"Vermilion - After working at Sierra for 3 years (and, incidentally, being laid-off because of Vivendi's VERY Enron-like scandal), there's one thing I've learned:
The general public (and even most gamers) will never understand the way the computer-game industry works."
And this has what to do with me? I saw Sierra at their worst before you did, I expect. When I was in undergrad, some of us in my program worked as co-ops at PyroTechnix; you can't imagine how cool it was having a game studio in the same town you went to school in, living in the midwest. Return to Krondor was released to good reviews and turned a profit, but not *enough* profit. On that infamous day, Sierra didn't lay a few people off, they shut down the entire studio here along with Synergistic, Yosemite and others - that was 250 jobs lost at once, entire development houses gone forever. If you've been part of a more depressing story than that, I don't want to hear it.
Anyway, this is all beside the point. Sierra is effectively just a publisher, as they outsource virtually everything. Half-Life has a Sierra label on it, but no one forgets that Valve actually made the game. We're talking about a developer's internal decisions in this case.
The Ritual scenario isn't some horrible scandalous mandate from corporate overlords - it's a development house realizing they don't have enough money to keep their current staff intact. Arguably that's just as much due to their own somewhat lackluster slate of products as it is any outside forces. If SiN or FAKK2 or whatever were better games, wouldn't Ritual be in better shape to keep people on staff? I mean, did anyone even play that Blair Witch Game? Blizzard publishes under the demonic clutches of Vivendi, the people who control Sierra, but you never hear about Blizzard being forced to lay anyone off their huge development staffs. Not coincidentally, every game Blizzard makes sells a gajillion copies. Notice how when Eidos took the knife to Ion Storm, the Dallas/Daikatana office went, but the Austin/Deus Ex studio remains in business and has actually grown. The huge failure of Daikatana and success of Deus Ex explain everything.
It sucks to see anyone lose their jobs, especially guys I know, but there isn't some malicious conspiracy theory here. I hate to say it, but Ritual apparently was reduced to slumming it with Counter-Strike licenses from Valve rather than produce original content - that's a pretty fair indicator that business hasn't been as good there as they'd like.
This comment was edited on Jun 14, 19:30.