there will always be some issues when a game is released to the public. The trick is to test thoroughly to keep the number of these issues low and to try to solve them quickly when (not if) they come up. And it looks like Remedy did a great job here.

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21.
 
Re: Blocking Ads
Jul 26, 2001, 10:10
21.
Re: Blocking Ads Jul 26, 2001, 10:10
Jul 26, 2001, 10:10
 
of course there's always selling porn

Yeah, good idea. You could sell nude pictures of Hudson, Blue

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28.
 
Re: my naivety vs. Your Orcs
Jul 24, 2001, 15:34
28.
Re: my naivety vs. Your Orcs Jul 24, 2001, 15:34
Jul 24, 2001, 15:34
 
it romps through your text and "JeffK-izes" it. That'd be some leet. or is that L33T. Or is that 'lite? Awww, I dunno anymore...

Actually I think it's 1337. Why use characters if you have perfectly good digits and special symbols at your disposal?

Characters are so |_|11(001 man!

Note: I don't speak 1337 and normally don't write it either, so please don't bash me if I misspelled "uncool". I did my best ;)


This comment was edited on Jul 24, 15:36.
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1.
 
Animation
Jul 23, 2001, 17:56
1.
Animation Jul 23, 2001, 17:56
Jul 23, 2001, 17:56
 
Aren't they embarassed to release a trailer with such badly animated characters? Uggh.

Nice music, though.


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27.
 
Re: Cool Star Trek Games
Jul 22, 2001, 09:02
27.
Re: Cool Star Trek Games Jul 22, 2001, 09:02
Jul 22, 2001, 09:02
 
The best of the STrek games by far is the 25th Anniversary

Yeah, that one was cool, too. They should have left out those horrible space fighting scenes, though. Ok, Wing Commander was the game back then but the control scheme they used in 25th was horrible :(.

I still think that A Final Unity was better. It surely was a lot more polished than 25th. But both had this nice Star Trek feeling (i.e. use the Tricorder with everything, beam around, help those in danger and defeat the bad guys ). So there are good Star Trek games, even if there are also about ten times as many bad ones.

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7.
 
Cool StarTrek games
Jul 21, 2001, 09:57
7.
Cool StarTrek games Jul 21, 2001, 09:57
Jul 21, 2001, 09:57
 
The best Star Trek game I've ever played is probably Star Trek : A final Unity. It's a really cool "classic" adventure game with lots of Star Trek atmosphere.
It's also quite old, coming from the time when SVGA games were state-of-the-art %). It had some good voice acting with the original TNG actors, though. AND I think it was for Win95 already, so it might just run on current computers :D.

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35.
 
Re: what a surprise
Jul 20, 2001, 08:59
35.
Re: what a surprise Jul 20, 2001, 08:59
Jul 20, 2001, 08:59
 
I am guessing this is a demonstration of your godlike
computer skills. The posting of the first numbers of my IP?

You realize that this is actually shown on the messageboard for anonymous posts?

No comment on the rest of your posting...

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7.
 
Re: ION name change
Jul 19, 2001, 14:54
7.
Re: ION name change Jul 19, 2001, 14:54
Jul 19, 2001, 14:54
 
Hey, I just thought of a cool new name for ION Austin. What about "Looking Glass Studios"?

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432 Comments. 22 pages. Viewing page 21.
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