I wonder what exactly is different about this project that convinced blue to post about it. Thousands of open source MMOGs are started every year and none of them ever get finished. Usually it goes like this:
- some programming newbie (or, even better, some guy with an idea who doesn't know anything at all about game development) has "this cool idea about that revolutionary MMOG and stuff"
- he goes to a game dev newsgroup to recruit a bunch of volunteers. He'll likely promise them percentages of the money they will get truckloads of when they are finished. Until then they'll have to work for free but it won't take long. The people that sign up will usually be newbies as well because experienced developers know a lot more about the work needed for this kind of stuff.
- he starts out by assigning tasks to his team, because he has heard that project leaders do this kind of thing: "right, you go create the levels, you write the network code, I'll do the 3d engine. We should be done by christmas!"
- a website is created, proclaiming the game the next big step in gaming. "More to come very soon" is sure to pop up somewhere.
- some initial code/content is created
- a few weeks later it becomes apparent that half the volunteers are not really interested in making the game
- some months later with no progress being made at all either the website will vanish completely or some kind of "we have moved on to another exciting project" note appears. End of story.
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